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	<id>https://cobalt.oxeyewiki.o7.si/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Koza1brada</id>
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	<updated>2026-06-03T17:52:09Z</updated>
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	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_War&amp;diff=12615</id>
		<title>Matter War</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_War&amp;diff=12615"/>
		<updated>2026-03-29T21:03:59Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quote|War - war changes all the time. During the sunrise of our nature, our ancestors learned the murder of sticks and stones, but we now use more complex things. The weapons that kill themselves.}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter War WASD.png]]&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| cost = 1300&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 1&lt;br /&gt;
| aim range = 10.9 m (700 units)&lt;br /&gt;
| reload time=1.6 s&lt;br /&gt;
| use delay=0.65 s&lt;br /&gt;
| sound range=21.9 m (1400 units)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Matter War&#039;&#039;&#039; is a powerful sniper rifle that shoots huge matter pellets, similar to the [[Matter Cannon]]. While deflecting a shot from this weapon deflects all damage, it also temporarily dislocates the heads of [[Metalface MK-1|Metalfaces]], which stops rolling from deflecting additional bullets.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* [[Extended Barrel]] x2: Increases accuracy and range. Costs 400 and 700 [[Volts]].&lt;br /&gt;
* [[Magazine]] x3: Increases magazine size by 3 per upgrade. Costs 350, 650, and 950 [[Volts]].&lt;br /&gt;
* [[Scope]]: Adds a scope, increasing aim range. Costs 400 [[Volts]].&lt;br /&gt;
* [[Support]]: Reduces recoil. Costs 350 [[Volts]].&lt;br /&gt;
&lt;br /&gt;
== Galactipedia ==&lt;br /&gt;
&lt;br /&gt;
{{Galactipedia|Matter War|War - war changes all the time. During the sunrise of our nature, our ancestors learned the murder of sticks and stones, but we now use more complex things.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The weapons that kill themselves. Mankind has created effective weapon that in the end she exterminated herself. Now I have only one, and I am just a voice of the game.&amp;lt;br&amp;gt; Playing in the games war that does not change when it is clearly required.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the pit next to a shopping center is a new type of human diseases caused by the sick panda. 42 groove is closed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He was born and raised here, you are here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hero of prophecy to predict our people to lead the world to recreate the grooves. Possible?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Living in the basement of medication changes.}}&lt;br /&gt;
&lt;br /&gt;
-- Quite possibly the most cryptic galactipedia description. Thank you [[Jeb]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The contents are taken from this video: https://www.youtube.com/watch?v=uoPXgHpymaM&lt;br /&gt;
== WASD ==&lt;br /&gt;
A high powered sniper rifle only available for [[Metalface MK-1|Metalfaces]], the Matter War is used to destroy the [[Protobots]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specifications !! &lt;br /&gt;
|-&lt;br /&gt;
| Slot || Primary&lt;br /&gt;
|- &lt;br /&gt;
| Team || Metalfaces&lt;br /&gt;
|-&lt;br /&gt;
|Description || &amp;quot;Long range sniper rifle. (The AWP of Cobalt :))&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Damage Per Bullet|| 100&lt;br /&gt;
|-&lt;br /&gt;
| Magazine Capacity || 1&lt;br /&gt;
|-&lt;br /&gt;
| Other || Big Scope (50%) Increased viewpoint distance&lt;br /&gt;
|-&lt;br /&gt;
| Developer Provided Video || [https://gph.is/2yGYk7R GIPHY]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Matter]][[Category:WASD (Gameplay)]]&lt;br /&gt;
{{MatterNavbox}}&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Assault&amp;diff=12614</id>
		<title>Matter Assault</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Assault&amp;diff=12614"/>
		<updated>2026-03-29T17:30:38Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter rifle.png]]&lt;br /&gt;
| name = Matter Assault&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 30&lt;br /&gt;
| aim range = 15.9m (1020 units) (Xbox360 edition)&lt;br /&gt;
12.7m (815 units) (Steam version)&lt;br /&gt;
| rate = Automatic&lt;br /&gt;
| attack damage =  0.50&lt;br /&gt;
| damage=50&lt;br /&gt;
| ammo cost=1.25&lt;br /&gt;
| reload time=1.75 s&lt;br /&gt;
| use delay=0.1 s&lt;br /&gt;
| muzzle=65 m/s&lt;br /&gt;
| threat=60%&lt;br /&gt;
| sound range=14.8 m (950 units)&lt;br /&gt;
| cost = 650&lt;br /&gt;
| WASD Damage = 17&lt;br /&gt;
| WASD Mag = 40&lt;br /&gt;
| WASD Team = Protobots&lt;br /&gt;
| WASD Volts = 35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Matter Assault]] &#039;&#039;(also known as Matter Rifle)&#039;&#039; is an assault rifle that shoots a matter charge. Standard magazine (Matter) size is 30.&lt;br /&gt;
&lt;br /&gt;
It cost 650 volts to buy it, Similar to the cost of the [[Plasma Assault]], and most upgrades cost 150 volts.&lt;br /&gt;
&lt;br /&gt;
A very powerful weapon with an automatic rate of fire, single shots can be performed, Although it has a low attack damage, the rate of fire makes up for it, highly recommended for any game mode.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* [[Extended Magazine]] (Levels: 2)&lt;br /&gt;
** Adds 15 ammo capacity.&lt;br /&gt;
** Level 1 costs 125 volts&lt;br /&gt;
** Level 2 costs 325 volts&lt;br /&gt;
&lt;br /&gt;
* Pointer (Laser sight)&lt;br /&gt;
** Better range/accuracy&lt;br /&gt;
** Level 1 costs 150 volts&lt;br /&gt;
&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
** Gives bullet time bonus&lt;br /&gt;
** Level 1 costs 150 volts&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|n3jrBCCghPE}}&lt;br /&gt;
{{MatterNavbox}}&lt;br /&gt;
[[Category:Matter]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Machine&amp;diff=12613</id>
		<title>Matter Machine</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Machine&amp;diff=12613"/>
		<updated>2026-03-29T17:23:25Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter machine.png]]&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| reload time=2.2 s&lt;br /&gt;
| mag = 12&lt;br /&gt;
| sound range = 15.6 m (1000 units)&lt;br /&gt;
| use delay = 0.12 s&lt;br /&gt;
| cost = 850&lt;br /&gt;
| aim range = 10.9 m (700 units)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Matter Machine&#039;&#039;&#039; is a weapon in &#039;&#039;Cobalt&#039;&#039; and &#039;&#039;Cobalt WASD&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galactipedia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Galactipedia|Matter Machine|Nothing says &amp;quot;pew pew pew pew pew pew pew pew pew pew pew pew!&amp;quot; quite like Textech&#039;s Matter Machine rifle. &amp;lt;br&amp;gt; Top of the line of automatic matter rifles, the Matter Machine will spew hot bullets in rapid succession.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best thing of all is: It can be yours! Only 850 credits, and five years of your life.}}&lt;br /&gt;
{{MatterNavbox}}&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_War&amp;diff=12612</id>
		<title>Matter War</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_War&amp;diff=12612"/>
		<updated>2026-03-29T17:20:36Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quote|War - war changes all the time. During the sunrise of our nature, our ancestors learned the murder of sticks and stones, but we now use more complex things. The weapons that kill themselves.}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter War WASD.png]]&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| cost = 1300&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 1&lt;br /&gt;
| aim range = 10.9 m (700 units)&lt;br /&gt;
| reload time=1.6 s&lt;br /&gt;
| use delay=0.65 s&lt;br /&gt;
| sound range=21.9 m (1400 units)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Matter War&#039;&#039;&#039; is a powerful sniper rifle that shoots huge matter pellets, similar to the [[Matter Cannon]]. While deflecting a shot from this weapon deflects all damage, it also temporarily dislocates the heads of [[Metalface MK-1|Metalfaces]], which stops rolling from deflecting additional bullets.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* [[Extended Barrel]] x2: Increases accuracy and range. Costs 400 and 700 [[Volts]].&lt;br /&gt;
* [[Magazine]] x3: Increases magazine size by 3 per upgrade. Costs 350, 650, and 950 [[Volts]].&lt;br /&gt;
* [[Scope]]: Adds a scope, increasing aim range. Costs 400 [[Volts]].&lt;br /&gt;
* [[Support]]: Reduces recoil. Costs 350 [[Volts]].&lt;br /&gt;
&lt;br /&gt;
== Galactipedia ==&lt;br /&gt;
&lt;br /&gt;
{{Galactipedia|Matter War|War - war changes all the time. During the sunrise of our nature, our ancestors learned the murder of sticks and stones, but we now use more complex things.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The weapons that kill themselves. Mankind has created effective weapon that in the end she exterminated herself. Now I have only one, and I am just a voice of the game.&amp;lt;br&amp;gt; Playing in the games war that does not change when it is clearly required.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the pit next to a shopping center is a new type of human diseases caused by the sick panda. 42 groove is closed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He was born and raised here, you are here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hero of prophecy to predict our people to lead the world to recreate the grooves. Possible?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Living in the basement of medication changes.}}&lt;br /&gt;
&lt;br /&gt;
-- Quite possibly the most cryptic galactipedia description. Thank you [[Jeb]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The contents are taken from this video: https://www.youtube.com/watch?v=uoPXgHpymaM&lt;br /&gt;
== WASD ==&lt;br /&gt;
A high powered sniper rifle only available for [[Metalface MK-1|Metalfaces]], the Matter War is used to destroy the [[Protobots]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specifications !! &lt;br /&gt;
|-&lt;br /&gt;
| Slot || Primary&lt;br /&gt;
|- &lt;br /&gt;
| Team || Metalfaces&lt;br /&gt;
|-&lt;br /&gt;
|Description || &amp;quot;Long range sniper rifle. (The AWP of Cobalt :))&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Damage Per Bullet|| 100&lt;br /&gt;
|-&lt;br /&gt;
| Magazine Capacity || 1&lt;br /&gt;
|-&lt;br /&gt;
| Other || Big Scope (50%) Increased viewpoint distance&lt;br /&gt;
|-&lt;br /&gt;
| Developer Provided Video || [https://gph.is/2yGYk7R GIPHY]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Matter]][[Category:WASD (Gameplay)]]&lt;br /&gt;
{{MatterNavbox}}&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Bolt&amp;diff=12611</id>
		<title>Matter Bolt</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Bolt&amp;diff=12611"/>
		<updated>2026-03-29T17:17:34Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Matter Bolt&#039;&#039;&#039; is a weapon in &#039;&#039;Cobalt&#039;&#039; and &#039;&#039;Cobalt WASD&#039;&#039;.&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter_bolt.png]]&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| reload time=1.2 s&lt;br /&gt;
| use delay=0.4 s&lt;br /&gt;
| aim range = 14.1 m (900 units)&lt;br /&gt;
| sound range= 14.1 m (900 units) - 2.3 m (150 units)&lt;br /&gt;
| cost = 150&lt;br /&gt;
| WASD Mag = 40&lt;br /&gt;
| WASD Damage = 10&lt;br /&gt;
}}&lt;br /&gt;
{{MatterNavbox}}&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Cannon&amp;diff=12610</id>
		<title>Matter Cannon</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Cannon&amp;diff=12610"/>
		<updated>2026-03-29T17:10:53Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add some more quantitative info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weapon infobox&lt;br /&gt;
| image = [[File:Matter Cannon WASD.png]]&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| magazine = 5&lt;br /&gt;
| pointer = No&lt;br /&gt;
| scope = No&lt;br /&gt;
| barrel = 0&lt;br /&gt;
| silencer = No&lt;br /&gt;
| support = Yes&lt;br /&gt;
| cost = 325&lt;br /&gt;
| aim range = 11.7 m (750 units)&lt;br /&gt;
| reload time=1.5 s&lt;br /&gt;
| use delay=0.9 s&lt;br /&gt;
| sound range=14.8 m (950 units)&lt;br /&gt;
|WASD Damage = 13 x 5&lt;br /&gt;
|WASD Mag = 8&lt;br /&gt;
|WASD Team = Metalfaces&lt;br /&gt;
|WASD Volts = 20&lt;br /&gt;
}}&lt;br /&gt;
==WASD==&lt;br /&gt;
The [[Matter Cannon]] is a 20 volt shotgun available for the [[Metalfaces]] team.&lt;br /&gt;
Each trigger pull sends 5 matter projectiles, each dealing 13 damage.&lt;br /&gt;
&lt;br /&gt;
==Cobalt==&lt;br /&gt;
The [[Matter Cannon]] is a handgun that shoots a strong matter charge. Standard magazine (Matter) size is 5.&lt;br /&gt;
&lt;br /&gt;
This weapon has a large amount of recoil and very high damage : only 4 shots are required to kill a [[Predator]]&lt;br /&gt;
&lt;br /&gt;
It cost 325 volts to buy it, and the Support upgrade cost 125 volts.&lt;br /&gt;
&lt;br /&gt;
The massive recoil of this gun can be used to reach greater heights if fired downwards.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
* Support&lt;br /&gt;
** Increases rate of fire.&lt;br /&gt;
** Level 1 costs 125 volts&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
The matter cannon can be found on either side of the [[Cannon Arena]] deathmatch map. It can also be bought at [[Safest Gate]] in the shop inside the right building. It also appears in the shop in [[Research Lab]] and in shop on the far right, inside the door, in [[&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|R4lJyuNwNp0}}&lt;br /&gt;
{{MatterNavbox}}&lt;br /&gt;
[[Category:Matter]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Army_Issue&amp;diff=12609</id>
		<title>Matter Army Issue</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Army_Issue&amp;diff=12609"/>
		<updated>2026-03-29T17:07:27Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter_army_issue.png]]&lt;br /&gt;
| name = Matter Army Issue&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| aim range = 8.6 m (550 units) - 12.9 m (825 units)&lt;br /&gt;
| ammo cost = 1.5&lt;br /&gt;
| mag = 20-30&lt;br /&gt;
| damage = 100&lt;br /&gt;
| reload time = 1.2 s&lt;br /&gt;
| use delay = 0.2 s&lt;br /&gt;
| muzzle = 50 m/s&lt;br /&gt;
| projectile = Matter&lt;br /&gt;
| threat = 75%-60%&lt;br /&gt;
| sound range = 14.8 m (950 units) - 2.0 m (125 units)&lt;br /&gt;
| pointer = Yes&lt;br /&gt;
| scope = Yes&lt;br /&gt;
| suppressor = Yes&lt;br /&gt;
}}&lt;br /&gt;
The [[Matter Army Issue]] &#039;&#039;(also known as Matter Gun)&#039;&#039; is a semi-automatic handgun that shoots a matter charge. Standard magazine (Matter) size is 20.&lt;br /&gt;
&lt;br /&gt;
Description: Great damage, really packs a punch. &lt;br /&gt;
&lt;br /&gt;
This weapon is one of the most liked by players, due to its versatility, and relatively high damage, meaning that it is loved by bots and men alike. &lt;br /&gt;
&lt;br /&gt;
The weapon has a short range, as the bullet disappears soon. &lt;br /&gt;
&lt;br /&gt;
==Galactipedia Descriptions==&lt;br /&gt;
{{Galactipedia|Matter Army Issue|Textech would promise us that this was &amp;quot;A weapon that matters&amp;quot; in every ad ever aired. &amp;lt;br&amp;gt; The gun fires small beams of extremely hot matter that burns through steel and flesh alike, and has a very acceptable rate of fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gun has multiple upgrade options, from bigger magazines to scopes and silencers. Needless to say, Textech has made big bucks on this weapon.}}&lt;br /&gt;
&lt;br /&gt;
Scope:&lt;br /&gt;
{{Galactipedia|Matter Army Scope|This is one of many matter gun upgrades available. It practically transforms the matter gun, which already is a pretty useful weapon, into a sniper rifle. &amp;lt;br&amp;gt; The scope not only helps the user aim, but will also extend the weapon&#039;s range thanks to its double-barrel optics.}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* [[Magazine]]&lt;br /&gt;
** Magazine Size +50%(20-&amp;gt;30).&lt;br /&gt;
** Base price 80 volts&lt;br /&gt;
&lt;br /&gt;
* [[Pointer]]&lt;br /&gt;
** Better accuracy&lt;br /&gt;
** &#039;&#039;&#039;Aiming Speed:&#039;&#039;&#039; +20%.&lt;br /&gt;
** &#039;&#039;&#039;Recoil Fatigue:&#039;&#039;&#039; -50%.&lt;br /&gt;
** Base price 80 volts&lt;br /&gt;
&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
** Gives bullet time bonus/Increases aiming range&lt;br /&gt;
** &#039;&#039;&#039;Aiming Range:&#039;&#039;&#039; +50%(17.2m-&amp;gt;25.8m)&lt;br /&gt;
** Base price 80 volts&lt;br /&gt;
&lt;br /&gt;
* [[Suppressor]]&lt;br /&gt;
** Greatly reduces sound; Enhances recoil handling. &lt;br /&gt;
** &#039;&#039;&#039;Recoil:&#039;&#039;&#039; -40%&lt;br /&gt;
** &#039;&#039;&#039;Projectile:&#039;&#039;&#039; &#039;&#039;&#039;Matter+A&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Matter+AS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; -20%(75%-&amp;gt;60%)&lt;br /&gt;
** &#039;&#039;&#039;Sound Range:&#039;&#039;&#039; -87%(29.7m-&amp;gt;3.9m)&lt;br /&gt;
** Base price 80 volts&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ypTmHX-Yakk}}&lt;br /&gt;
== Tactics ==&lt;br /&gt;
The Matter gun is good for camping, or a roll and shoot technique.&lt;br /&gt;
&lt;br /&gt;
[[Category:Matter]]&lt;br /&gt;
{{MatterNavbox}}&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Assault&amp;diff=12608</id>
		<title>Matter Assault</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Assault&amp;diff=12608"/>
		<updated>2026-03-29T17:04:18Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Actually I have no idea how this works, it doesn&amp;#039;t seem like it&amp;#039;s that slow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter rifle.png]]&lt;br /&gt;
| name = Matter Assault&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 30&lt;br /&gt;
| aim range = 15.9m (1020 units) (Xbox360 edition)&lt;br /&gt;
12.7m (815 units) (Steam version)&lt;br /&gt;
| rate = Automatic&lt;br /&gt;
| attack damage =  0.50&lt;br /&gt;
| damage=50&lt;br /&gt;
| ammo cost=1.25&lt;br /&gt;
| reload time=1.75 s&lt;br /&gt;
| use delay=0.1 s&lt;br /&gt;
| muzzle=65 m/s&lt;br /&gt;
| threat=60%&lt;br /&gt;
| sound range=14.8 m (950 units)}}&lt;br /&gt;
| WASD Damage = 17&lt;br /&gt;
| WASD Mag = 40&lt;br /&gt;
| WASD Team = Protobots&lt;br /&gt;
| WASD Volts = 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Matter Assault]] &#039;&#039;(also known as Matter Rifle)&#039;&#039; is an assault rifle that shoots a matter charge. Standard magazine (Matter) size is 30.&lt;br /&gt;
&lt;br /&gt;
It cost 650 volts to buy it, Similar to the cost of the [[Plasma Assault]], and most upgrades cost 150 volts.&lt;br /&gt;
&lt;br /&gt;
A very powerful weapon with an automatic rate of fire, single shots can be performed, Although it has a low attack damage, the rate of fire makes up for it, highly recommended for any game mode.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* [[Extended Magazine]] (Levels: 2)&lt;br /&gt;
** Adds 15 ammo capacity.&lt;br /&gt;
** Level 1 costs 125 volts&lt;br /&gt;
** Level 2 costs 325 volts&lt;br /&gt;
&lt;br /&gt;
* Pointer (Laser sight)&lt;br /&gt;
** Better range/accuracy&lt;br /&gt;
** Level 1 costs 150 volts&lt;br /&gt;
&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
** Gives bullet time bonus&lt;br /&gt;
** Level 1 costs 150 volts&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|n3jrBCCghPE}}&lt;br /&gt;
{{MatterNavbox}}&lt;br /&gt;
[[Category:Matter]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Police_Issue&amp;diff=12607</id>
		<title>Matter Police Issue</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Police_Issue&amp;diff=12607"/>
		<updated>2026-03-29T16:57:24Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add some more quantitative info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| name = Police Issue&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 12&lt;br /&gt;
| cost = 200&lt;br /&gt;
| range = ●●●● + 1/2&lt;br /&gt;
| aim range = 11.9 m (760 units)&lt;br /&gt;
| rate = Slow&lt;br /&gt;
| damage =  ●●● (+● if very close to enemy)&lt;br /&gt;
| reload time=1.9 s&lt;br /&gt;
| use delay=0.35 s&lt;br /&gt;
| threat=100%&lt;br /&gt;
| sound range=14.8 m (950 units)}}&lt;br /&gt;
}}&lt;br /&gt;
The [[Matter Police Issue]] &#039;&#039;(also known as Matter Blaster)&#039;&#039; is a handgun that shoots a matter charge. Standard magazine (Matter) size is 12. This weapon cannot be found in any maps. However, the security in Survival Mode wields this pistol.&lt;br /&gt;
&lt;br /&gt;
Very similar to the matter pistol (prototype) but with much better range and accuracy, plus upgradeability.&lt;br /&gt;
&lt;br /&gt;
It cost 200 volts to buy it, and 75 volts to buy the [[Scope]].&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
** Increases aim range and gives bullet time bonus.&lt;br /&gt;
** Level 1 costs 75 volts&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|HY1bJMF6dBI}}&lt;br /&gt;
{{MatterNavbox}}&lt;br /&gt;
[[Category:Matter]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Prototype&amp;diff=12606</id>
		<title>Matter Prototype</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Prototype&amp;diff=12606"/>
		<updated>2026-03-29T16:54:38Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| name = Matter Prototype&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 10&lt;br /&gt;
| cost = 100&lt;br /&gt;
| range = ●●●&lt;br /&gt;
| aim range = 10.9 m (700 units)&lt;br /&gt;
| rate = Slow&lt;br /&gt;
| damage = ●●● (+● if very close to enemy)&lt;br /&gt;
| reload time=0.9 s&lt;br /&gt;
| use delay=0.4 s&lt;br /&gt;
| threat=30%&lt;br /&gt;
| sound range=14.8 m (950 units)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Matter Prototype]] &#039;&#039;(also known as Matter Pistol)&#039;&#039; is a handgun that shoots a matter charge. Standard magazine (Matter) size is 10. The Matter Pistol is a common first weapon in survival mode (second to the [[Slugger Semi]]) due to its high damage and decent rate of fire. The Matter Pistol is rather inaccurate. The Matter Pistol is very similar to the [[Matter Gun]]. &lt;br /&gt;
&lt;br /&gt;
The primary downside to the Matter Pistol is that it doesn&#039;t have many upgrades (it is a &amp;quot;prototype&amp;quot; after all).&lt;br /&gt;
&lt;br /&gt;
It cost 100 volts to buy it.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Barrel Upgrade: 25 volts&lt;br /&gt;
&lt;br /&gt;
== Galactipedia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Galactipedia|Matter Prototype|Textech was never a company that stayed away from new unproven technologies originating from spooky alien radio transmissions. &amp;lt;br&amp;gt; The Matter prototype was the first in the Matter series but unfortunately suffered from uncontrollable recoil. &amp;lt;br&amp;gt; This coupled with the uninspiring name ensured that it would never become very popular.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; All Metalface agents are however required to carry one.}}&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|wTmco-uOV0A}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Matter]]&lt;br /&gt;
{{MatterNavbox}}&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Assault&amp;diff=12605</id>
		<title>Matter Assault</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Assault&amp;diff=12605"/>
		<updated>2026-03-29T16:52:13Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: A little nicer formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter rifle.png]]&lt;br /&gt;
| name = Matter Assault&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 30&lt;br /&gt;
| aim range = 15.9m (1020 units) (Xbox360 edition)&lt;br /&gt;
12.7m (815 units) (Steam version)&lt;br /&gt;
| rate = Automatic&lt;br /&gt;
| attack damage =  0.50&lt;br /&gt;
| damage=50&lt;br /&gt;
| ammo cost=1.25&lt;br /&gt;
| reload time=1.75 s&lt;br /&gt;
| use delay=0.1 s&lt;br /&gt;
| muzzle=1 m/s (65 units/s)&lt;br /&gt;
| threat=60%&lt;br /&gt;
| sound range=14.8 m (950 units)}}&lt;br /&gt;
| WASD Damage = 17&lt;br /&gt;
| WASD Mag = 40&lt;br /&gt;
| WASD Team = Protobots&lt;br /&gt;
| WASD Volts = 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Matter Assault]] &#039;&#039;(also known as Matter Rifle)&#039;&#039; is an assault rifle that shoots a matter charge. Standard magazine (Matter) size is 30.&lt;br /&gt;
&lt;br /&gt;
It cost 650 volts to buy it, Similar to the cost of the [[Plasma Assault]], and most upgrades cost 150 volts.&lt;br /&gt;
&lt;br /&gt;
A very powerful weapon with an automatic rate of fire, single shots can be performed, Although it has a low attack damage, the rate of fire makes up for it, highly recommended for any game mode.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* [[Extended Magazine]] (Levels: 2)&lt;br /&gt;
** Adds 15 ammo capacity.&lt;br /&gt;
** Level 1 costs 125 volts&lt;br /&gt;
** Level 2 costs 325 volts&lt;br /&gt;
&lt;br /&gt;
* Pointer (Laser sight)&lt;br /&gt;
** Better range/accuracy&lt;br /&gt;
** Level 1 costs 150 volts&lt;br /&gt;
&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
** Gives bullet time bonus&lt;br /&gt;
** Level 1 costs 150 volts&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|n3jrBCCghPE}}&lt;br /&gt;
{{MatterNavbox}}&lt;br /&gt;
[[Category:Matter]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Prototype&amp;diff=12604</id>
		<title>Matter Prototype</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Prototype&amp;diff=12604"/>
		<updated>2026-03-29T16:51:50Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add some more quantitative info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| name = Matter Prototype&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 10&lt;br /&gt;
| cost = 100&lt;br /&gt;
| range = ●●●&lt;br /&gt;
| aim range = 10.9 m (700 units)&lt;br /&gt;
| muzzle asd&lt;br /&gt;
| rate = Slow&lt;br /&gt;
| damage = ●●● (+● if very close to enemy)&lt;br /&gt;
| reload time=0.9 s&lt;br /&gt;
| use delay=0.4 s&lt;br /&gt;
| threat=30%&lt;br /&gt;
| sound range=14.8 m (950 units)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Matter Prototype]] &#039;&#039;(also known as Matter Pistol)&#039;&#039; is a handgun that shoots a matter charge. Standard magazine (Matter) size is 10. The Matter Pistol is a common first weapon in survival mode (second to the [[Slugger Semi]]) due to its high damage and decent rate of fire. The Matter Pistol is rather inaccurate. The Matter Pistol is very similar to the [[Matter Gun]]. &lt;br /&gt;
&lt;br /&gt;
The primary downside to the Matter Pistol is that it doesn&#039;t have many upgrades (it is a &amp;quot;prototype&amp;quot; after all).&lt;br /&gt;
&lt;br /&gt;
It cost 100 volts to buy it.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Barrel Upgrade: 25 volts&lt;br /&gt;
&lt;br /&gt;
== Galactipedia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Galactipedia|Matter Prototype|Textech was never a company that stayed away from new unproven technologies originating from spooky alien radio transmissions. &amp;lt;br&amp;gt; The Matter prototype was the first in the Matter series but unfortunately suffered from uncontrollable recoil. &amp;lt;br&amp;gt; This coupled with the uninspiring name ensured that it would never become very popular.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; All Metalface agents are however required to carry one.}}&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|wTmco-uOV0A}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Matter]]&lt;br /&gt;
{{MatterNavbox}}&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Assault&amp;diff=12603</id>
		<title>Matter Assault</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Assault&amp;diff=12603"/>
		<updated>2026-03-29T16:48:37Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter rifle.png]]&lt;br /&gt;
| name = Matter Assault&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 30&lt;br /&gt;
| aim range = 15.9m (1020 units) (Xbox360 edition)&lt;br /&gt;
12.7m (815 units) (Steam version)&lt;br /&gt;
| rate = Automatic&lt;br /&gt;
| attack damage =  0.50&lt;br /&gt;
| WASD Damage = 17&lt;br /&gt;
| WASD Mag = 40&lt;br /&gt;
| WASD Team = Protobots&lt;br /&gt;
| WASD Volts = 35&lt;br /&gt;
|damage=50|ammo cost=1.25|reload time=1.75 s|use delay=0.1 s|muzzle=1 m/s (65 units/s)|threat=60%|sound range=14.8 m (950 units)}}&lt;br /&gt;
The [[Matter Assault]] &#039;&#039;(also known as Matter Rifle)&#039;&#039; is an assault rifle that shoots a matter charge. Standard magazine (Matter) size is 30.&lt;br /&gt;
&lt;br /&gt;
It cost 650 volts to buy it, Similar to the cost of the [[Plasma Assault]], and most upgrades cost 150 volts.&lt;br /&gt;
&lt;br /&gt;
A very powerful weapon with an automatic rate of fire, single shots can be performed, Although it has a low attack damage, the rate of fire makes up for it, highly recommended for any game mode.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* [[Extended Magazine]] (Levels: 2)&lt;br /&gt;
** Adds 15 ammo capacity.&lt;br /&gt;
** Level 1 costs 125 volts&lt;br /&gt;
** Level 2 costs 325 volts&lt;br /&gt;
&lt;br /&gt;
* Pointer (Laser sight)&lt;br /&gt;
** Better range/accuracy&lt;br /&gt;
** Level 1 costs 150 volts&lt;br /&gt;
&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
** Gives bullet time bonus&lt;br /&gt;
** Level 1 costs 150 volts&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|n3jrBCCghPE}}&lt;br /&gt;
{{MatterNavbox}}&lt;br /&gt;
[[Category:Matter]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Prototype&amp;diff=12602</id>
		<title>Matter Prototype</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Prototype&amp;diff=12602"/>
		<updated>2026-03-29T16:41:54Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: add range info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| name = Matter Prototype&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 10&lt;br /&gt;
| cost = 100&lt;br /&gt;
| range = ●●●&lt;br /&gt;
| aim range = 10.9 m (700 units)&lt;br /&gt;
| rate = Slow&lt;br /&gt;
| damage = ●●● (+● if very close to enemy)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Matter Prototype]] &#039;&#039;(also known as Matter Pistol)&#039;&#039; is a handgun that shoots a matter charge. Standard magazine (Matter) size is 10. The Matter Pistol is a common first weapon in survival mode (second to the [[Slugger Semi]]) due to its high damage and decent rate of fire. The Matter Pistol is rather inaccurate. The Matter Pistol is very similar to the [[Matter Gun]]. &lt;br /&gt;
&lt;br /&gt;
The primary downside to the Matter Pistol is that it doesn&#039;t have many upgrades (it is a &amp;quot;prototype&amp;quot; after all).&lt;br /&gt;
&lt;br /&gt;
It cost 100 volts to buy it.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Barrel Upgrade: 25 volts&lt;br /&gt;
&lt;br /&gt;
== Galactipedia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Galactipedia|Matter Prototype|Textech was never a company that stayed away from new unproven technologies originating from spooky alien radio transmissions. &amp;lt;br&amp;gt; The Matter prototype was the first in the Matter series but unfortunately suffered from uncontrollable recoil. &amp;lt;br&amp;gt; This coupled with the uninspiring name ensured that it would never become very popular.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; All Metalface agents are however required to carry one.}}&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|wTmco-uOV0A}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Matter]]&lt;br /&gt;
{{MatterNavbox}}&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Units&amp;diff=12601</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Units&amp;diff=12601"/>
		<updated>2026-03-29T16:36:55Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add time and angle units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page concerns itself with units of measurement used in [[Cobalt]] and [[Cobalt WASD]], their conversions to other systems and relevant conventions for this wiki.&lt;br /&gt;
&lt;br /&gt;
== Distance ==&lt;br /&gt;
&lt;br /&gt;
[[Cobalt]] measures distance with its own unit system. It&#039;s worth noting that the positive Y axis is oriented downwards.&lt;br /&gt;
&lt;br /&gt;
[[File:CobaltCoordinates.png|320x320px|center|alt=A screenshot of Cobalt&#039;s editor, with two added arrows, showing that the +X axis is right, and +Y is downwards|+Y is down]]&lt;br /&gt;
&lt;br /&gt;
Each green square in the editor is 32 by 32 units, each small grey square 8 by 8 and [[Metalface|metalfaces]] 64 by 64.&lt;br /&gt;
&lt;br /&gt;
=== Providing distances on the wiki ===&lt;br /&gt;
&lt;br /&gt;
If possible, please provide distances in both meters (see below) and game units.&lt;br /&gt;
&lt;br /&gt;
For example, the range of a weapon might be cited as &amp;lt;blockquote&amp;gt;10.9 m (700 units)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conversion to real-life units ===&lt;br /&gt;
&lt;br /&gt;
Saying a gun&#039;s range is 700 units is not very easy to imagine. As such it is very helpful to place the game&#039;s units inside of a real-life measurement system.&lt;br /&gt;
&lt;br /&gt;
For the sake of simplicity, we define 1 meter to be two green editor squares, aka. 64 units or the height of a [[Metalface]].&lt;br /&gt;
&lt;br /&gt;
[[File:CobaltSizing.png|center|alt=Sizes of various things in the map editor under the 64 units equals 1 meter measurement system. One minecraft block is exactly 1 meter times 1 meter. Cobalt is the same size. A human is 119 centimeters tall. A barrel is 100 centimeters. A halberd is 143 centimeters.|1024x1024px]]&lt;br /&gt;
&lt;br /&gt;
This gives us an easy way of measuring things inside the editor, and makes the very player a reference of scale in game.&lt;br /&gt;
&lt;br /&gt;
It is also makes the size of the barrel and [[Halberd]] consistent with their real-life counterparts.&amp;lt;ref&amp;gt;An in-game barrel is exactly 64 units tall, which equals 1 m. A typical 225 L wine barrel is around 95 cm tall.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;The in-game halberd measures about 143 cm long. Historical halberds measured about 1.5 to 1.8 metres.&amp;lt;/ref&amp;gt; The Blockworld tiles measure exactly 1 by 1 meters as well, which is consistent with Minecraft&#039;s real-life conversion.&lt;br /&gt;
&lt;br /&gt;
Humans are usually not consistent in these conversions, due to their stylized proportions.&lt;br /&gt;
&lt;br /&gt;
==== Alternatives ====&lt;br /&gt;
&lt;br /&gt;
===== Cobalt is 1.7 meters tall =====&lt;br /&gt;
&lt;br /&gt;
Old {{citation needed}} versions of the game contained the &amp;lt;code&amp;gt;mail_city_trade_robbed_body&amp;lt;/code&amp;gt; localization string:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
ABP: Trunkopolis&amp;lt;br&amp;gt;&lt;br /&gt;
Location: Trade Point, Trunkopolis&amp;lt;br&amp;gt;&lt;br /&gt;
Crime: Theft&amp;lt;br&amp;gt;&lt;br /&gt;
Offender: about 1.7 meters high, glowing eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: Armed and Dangerous&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you see this criminal, report it to your local office. Do not approach.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
which may refer to [[Agent Cobalt]], canonically setting their height. This could be further extrapolated into a full measurement system.&lt;br /&gt;
&lt;br /&gt;
===== Wooden bat sizing =====&lt;br /&gt;
&lt;br /&gt;
As of v268, the only string in the game referencing real life units is &amp;lt;code&amp;gt;article_item_woodenBat&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Bat&amp;lt;br&amp;gt;A bat is a smooth wooden club used in sports to hit a ball. By regulation it may be no more than 2.75 inches in diameter and no more than 42 inches long.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This gives us a canonical (maximum) size for the wooden bat, which we can measure in [[Agent Cobalt]]&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
[[File:CobaltBatMeasurement.png|center|alt=Agent Cobalt holding a wooden bat inside the editor. The bat is measured at at 107 centimeters and Agent Cobalt at 121 centimeters.|553x553px]]&lt;br /&gt;
&lt;br /&gt;
The bat can be no longer than 42 inches, which is roughly 107 cm. Applying this to game units, roughly 51.4 units add up to 1 meter. This makes [[Agent Cobalt]] 121 cm (or less) tall.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
All properties concerning time (e.g. for reloading) are in seconds.&lt;br /&gt;
&lt;br /&gt;
== Angle ==&lt;br /&gt;
&lt;br /&gt;
[[Cobalt]] uses [[wikipedia:radians|radians]] to measure angles.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Units&amp;diff=12600</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Units&amp;diff=12600"/>
		<updated>2026-03-29T16:29:01Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Minor changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page concerns itself with units of measurement used in [[Cobalt]] and [[Cobalt WASD]], their conversions to other systems and relevant conventions for this wiki.&lt;br /&gt;
&lt;br /&gt;
== Distance ==&lt;br /&gt;
&lt;br /&gt;
[[Cobalt]] measures distance with its own unit system. It&#039;s worth noting that the positive Y axis is oriented downwards.&lt;br /&gt;
&lt;br /&gt;
[[File:CobaltCoordinates.png|320x320px|center|alt=A screenshot of Cobalt&#039;s editor, with two added arrows, showing that the +X axis is right, and +Y is downwards|+Y is down]]&lt;br /&gt;
&lt;br /&gt;
Each green square in the editor is 32 by 32 units, each small grey square 8 by 8 and [[Metalface|metalfaces]] 64 by 64.&lt;br /&gt;
&lt;br /&gt;
=== Providing distances on the wiki ===&lt;br /&gt;
&lt;br /&gt;
If possible, please provide distances in both meters (see below) and game units.&lt;br /&gt;
&lt;br /&gt;
For example, the range of a weapon might be cited as &amp;lt;blockquote&amp;gt;10.9 m (700 units)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conversion to real-life units ===&lt;br /&gt;
&lt;br /&gt;
Saying a gun&#039;s range is 700 units is not very easy to imagine. As such it is very helpful to place the game&#039;s units inside of a real-life measurement system.&lt;br /&gt;
&lt;br /&gt;
For the sake of simplicity, we define 1 meter to be two green editor squares, aka. 64 units or the height of a [[Metalface]].&lt;br /&gt;
&lt;br /&gt;
[[File:CobaltSizing.png|center|alt=Sizes of various things in the map editor under the 64 units equals 1 meter measurement system. One minecraft block is exactly 1 meter times 1 meter. Cobalt is the same size. A human is 119 centimeters tall. A barrel is 100 centimeters. A halberd is 143 centimeters.|1024x1024px]]&lt;br /&gt;
&lt;br /&gt;
This gives us an easy way of measuring things inside the editor, and makes the very player a reference of scale in game.&lt;br /&gt;
&lt;br /&gt;
It is also makes the size of the barrel and [[Halberd]] consistent with their real-life counterparts.&amp;lt;ref&amp;gt;An in-game barrel is exactly 64 units tall, which equals 1 m. A typical 225 L wine barrel is around 95 cm tall.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;The in-game halberd measures about 143 cm long. Historical halberds measured about 1.5 to 1.8 metres.&amp;lt;/ref&amp;gt; The Blockworld tiles measure exactly 1 by 1 meters as well, which is consistent with Minecraft&#039;s real-life conversion.&lt;br /&gt;
&lt;br /&gt;
Humans are usually not consistent in these conversions, due to their stylized proportions.&lt;br /&gt;
&lt;br /&gt;
==== Alternatives ====&lt;br /&gt;
&lt;br /&gt;
===== Cobalt is 1.7 meters tall =====&lt;br /&gt;
&lt;br /&gt;
Old {{citation needed}} versions of the game contained the &amp;lt;code&amp;gt;mail_city_trade_robbed_body&amp;lt;/code&amp;gt; localization string:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
ABP: Trunkopolis&amp;lt;br&amp;gt;&lt;br /&gt;
Location: Trade Point, Trunkopolis&amp;lt;br&amp;gt;&lt;br /&gt;
Crime: Theft&amp;lt;br&amp;gt;&lt;br /&gt;
Offender: about 1.7 meters high, glowing eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: Armed and Dangerous&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you see this criminal, report it to your local office. Do not approach.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
which may refer to [[Agent Cobalt]], canonically setting their height. This could be further extrapolated into a full measurement system.&lt;br /&gt;
&lt;br /&gt;
===== Wooden bat sizing =====&lt;br /&gt;
&lt;br /&gt;
As of v268, the only string in the game referencing real life units is &amp;lt;code&amp;gt;article_item_woodenBat&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Bat&amp;lt;br&amp;gt;A bat is a smooth wooden club used in sports to hit a ball. By regulation it may be no more than 2.75 inches in diameter and no more than 42 inches long.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This gives us a canonical (maximum) size for the wooden bat, which we can measure in [[Agent Cobalt]]&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
[[File:CobaltBatMeasurement.png|center|alt=Agent Cobalt holding a wooden bat inside the editor. The bat is measured at at 107 centimeters and Agent Cobalt at 121 centimeters.|553x553px]]&lt;br /&gt;
&lt;br /&gt;
The bat can be no longer than 42 inches, which is roughly 107 cm. Applying this to game units, roughly 51.4 units add up to 1 meter. This makes [[Agent Cobalt]] 121 cm (or less) tall.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Units&amp;diff=12599</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Units&amp;diff=12599"/>
		<updated>2026-03-29T16:24:00Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Define distances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page concerns itself with units of measurement used in [[Cobalt]] and [[Cobalt WASD]], their conversions to other systems and relevant conventions for this wiki.&lt;br /&gt;
&lt;br /&gt;
== Distance ==&lt;br /&gt;
&lt;br /&gt;
[[Cobalt]] measures distance with its own unit system. It&#039;s worth noting that the positive Y axis is oriented downwards.&lt;br /&gt;
&lt;br /&gt;
[[File:CobaltCoordinates.png|320x320px|center|alt=A screenshot of Cobalt&#039;s editor, with two added arrows, showing that the +X axis is right, and +Y is downwards|+Y is down]]&lt;br /&gt;
&lt;br /&gt;
Each green square in the editor is 32 by 32 units, each small grey square 8 by 8 and [[Metalface|metalfaces]] 64 by 64.&lt;br /&gt;
&lt;br /&gt;
=== Providing distances on the wiki ===&lt;br /&gt;
&lt;br /&gt;
If possible, please provide distances in both meters (see below) and game units.&lt;br /&gt;
&lt;br /&gt;
For example, the range of a weapon might be cited as &amp;lt;blockquote&amp;gt;10.9 m (700 units)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conversion to real-life units ===&lt;br /&gt;
&lt;br /&gt;
Saying a gun&#039;s range is 700 units is not very easy to imagine. As such it is very helpful to place the game&#039;s units inside of a real-life measurement system.&lt;br /&gt;
&lt;br /&gt;
For the sake of simplicity, we define 1 meter to be two green editor squares, aka. 64 units or the height of a [[Metalface]].&lt;br /&gt;
&lt;br /&gt;
[[File:CobaltSizing.png|center|alt=Sizes of various things in the map editor under the 64 units equals 1 meter measurement system. One minecraft block is exactly 1 meter times 1 meter. Cobalt is the same size. A human is 119 centimeters tall. A barrel is 100 centimeters. A halberd is 143 centimeters.]]&lt;br /&gt;
&lt;br /&gt;
This gives us an easy way of measuring things inside the editor, and makes the very player a reference of scale in game.&lt;br /&gt;
&lt;br /&gt;
It is also makes the size of the barrel and [[Halberd]] consistent with their real-life counterparts.&amp;lt;ref&amp;gt;An in-game barrel is exactly 64 units tall, which equals 1 m. A typical 225 L wine barrel is around 95 cm tall.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;The in-game halberd measures about 143 cm long. Historical halberds measured about 1.5 to 1.8 metres.&amp;lt;/ref&amp;gt; The Blockworld tiles measure exactly 1 by 1 meters as well, which is consistent with Minecraft&#039;s real-life conversion.&lt;br /&gt;
&lt;br /&gt;
Humans are usually not consistent in these conversions, due to their stylized proportions.&lt;br /&gt;
&lt;br /&gt;
==== Alternatives ====&lt;br /&gt;
&lt;br /&gt;
===== Cobalt is 1.7 meters tall =====&lt;br /&gt;
&lt;br /&gt;
Old {{citation needed}} versions of the game contained the &amp;lt;code&amp;gt;mail_city_trade_robbed_body&amp;lt;/code&amp;gt; localization string:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
ABP: Trunkopolis&amp;lt;br&amp;gt;&lt;br /&gt;
Location: Trade Point, Trunkopolis&amp;lt;br&amp;gt;&lt;br /&gt;
Crime: Theft&amp;lt;br&amp;gt;&lt;br /&gt;
Offender: about 1.7 meters high, glowing eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: Armed and Dangerous&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you see this criminal, report it to your local office. Do not approach.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
which may refer to [[Agent Cobalt]], canonically setting their height.&lt;br /&gt;
&lt;br /&gt;
===== Wooden bat sizing =====&lt;br /&gt;
&lt;br /&gt;
As of v268, the only string in the game referencing real life units is &amp;lt;code&amp;gt;article_item_woodenBat&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Bat&amp;lt;br&amp;gt;A bat is a smooth wooden club used in sports to hit a ball. By regulation it may be no more than 2.75 inches in diameter and no more than 42 inches long.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This gives us a canonical (maximum) size for the wooden bat, which we can measure in [[Agent Cobalt]]&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
[[File:CobaltBatMeasurement.png|center|alt=Agent Cobalt holding a wooden bat inside the editor. The bat is measured at at 107 centimeters and Agent Cobalt at 121 centimeters.]]&lt;br /&gt;
&lt;br /&gt;
The bat is 42 inches, which is roughly 107 cm. Applying this to game units, roughly 51.4 units add up to 1 meter. This makes [[Agent Cobalt]] 121 cm tall.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=File:CobaltBatMeasurement.png&amp;diff=12598</id>
		<title>File:CobaltBatMeasurement.png</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=File:CobaltBatMeasurement.png&amp;diff=12598"/>
		<updated>2026-03-29T16:13:32Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A measuring system based off the wooden bat quote, measuring the bat as 107 centimeters and Agent Cobalt as 121 centimeters.&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Agent_Cobalt&amp;diff=12597</id>
		<title>Agent Cobalt</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Agent_Cobalt&amp;diff=12597"/>
		<updated>2026-03-29T16:04:36Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Agent Cobalt&#039;&#039;&#039; is the eponymous main protagonist of &#039;&#039;Cobalt&#039;&#039;. They are a [[Metalface MK-1]], sent to the planet Trunkopia to investigate the disappearance of the humans 50 years prior to the events of the game. They are chosen for the mission by [[Borealis]] on the basis of being &amp;quot;the best&amp;quot;. They do not know who they are, as they had received a memory wipe when they became a Metalface.&lt;br /&gt;
&lt;br /&gt;
Agent Cobalt is genderless.&amp;lt;ref&amp;gt;&amp;quot;[https://www.youtube.com/watch?v=5EcDaNVroqU&amp;amp;t=41 Cobalt - Movement!]&amp;quot; (29 October 2010) by OxeyeGames on YouTube (&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=5EcDaNVroqU&amp;amp;t=41&amp;lt;/nowiki&amp;gt; (0:41))&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Agent Cobalt&#039;s personality is shown in the Story Mode. In it, their overall personality can be somewhat changed by player input, but in cutscenes with no player input (Such as conversations with [[The Seed]] and the reports they write after each chapter), they tell jokes concerning the deaths of enemies (and prisoners), though they also seem to display care for certain characters (to an extent).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=File:CobaltSizing.png&amp;diff=12596</id>
		<title>File:CobaltSizing.png</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=File:CobaltSizing.png&amp;diff=12596"/>
		<updated>2026-03-29T15:33:24Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A size comparison of various entities in the editor, assuming 1 meter is 64 by 64 units&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=File:CobaltCoordinates.png&amp;diff=12595</id>
		<title>File:CobaltCoordinates.png</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=File:CobaltCoordinates.png&amp;diff=12595"/>
		<updated>2026-03-29T14:02:13Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small showcase of how coordinates are oriented in Cobalt (+X, +Y)&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Army_Issue&amp;diff=12594</id>
		<title>Matter Army Issue</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Army_Issue&amp;diff=12594"/>
		<updated>2026-03-29T13:30:15Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter_army_issue.png]]&lt;br /&gt;
| name = Matter Army Issue&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| aim range = 17.2m-25.8m&lt;br /&gt;
| ammo cost = 1.5&lt;br /&gt;
| mag = 20-30&lt;br /&gt;
| damage = 100&lt;br /&gt;
| reload time = 1.2s&lt;br /&gt;
| use delay = 0.20s&lt;br /&gt;
| muzzle = 50m/s&lt;br /&gt;
| projectile = Matter&lt;br /&gt;
| threat = 75%-60%&lt;br /&gt;
| sound range = 29.7m-3.9m&lt;br /&gt;
| pointer = Yes&lt;br /&gt;
| scope = Yes&lt;br /&gt;
| suppressor = Yes&lt;br /&gt;
}}&lt;br /&gt;
The [[Matter Army Issue]] &#039;&#039;(also known as Matter Gun)&#039;&#039; is a semi-automatic handgun that shoots a matter charge. Standard magazine (Matter) size is 20.&lt;br /&gt;
&lt;br /&gt;
Description: Great damage, really packs a punch. &lt;br /&gt;
&lt;br /&gt;
This weapon is one of the most liked by players, due to its versatility, and relatively high damage, meaning that it is loved by bots and men alike. &lt;br /&gt;
&lt;br /&gt;
The weapon has a short range, as the bullet disappears soon. &lt;br /&gt;
&lt;br /&gt;
==Galactipedia Descriptions==&lt;br /&gt;
{{Galactipedia|Matter Army Issue|Textech would promise us that this was &amp;quot;A weapon that matters&amp;quot; in every ad ever aired. &amp;lt;br&amp;gt; The gun fires small beams of extremely hot matter that burns through steel and flesh alike, and has a very acceptable rate of fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gun has multiple upgrade options, from bigger magazines to scopes and silencers. Needless to say, Textech has made big bucks on this weapon.}}&lt;br /&gt;
&lt;br /&gt;
Scope:&lt;br /&gt;
{{Galactipedia|Matter Army Scope|This is one of many matter gun upgrades available. It practically transforms the matter gun, which already is a pretty useful weapon, into a sniper rifle. &amp;lt;br&amp;gt; The scope not only helps the user aim, but will also extend the weapon&#039;s range thanks to its double-barrel optics.}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* [[Magazine]]&lt;br /&gt;
** Magazine Size +50%(20-&amp;gt;30).&lt;br /&gt;
** Base price 80 volts&lt;br /&gt;
&lt;br /&gt;
* [[Pointer]]&lt;br /&gt;
** Better accuracy&lt;br /&gt;
** &#039;&#039;&#039;Aiming Speed:&#039;&#039;&#039; +20%.&lt;br /&gt;
** &#039;&#039;&#039;Recoil Fatigue:&#039;&#039;&#039; -50%.&lt;br /&gt;
** Base price 80 volts&lt;br /&gt;
&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
** Gives bullet time bonus/Increases aiming range&lt;br /&gt;
** &#039;&#039;&#039;Aiming Range:&#039;&#039;&#039; +50%(17.2m-&amp;gt;25.8m)&lt;br /&gt;
** Base price 80 volts&lt;br /&gt;
&lt;br /&gt;
* [[Suppressor]]&lt;br /&gt;
** Greatly reduces sound; Enhances recoil handling. &lt;br /&gt;
** &#039;&#039;&#039;Recoil:&#039;&#039;&#039; -40%&lt;br /&gt;
** &#039;&#039;&#039;Projectile:&#039;&#039;&#039; &#039;&#039;&#039;Matter+A&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Matter+AS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; -20%(75%-&amp;gt;60%)&lt;br /&gt;
** &#039;&#039;&#039;Sound Range:&#039;&#039;&#039; -87%(29.7m-&amp;gt;3.9m)&lt;br /&gt;
** Base price 80 volts&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ypTmHX-Yakk}}&lt;br /&gt;
== Tactics ==&lt;br /&gt;
The Matter gun is good for camping, or a roll and shoot technique.&lt;br /&gt;
&lt;br /&gt;
[[Category:Matter]]&lt;br /&gt;
{{MatterNavbox}}&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Assault&amp;diff=12593</id>
		<title>Matter Assault</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Matter_Assault&amp;diff=12593"/>
		<updated>2026-03-29T13:29:59Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:Matter rifle.png]]&lt;br /&gt;
| name = Matter Assault&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Matter&lt;br /&gt;
| mag = 30&lt;br /&gt;
| range = 815&lt;br /&gt;
| aim range = 31.8m (Xbox360 edition)&lt;br /&gt;
25.5m (Steam version)&lt;br /&gt;
| rate = Automatic&lt;br /&gt;
| attack damage =  0.50&lt;br /&gt;
| WASD Damage = 17&lt;br /&gt;
| WASD Mag = 40&lt;br /&gt;
| WASD Team = Protobots&lt;br /&gt;
| WASD Volts = 35&lt;br /&gt;
|damage=50|ammo cost=1.25|reload time=1.75s|use delay=0.1s|muzzle=65m/s|threat=60%|sound range=29.7m}}&lt;br /&gt;
The [[Matter Assault]] &#039;&#039;(also known as Matter Rifle)&#039;&#039; is an assault rifle that shoots a matter charge. Standard magazine (Matter) size is 30.&lt;br /&gt;
&lt;br /&gt;
It cost 650 volts to buy it, Similar to the cost of the [[Plasma Assault]], and most upgrades cost 150 volts.&lt;br /&gt;
&lt;br /&gt;
A very powerful weapon with an automatic rate of fire, single shots can be performed, Although it has a low attack damage, the rate of fire makes up for it, highly recommended for any game mode.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* [[Extended Magazine]] (Levels: 2)&lt;br /&gt;
** Adds 15 ammo capacity.&lt;br /&gt;
** Level 1 costs 125 volts&lt;br /&gt;
** Level 2 costs 325 volts&lt;br /&gt;
&lt;br /&gt;
* Pointer (Laser sight)&lt;br /&gt;
** Better range/accuracy&lt;br /&gt;
** Level 1 costs 150 volts&lt;br /&gt;
&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
** Gives bullet time bonus&lt;br /&gt;
** Level 1 costs 150 volts&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|n3jrBCCghPE}}&lt;br /&gt;
{{MatterNavbox}}&lt;br /&gt;
[[Category:Matter]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Category:Weapons:_Melee&amp;diff=12592</id>
		<title>Category:Weapons: Melee</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Category:Weapons:_Melee&amp;diff=12592"/>
		<updated>2026-03-29T13:24:06Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Refresh the cache?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all [[Melee|melee]] weapons in the game.&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Category:Weapons:_Melee&amp;diff=12591</id>
		<title>Category:Weapons: Melee</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Category:Weapons:_Melee&amp;diff=12591"/>
		<updated>2026-03-29T13:18:16Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all [[Melee|melee]] weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Category:Weapons:_Melee&amp;diff=12590</id>
		<title>Category:Weapons: Melee</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Category:Weapons:_Melee&amp;diff=12590"/>
		<updated>2026-03-29T13:16:20Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all [[Melee|melee]] weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Dagger&amp;diff=12589</id>
		<title>Dagger</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Dagger&amp;diff=12589"/>
		<updated>2026-03-29T13:15:03Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add to melee weapons category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{weapon infobox&lt;br /&gt;
| image = [[File:Dagger.png]]&lt;br /&gt;
| type = Melee&lt;br /&gt;
| damage = 18&lt;br /&gt;
&lt;br /&gt;
|ammo=|name=Dagger}}&lt;br /&gt;
=== Cobalt ===&lt;br /&gt;
The [[Dagger]] in &#039;&#039;[[Cobalt]]&#039;&#039; is a melee weapon that can be dropped by several enemies throughout the campaign, and allows for very speedy melee attacks. This weapon is dropped mostly by Deathshrooms in [[Deathshrooms (Chapter)|chapter 3,]] and rarely by treasure pots. In the [[Waves Survival]] [[Game modes|game mode]], this weapon can be bought early on in the equipment shop for 75 volts, and 50 on sale.&lt;br /&gt;
&lt;br /&gt;
This weapon has a relatively stable durability, does 26 damage, and has a use speed of 0.02 seconds, but compensates for this with a short range of 0.6 meters, and a slow aiming speed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== WASD ===&lt;br /&gt;
The Dagger in &#039;&#039;[[Cobalt WASD]]&#039;&#039; is a [[Metalfaces|Metalface]] exclusive melee weapon that costs 5 volts. Similarly to its predecessor, this weapon has a very fast attack speed, with a short range of 0.6 meters, making it the shortest melee weapon.&lt;br /&gt;
&lt;br /&gt;
The Dagger does 13-15 damage on hit, 19-25 on the head, 26-39 on back, and 39-68 on the eye. &lt;br /&gt;
&lt;br /&gt;
(Velocity during attack may make damage values vary, increasing damage up to 100+.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons: Melee]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Plasma_Assault&amp;diff=12588</id>
		<title>Plasma Assault</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Plasma_Assault&amp;diff=12588"/>
		<updated>2026-03-29T13:11:09Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add buy cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Plasma&lt;br /&gt;
| mag = 40&lt;br /&gt;
| cost = 650&lt;br /&gt;
| image = [[File:Plasma Assault.png|128x128px]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Plasma Assault]] is a machine gun that shoots plasma charges. Standard magazine (Plasma) size is 40.&lt;br /&gt;
&lt;br /&gt;
This gun shoots very fast.&lt;br /&gt;
&lt;br /&gt;
It cost 650 volts to buy it, making it one of the most expensive weapons along with the [[Matter Assault]], and each upgrade cost 150 volts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* [[Plasma weapons upgrades|Booster]]&lt;br /&gt;
** Increases the Assault&#039;s range and damage.&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
** Gives bullet time bonus&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*Prior to v102, All upgrades are named in the [[Upgrade Bench]] were called &amp;quot;this is not a localized string&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plasma]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Template:Weapon_infobox&amp;diff=12587</id>
		<title>Template:Weapon infobox</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Template:Weapon_infobox&amp;diff=12587"/>
		<updated>2026-03-29T13:10:46Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: fix: move cost before upgrades section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:89%; width:23em; -moz-border-radius: .5em; -webkit-border-radius: .5em; border-radius: .5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; font-size:120%; padding:0.5em;&amp;quot; | {{{name|{{BASEPAGENAME}}}}}&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot; | {{{image|[[File:{{{name|{{BASEPAGENAME}}}}}.png]]}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;&amp;quot; | Basic Stats&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{type|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[{{{type}}}]] }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{ammo|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Ammunition&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[{{{ammo|}}}]] }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{aim range|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Aiming Range&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{aim range|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{pushback|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Pushback&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{aim range|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{ammo cost|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Ammo Cost&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{ammo cost|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{mag|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;[[Magazine]] Size&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{mag|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{damage|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Standard Damage&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{damage|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{heat|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;[[Heat]] Damage&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{heat|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{pierce|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;[[Pierce]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{pierce|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{radius|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;[[Radius]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{radius|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{reload time|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Reload Time&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{reload time|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{antirad|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Anti-Rad&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{antirad|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{heal|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{heal|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{sooth hc|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sooth Heat/Cold&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{sooth hc|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{use delay|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Use Delay&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{use delay|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{muzzle|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Muzzle Speed&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{muzzle|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{projectile|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Projectile&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{projectile|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{threat|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Threat Level&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{threat|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{sound range|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sound Range&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{sound range|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{special|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[{{{special|}}}]] }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{cost|}}} | {{!}} &amp;lt;div&amp;gt;Buy Cost&amp;lt;/div&amp;gt; {{!!}}  [[File:Volt Orange.png|15x15px]]&amp;lt;span style=&amp;quot;color:#fcba03&amp;quot;&amp;gt;{{{cost}}}&amp;lt;/span&amp;gt; }}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;&amp;quot; | Upgrades&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{pointer|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Pointer|pointer]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{pointer|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{scope|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Scope|scope]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{scope|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{barrel|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Maximum [[Barrel|barrel]] upgrades&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{barrel|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{silencer|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Silencer|silencer]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{silencer|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{support|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Support|support]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{support|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{booster|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Booster|booster]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{booster|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{cooler|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Cooler|cooler]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{cooler|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{spinner|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Spinner|spinner]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{spinner|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{wheel|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Wheel|wheel]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{wheel|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{loadpin|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Load Pin|load pin]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{loadpin|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{motor|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Motor|motor]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{motor|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{suppressor|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Suppressor|suppressor]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{suppressor|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{otherupgrades|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Other [[Upgrades]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{otherupgrades|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;&amp;quot; | WASD&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Damage|}}} | {{!}} &amp;lt;div&amp;gt;Damage&amp;lt;/div&amp;gt; {{!!}} {{{WASD Damage}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Mag|}}} | {{!}} &amp;lt;div&amp;gt;Magazine Size&amp;lt;/div&amp;gt; {{!!}} {{{WASD Mag}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Team|}}} | {{!}} &amp;lt;div&amp;gt;Team(s)&amp;lt;/div&amp;gt; {{!!}} {{{WASD Team}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Volts|}}} | {{!}} &amp;lt;div&amp;gt;Buy Cost&amp;lt;/div&amp;gt; {{!!}}  [[File:Volt Orange.png|15x15px]]&amp;lt;span style=&amp;quot;color:#fcba03&amp;quot;&amp;gt;{{{WASD Volts}}}&amp;lt;/span&amp;gt; }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Explosion|}}} | {{!}} &amp;lt;div&amp;gt;Explosion Radius&amp;lt;/div&amp;gt; {{!!}} {{{WASD Explosion}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Special|}}} | {{!}} &amp;lt;div&amp;gt;Special&amp;lt;/div&amp;gt; {{!!}}{{{WASD Special}}} }}&lt;br /&gt;
|}&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Weapons]][[Category:Weapons: {{{type}}}]][[Category:Ammunition: {{{ammo}}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = (Defaults to &amp;quot;Page Name.png&amp;quot; if you don&#039;t type &amp;quot;| image = whatever&amp;quot;. If that&#039;s not the file you want, use &amp;quot;| image = [[File:filename.extension]]&amp;quot;)&lt;br /&gt;
| type = (Melee/Ranged/Throwable/Upgrade)&lt;br /&gt;
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it&#039;s not a ranged weapon)&lt;br /&gt;
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)&lt;br /&gt;
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| mag = (x-x-x (base magazine size + when each upgrade is applied)(&amp;quot;Magazine&amp;quot; and &amp;quot;Extended Magazine&amp;quot; are the same, both upgrades to this)/Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)&lt;br /&gt;
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)&lt;br /&gt;
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)&lt;br /&gt;
| radius = (x-x-x (base radius  + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)&lt;br /&gt;
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| antirad = &lt;br /&gt;
| heal =&lt;br /&gt;
| sooth hc =&lt;br /&gt;
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)&lt;br /&gt;
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)&lt;br /&gt;
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)&lt;br /&gt;
|cost = Buy price in Cobalt&lt;br /&gt;
| pointer = (Yes/No/Delete this field if it&#039;s not a matter or rail weapon)&lt;br /&gt;
| scope = (Yes/No/Delete this field if it&#039;s not a matter/plasma/rail/slugger weapon)&lt;br /&gt;
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with &amp;quot;extra/reinforced/extended barrel&amp;quot;/Delete this field if it&#039;s not a matter or a slugger weapon)&lt;br /&gt;
| silencer = (Yes/No/Delete this field if it&#039;s not a matter or slugger weapon)&lt;br /&gt;
| support = (Yes/No/Delete this field if it&#039;s not a matter weapon)&lt;br /&gt;
| booster = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| cooler = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| spinner = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| wheel = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| loadpin = (Yes/No/Delete this field if it&#039;s not a plasma or slugger weapon)&lt;br /&gt;
| motor = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| suppressor = (Yes/No/Delete this field if it&#039;s not a slugger weapon)&lt;br /&gt;
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)&lt;br /&gt;
|WASD Damage = Damage of the weapon in WASD&lt;br /&gt;
|WASD Mag = How many bullets&lt;br /&gt;
|WASD Team = Which team (Metalfaces/Protobots/Both)&lt;br /&gt;
|WASD Volts = Buy price in WASD&lt;br /&gt;
|WASD Explosion = Radius of explosion&lt;br /&gt;
|WASD Special = Special attributes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:filename.extension]]&lt;br /&gt;
| type = (Melee/Ranged/Throwable/Upgrade)&lt;br /&gt;
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it&#039;s not a ranged weapon)&lt;br /&gt;
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)&lt;br /&gt;
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| mag = (x-x-x (base magazine size + when each upgrade is applied)(&amp;quot;Magazine&amp;quot; and &amp;quot;Extended Magazine&amp;quot; are the same, both upgrades to this)/Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)&lt;br /&gt;
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)&lt;br /&gt;
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)&lt;br /&gt;
| radius = (x-x-x (base radius  + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)&lt;br /&gt;
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| antirad = &lt;br /&gt;
| heal =&lt;br /&gt;
| sooth hc =&lt;br /&gt;
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)&lt;br /&gt;
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)&lt;br /&gt;
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)&lt;br /&gt;
|cost = Price&lt;br /&gt;
| pointer = (Yes/No/Delete this field if it&#039;s not a matter or rail weapon)&lt;br /&gt;
| scope = (Yes/No/Delete this field if it&#039;s not a matter/plasma/rail/slugger weapon)&lt;br /&gt;
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with &amp;quot;extra/reinforced/extended barrel&amp;quot;/Delete this field if it&#039;s not a matter or a slugger weapon)&lt;br /&gt;
| silencer = (Yes/No/Delete this field if it&#039;s not a matter or slugger weapon)&lt;br /&gt;
| support = (Yes/No/Delete this field if it&#039;s not a matter weapon)&lt;br /&gt;
| booster = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| cooler = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| spinner = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| wheel = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| loadpin = (Yes/No/Delete this field if it&#039;s not a plasma or slugger weapon)&lt;br /&gt;
| motor = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| suppressor = (Yes/No/Delete this field if it&#039;s not a slugger weapon)&lt;br /&gt;
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)&lt;br /&gt;
| WASD Damage = Damage Dealt&lt;br /&gt;
| WASD Mag = Magazine Size&lt;br /&gt;
| WASD Team = Metalfaces/Protobots/Both&lt;br /&gt;
| WASD Volts = Price&lt;br /&gt;
| WASD Explosion = Radius&lt;br /&gt;
| WASD Special = Special attributes/abilities&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Infobox templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Plasma_Assault&amp;diff=12586</id>
		<title>Plasma Assault</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Plasma_Assault&amp;diff=12586"/>
		<updated>2026-03-29T13:08:25Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: scale down massive icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| type = Ranged&lt;br /&gt;
| ammo = Plasma&lt;br /&gt;
| mag = 40&lt;br /&gt;
| image = [[File:Plasma Assault.png|128x128px]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Plasma Assault]] is a machine gun that shoots plasma charges. Standard magazine (Plasma) size is 40.&lt;br /&gt;
&lt;br /&gt;
This gun shoots very fast.&lt;br /&gt;
&lt;br /&gt;
It cost 650 volts to buy it, making it one of the most expensive weapons along with the [[Matter Assault]], and each upgrade cost 150 volts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* [[Plasma weapons upgrades|Booster]]&lt;br /&gt;
** Increases the Assault&#039;s range and damage.&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
** Gives bullet time bonus&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*Prior to v102, All upgrades are named in the [[Upgrade Bench]] were called &amp;quot;this is not a localized string&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plasma]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Template:Weapon_infobox&amp;diff=12585</id>
		<title>Template:Weapon infobox</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Template:Weapon_infobox&amp;diff=12585"/>
		<updated>2026-03-29T12:58:26Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: feat: add cobalt buy price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:89%; width:23em; -moz-border-radius: .5em; -webkit-border-radius: .5em; border-radius: .5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; font-size:120%; padding:0.5em;&amp;quot; | {{{name|{{BASEPAGENAME}}}}}&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot; | {{{image|[[File:{{{name|{{BASEPAGENAME}}}}}.png]]}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;&amp;quot; | Basic Stats&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{type|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[{{{type}}}]] }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{ammo|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Ammunition&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[{{{ammo|}}}]] }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{aim range|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Aiming Range&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{aim range|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{pushback|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Pushback&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{aim range|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{ammo cost|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Ammo Cost&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{ammo cost|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{mag|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;[[Magazine]] Size&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{mag|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{damage|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Standard Damage&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{damage|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{heat|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;[[Heat]] Damage&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{heat|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{pierce|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;[[Pierce]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{pierce|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{radius|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;[[Radius]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{radius|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{reload time|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Reload Time&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{reload time|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{antirad|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Anti-Rad&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{antirad|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{heal|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{heal|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{sooth hc|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sooth Heat/Cold&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{sooth hc|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{use delay|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Use Delay&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{use delay|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{muzzle|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Muzzle Speed&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{muzzle|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{projectile|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Projectile&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{projectile|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{threat|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Threat Level&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{threat|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{sound range|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Sound Range&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{sound range|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{special|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
{{!}} [[{{{special|}}}]] }}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;&amp;quot; | Upgrades&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{pointer|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Pointer|pointer]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{pointer|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{scope|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Scope|scope]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{scope|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{barrel|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Maximum [[Barrel|barrel]] upgrades&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{barrel|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{silencer|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Silencer|silencer]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{silencer|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{support|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Support|support]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{support|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{booster|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Booster|booster]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{booster|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{cooler|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Cooler|cooler]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{cooler|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{spinner|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Spinner|spinner]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{spinner|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{wheel|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Wheel|wheel]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{wheel|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{loadpin|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Load Pin|load pin]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{loadpin|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{motor|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Motor|motor]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{motor|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{suppressor|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Can have [[Suppressor|suppressor]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{suppressor|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{otherupgrades|}}}|&lt;br /&gt;
{{!}} &#039;&#039;&#039;Other [[Upgrades]]&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{otherupgrades|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{cost|}}} | {{!}} &amp;lt;div&amp;gt;Buy Cost&amp;lt;/div&amp;gt; {{!!}}  [[File:Volt Orange.png|15x15px]]&amp;lt;span style=&amp;quot;color:#fcba03&amp;quot;&amp;gt;{{{cost}}}&amp;lt;/span&amp;gt; }}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;&amp;quot; | WASD&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Damage|}}} | {{!}} &amp;lt;div&amp;gt;Damage&amp;lt;/div&amp;gt; {{!!}} {{{WASD Damage}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Mag|}}} | {{!}} &amp;lt;div&amp;gt;Magazine Size&amp;lt;/div&amp;gt; {{!!}} {{{WASD Mag}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Team|}}} | {{!}} &amp;lt;div&amp;gt;Team(s)&amp;lt;/div&amp;gt; {{!!}} {{{WASD Team}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Volts|}}} | {{!}} &amp;lt;div&amp;gt;Buy Cost&amp;lt;/div&amp;gt; {{!!}}  [[File:Volt Orange.png|15x15px]]&amp;lt;span style=&amp;quot;color:#fcba03&amp;quot;&amp;gt;{{{WASD Volts}}}&amp;lt;/span&amp;gt; }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Explosion|}}} | {{!}} &amp;lt;div&amp;gt;Explosion Radius&amp;lt;/div&amp;gt; {{!!}} {{{WASD Explosion}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{WASD Special|}}} | {{!}} &amp;lt;div&amp;gt;Special&amp;lt;/div&amp;gt; {{!!}}{{{WASD Special}}} }}&lt;br /&gt;
|}&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Weapons]][[Category:Weapons: {{{type}}}]][[Category:Ammunition: {{{ammo}}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = (Defaults to &amp;quot;Page Name.png&amp;quot; if you don&#039;t type &amp;quot;| image = whatever&amp;quot;. If that&#039;s not the file you want, use &amp;quot;| image = [[File:filename.extension]]&amp;quot;)&lt;br /&gt;
| type = (Melee/Ranged/Throwable/Upgrade)&lt;br /&gt;
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it&#039;s not a ranged weapon)&lt;br /&gt;
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)&lt;br /&gt;
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| mag = (x-x-x (base magazine size + when each upgrade is applied)(&amp;quot;Magazine&amp;quot; and &amp;quot;Extended Magazine&amp;quot; are the same, both upgrades to this)/Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)&lt;br /&gt;
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)&lt;br /&gt;
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)&lt;br /&gt;
| radius = (x-x-x (base radius  + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)&lt;br /&gt;
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| antirad = &lt;br /&gt;
| heal =&lt;br /&gt;
| sooth hc =&lt;br /&gt;
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)&lt;br /&gt;
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)&lt;br /&gt;
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)&lt;br /&gt;
| pointer = (Yes/No/Delete this field if it&#039;s not a matter or rail weapon)&lt;br /&gt;
| scope = (Yes/No/Delete this field if it&#039;s not a matter/plasma/rail/slugger weapon)&lt;br /&gt;
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with &amp;quot;extra/reinforced/extended barrel&amp;quot;/Delete this field if it&#039;s not a matter or a slugger weapon)&lt;br /&gt;
| silencer = (Yes/No/Delete this field if it&#039;s not a matter or slugger weapon)&lt;br /&gt;
| support = (Yes/No/Delete this field if it&#039;s not a matter weapon)&lt;br /&gt;
| booster = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| cooler = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| spinner = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| wheel = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| loadpin = (Yes/No/Delete this field if it&#039;s not a plasma or slugger weapon)&lt;br /&gt;
| motor = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| suppressor = (Yes/No/Delete this field if it&#039;s not a slugger weapon)&lt;br /&gt;
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)&lt;br /&gt;
|cost = Buy price in Cobalt&lt;br /&gt;
|WASD Damage = Damage of the weapon in WASD&lt;br /&gt;
|WASD Mag = How many bullets&lt;br /&gt;
|WASD Team = Which team (Metalfaces/Protobots/Both)&lt;br /&gt;
|WASD Volts = Buy price in WASD&lt;br /&gt;
|WASD Explosion = Radius of explosion&lt;br /&gt;
|WASD Special = Special attributes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{weapon infobox&lt;br /&gt;
| image = [[File:filename.extension]]&lt;br /&gt;
| type = (Melee/Ranged/Throwable/Upgrade)&lt;br /&gt;
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it&#039;s not a ranged weapon)&lt;br /&gt;
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)&lt;br /&gt;
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| mag = (x-x-x (base magazine size + when each upgrade is applied)(&amp;quot;Magazine&amp;quot; and &amp;quot;Extended Magazine&amp;quot; are the same, both upgrades to this)/Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)&lt;br /&gt;
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)&lt;br /&gt;
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)&lt;br /&gt;
| radius = (x-x-x (base radius  + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)&lt;br /&gt;
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| antirad = &lt;br /&gt;
| heal =&lt;br /&gt;
| sooth hc =&lt;br /&gt;
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it&#039;s not a ranged weapon)&lt;br /&gt;
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)&lt;br /&gt;
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)&lt;br /&gt;
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)&lt;br /&gt;
| pointer = (Yes/No/Delete this field if it&#039;s not a matter or rail weapon)&lt;br /&gt;
| scope = (Yes/No/Delete this field if it&#039;s not a matter/plasma/rail/slugger weapon)&lt;br /&gt;
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with &amp;quot;extra/reinforced/extended barrel&amp;quot;/Delete this field if it&#039;s not a matter or a slugger weapon)&lt;br /&gt;
| silencer = (Yes/No/Delete this field if it&#039;s not a matter or slugger weapon)&lt;br /&gt;
| support = (Yes/No/Delete this field if it&#039;s not a matter weapon)&lt;br /&gt;
| booster = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| cooler = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| spinner = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| wheel = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| loadpin = (Yes/No/Delete this field if it&#039;s not a plasma or slugger weapon)&lt;br /&gt;
| motor = (Yes/No/Delete this field if it&#039;s not a plasma weapon)&lt;br /&gt;
| suppressor = (Yes/No/Delete this field if it&#039;s not a slugger weapon)&lt;br /&gt;
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)&lt;br /&gt;
|cost = Price&lt;br /&gt;
| WASD Damage = Damage Dealt&lt;br /&gt;
| WASD Mag = Magazine Size&lt;br /&gt;
| WASD Team = Metalfaces/Protobots/Both&lt;br /&gt;
| WASD Volts = Price&lt;br /&gt;
| WASD Explosion = Radius&lt;br /&gt;
| WASD Special = Special attributes/abilities&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Infobox templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Main_Page&amp;diff=12584</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Main_Page&amp;diff=12584"/>
		<updated>2026-03-23T19:14:47Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Update discord link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|text=In order to contribute to this wiki, you must &#039;&#039;&#039;create an account&#039;&#039;&#039; and &#039;&#039;&#039;verify your email address.&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Metalface clean.png|thumb]]&lt;br /&gt;
Welcome to the &#039;&#039;Cobalt Wiki&#039;&#039;, a subwiki of the [[Oxwiki:Main Page|&#039;&#039;Oxeye Wiki&#039;&#039;]]. This is an community-driven wiki dedicated to the games &#039;&#039;Cobalt&#039;&#039; (2016) and &#039;&#039;Cobalt WASD&#039;&#039; (2017).&lt;br /&gt;
&lt;br /&gt;
For news concerning this wiki (and the Oxeye Wiki), [https://discord.gg/fQfHtMbgmD join our Discord server]!&lt;br /&gt;
&lt;br /&gt;
You can also join the general [https://discord.com/invite/Np5E2NH Cobalt community Discord server].&lt;br /&gt;
&lt;br /&gt;
Got questions? Consult the [https://www.mediawiki.org/wiki/Help:Contents User&#039;s Guide].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== Topics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Cobalt]]&#039;&#039; (2016)&lt;br /&gt;
* [[Cobalt WASD|&#039;&#039;Cobalt WASD&#039;&#039;]] (2017)&lt;br /&gt;
&lt;br /&gt;
==== Modding ====&lt;br /&gt;
&lt;br /&gt;
* [[Modding]] (index page)&lt;br /&gt;
* [[Official Modding API|Official Cobalt Modding API]]&lt;br /&gt;
&lt;br /&gt;
=== Useful Pages ===&lt;br /&gt;
&lt;br /&gt;
* [[Special:ListUsers|List of Users]]&lt;br /&gt;
* [[Special:AllPages|List of Pages]]&lt;br /&gt;
* [https://cobalt.oxeyewiki.o7.si/wiki/Special:AllPages?namespace=14 List of Categories]&lt;br /&gt;
* [[Special:ListFiles|List of Files]]&lt;br /&gt;
* [[Special:Upload|Upload File]]&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes]]&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Oxwiki:Main Page|OxeyeWiki Main Page]]&lt;br /&gt;
* [https://oxeyewiki.o7.si/wiki/Page_Template OxeyeWiki Page Template (by TrenchcoatCraig)]&lt;br /&gt;
* [https://sites.google.com/view/cobaltslingshot/home Cobalt Slingshot (by Promethibot)]&lt;br /&gt;
* [https://github.com/CobaltAlloy/Alloy Alloy - Github (by Creep)]&lt;br /&gt;
* [https://github.com/Promethibot/CobaltModificationsPublic CobaltModificationPublic - Github (by Promethibot)]&lt;br /&gt;
&lt;br /&gt;
== Links for nerds ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Official_Modding_API&amp;diff=12579</id>
		<title>Official Modding API</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Official_Modding_API&amp;diff=12579"/>
		<updated>2025-12-21T13:01:56Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Remove Hobey&amp;#039;s guide, as it is now sadly just a 404&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The official modding API runs the mods code in a sandbox, allowing reading of the game&#039;s internal components while limiting changes.&lt;br /&gt;
&lt;br /&gt;
Small parts are documented on this wiki, under [[:Category:Official Modding API]] &lt;br /&gt;
&lt;br /&gt;
The official API documentation can be found on pastebin:&lt;br /&gt;
* [https://pastebin.com/d22p4fPz Cobalt Mod API]&lt;br /&gt;
* [https://pastebin.com/Jv1zz1wC Actors]&lt;br /&gt;
* [https://pastebin.com/S7JzU2GG Explosions]&lt;br /&gt;
* [https://pastebin.com/eTemWLw7 Inventories]&lt;br /&gt;
* [https://pastebin.com/kbLvwTBn Items]&lt;br /&gt;
* [https://pastebin.com/pLkvWNHe Modifiers]&lt;br /&gt;
* [https://pastebin.com/5M8DA0J3 Objects]&lt;br /&gt;
* [https://pastebin.com/bQGZwRnP Sounds]&lt;br /&gt;
* [https://pastebin.com/BuU6wPtj Attacks]&lt;br /&gt;
* [https://pastebin.com/pT7P5Z2m Game Modes]&lt;br /&gt;
* [https://pastebin.com/JbP1Hr8B Guide Layouts]&lt;br /&gt;
* [https://pastebin.com/j2Rj4jMU Mode Prefixes]&lt;br /&gt;
* [https://pastebin.com/y4Hd6cKX Movement]&lt;br /&gt;
* [https://pastebin.com/LLD04UTU Item Slots]&lt;br /&gt;
&lt;br /&gt;
[[Category:Official_Modding_API]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v136b_Gold&amp;diff=12578</id>
		<title>Patch Notes: v136b Gold</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v136b_Gold&amp;diff=12578"/>
		<updated>2025-12-21T12:02:54Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to steam patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v136b Gold ==&lt;br /&gt;
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857179976054775227 Steam Cobalt Community News] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released March 15th, 2016&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game-play:&#039;&#039;&#039; &lt;br /&gt;
* Increased &amp;quot;Rail Cannon&amp;quot; price to (1600), was (1400). &lt;br /&gt;
* Increased &amp;quot;Rail Cannon&amp;quot; reload time to (2.5), was (2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; &lt;br /&gt;
* Fixed rare crash in survival on clients. &lt;br /&gt;
* Fixed scaling in player list &lt;br /&gt;
* Fixed getting stuck in text chat and pause menu at the same time. &lt;br /&gt;
* Fixed dropping wrong item when replacing items on client. &lt;br /&gt;
* Fixed rare bug with HUD getting all crazy scale after typing. (Bug was you had to press Shift + Backspace)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v136_Gold&amp;diff=12577</id>
		<title>Patch Notes: v136 Gold</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v136_Gold&amp;diff=12577"/>
		<updated>2025-12-21T12:02:35Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to steam patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v136 Gold ==&lt;br /&gt;
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857179976050714016 Steam Cobalt Community News] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released March 14th, 2016&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game-play:&#039;&#039;&#039; &lt;br /&gt;
* Summons are now correctly saved for the continue in survival during shopping phase, which means you can now spawn (1) summon while shopping, was (0). &lt;br /&gt;
* Dematerialized enemies are now removed from their wave. This means you can finish a wave with an enemy in your pocket. &lt;br /&gt;
* Moved &amp;quot;rounds&amp;quot; &amp;quot;rounds time limit&amp;quot; and &amp;quot;score limit&amp;quot; to be a global setting in each game mode instead of per map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; &lt;br /&gt;
* &amp;quot;Air-Sentrys&amp;quot; now correctly sync their dynamic armor state to clients. &lt;br /&gt;
* Fixed items lying around on the floor in ship. &lt;br /&gt;
* Fixed shop upgrade de-sync when using different languages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v135_Gold&amp;diff=12576</id>
		<title>Patch Notes: v135 Gold</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v135_Gold&amp;diff=12576"/>
		<updated>2025-12-21T12:01:59Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to steam patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v135 Gold ==&lt;br /&gt;
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857179976047554394 Steam Cobalt Community News] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released March 13th, 2016&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
* Added &amp;quot;Spectate&amp;quot; Option in controller menu when playing online. &lt;br /&gt;
* Added &amp;quot;Player List&amp;quot; in the controller menu when playing online.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game-play:&#039;&#039;&#039; &lt;br /&gt;
* Improved &amp;quot;Spectator Mode&amp;quot; In survival. You can now control which character to view. &lt;br /&gt;
* Restart can now be chosen even if you have no player in the game. For example when spectating. &lt;br /&gt;
* Jet shoes are now removed when entering the advanced section of the tutorial. &lt;br /&gt;
* Improved melee accuracy. Should be much more reliable for hitting projectiles now. &lt;br /&gt;
* You can now melee attack your own grenades. &lt;br /&gt;
* Adjusted Sloth Grip price to be (240), was (750) due to a bug, but it was (250) prior to that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; &lt;br /&gt;
* Fixed crash in online when using burners on &amp;quot;Space Zone&amp;quot;&lt;br /&gt;
* Fixed strange jump when rolling down a slope. &lt;br /&gt;
* Fixed editing standard preset after modifying a custom one not showing the standard preset. &lt;br /&gt;
* Fixed throwing grenades that are not armed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v134_Gold&amp;diff=12575</id>
		<title>Patch Notes: v134 Gold</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v134_Gold&amp;diff=12575"/>
		<updated>2025-12-21T12:01:24Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to steam patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v134 Gold ==&lt;br /&gt;
(Sourced from [https://steamcommunity.com/ogg/357340/announcements/detail/857179976039598630 Steam Cobalt Community News] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released March 11th, 2016&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game-play:&#039;&#039;&#039; &lt;br /&gt;
* Players joining late in survival now get the accumulated wave rewards when they join. &lt;br /&gt;
* &amp;quot;Force Device&amp;quot; now only targets dangerous objects. You can no longer push item pickups with it. &lt;br /&gt;
* &amp;quot;Research Facility&amp;quot; has a little better lighting to remove some of the 100% black areas. &lt;br /&gt;
* Brain hovering now doesn&#039;t stop when hitting ground as long as you keep trying to fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; &lt;br /&gt;
* Fixed bug with players getting too much wave rewards in survival. &lt;br /&gt;
* Fixed crash bug related to joining survival mid-game. &lt;br /&gt;
* Fixed bug for clients upgrading items in online not upgrading the right item after going back in the menus. &lt;br /&gt;
* Fixed charged shields not being restored correctly when using repair in &amp;quot;Team-Strike&amp;quot;. &lt;br /&gt;
* Fixed editor not applying lights after an undo &lt;br /&gt;
* Fixed editor not having music in run settings. &lt;br /&gt;
* Fixed editor not running the latest editor state map when repeatedly pressing F5. &lt;br /&gt;
* Fixed editor galaxy option not working correctly. &lt;br /&gt;
* Fixed not being able to exit safe-cracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v133_Gold&amp;diff=12574</id>
		<title>Patch Notes: v133 Gold</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v133_Gold&amp;diff=12574"/>
		<updated>2025-12-21T12:00:55Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to steam patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v133 Gold ==&lt;br /&gt;
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857179889183479153 Steam Cobalt Community News] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released March 9th, 2016&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game-play:&#039;&#039;&#039; &lt;br /&gt;
* Reset the survival scoreboards since the ordering was wrong before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; &lt;br /&gt;
* Fixed bug where shield belts would sometimes not recharge. &lt;br /&gt;
* Fixed crash related to joining &amp;quot;Survival&amp;quot; mid game when shops had limited ammo items in them. &lt;br /&gt;
* Fixed doors not opening on summoners for clients in &amp;quot;Survival&amp;quot;.&lt;br /&gt;
* Fixed brain AI trying to hover to much. &lt;br /&gt;
* Fixed not being able to exit &amp;quot;Awakening credits&amp;quot;. &lt;br /&gt;
* Fixed a bug related to joining survival games mid-game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v132_Gold&amp;diff=12573</id>
		<title>Patch Notes: v132 Gold</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v132_Gold&amp;diff=12573"/>
		<updated>2025-12-21T11:59:43Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to steam patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v132 Gold ==&lt;br /&gt;
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857179722560918968 Steam Cobalt Community News] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released March 9th, 2016&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; &lt;br /&gt;
* You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any access to other story nodes by doing so. &lt;br /&gt;
* New Tutorial! You can consider this much more of an introduction to story too. &lt;br /&gt;
* Survival is now available Online. &lt;br /&gt;
* Added setting to disable Text-Chat. &lt;br /&gt;
* Disconnecting and re-joining an online game will now restore the player’s previous state, including stats, equipment and volts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controls:&#039;&#039;&#039; &lt;br /&gt;
* Made jet-shoes movement more useful and with a higher degree of control! &lt;br /&gt;
* Made brain controls more racing friendly. Use &amp;quot;Roll&amp;quot; to enable the &amp;quot;Air-Brake&amp;quot;. Use arrow keys on keyboard to fly around or analog stick and &amp;quot;Jump&amp;quot; on gamepad. &lt;br /&gt;
* Moved default &amp;quot;Sneak&amp;quot; controls on keyboard to &amp;quot;Shift&amp;quot; in standard controls preset. Moved &amp;quot;Reload&amp;quot; one step over to &amp;quot;C&amp;quot;. Shift is a more natural key for movement modifier. &lt;br /&gt;
* Jump-Kick force is now twice as snappy (force is applied over less frames) but to compensate about 7.5% weaker. In practice, this is a net-increase of control since jump-kicks counter-act gravity and the spread out force application during an air roll. So it will feel slightly stronger, but mostly snappier. &lt;br /&gt;
* Slightly improved wall-jumping abilities in general. For example, in a tight shaft, jump up on a wall, and hold jump to criss-cross upwards. &lt;br /&gt;
* Rolling off a wall is now stronger. &lt;br /&gt;
* Simply jumping while sitting on a wall has slightly more push out from wall and up force. &lt;br /&gt;
* Sliding down a wall and hopping off retains more speed. &lt;br /&gt;
* Improved camera in speed challenges. Camera now tracks ahead towards the next checkpoint. &lt;br /&gt;
* Improved jet bike movement. Stabilized some crazy up-draft speeds when switching direction. Removed the sneak strafe flying since it didn&#039;t really help with anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game-play:&#039;&#039;&#039; &lt;br /&gt;
* &amp;quot;Jet Shoes&amp;quot; adjusted fuel curve to be more powerful at first, and less later. &lt;br /&gt;
* &amp;quot;Jet Shoes&amp;quot; about 125% faster refuelling in air. &lt;br /&gt;
* &amp;quot;Jet Shoes&amp;quot; have more fuel feedback with sounds and effects &lt;br /&gt;
* &amp;quot;Jet Shoes&amp;quot; now glow to indicate the fuel level. &lt;br /&gt;
* &amp;quot;Jet Shoes&amp;quot; have more fuel and charge up a fixed amount every time you land as well as over time charge. &lt;br /&gt;
* Added &amp;quot;Jet Shoes&amp;quot; and &amp;quot;Sloth Grip&amp;quot; to story ship armory. &lt;br /&gt;
* Slightly reduced volume of “Jet Shoes”. &lt;br /&gt;
* &amp;quot;Predator&amp;quot; jump now more like “Sabretooth Hamster” jump. &lt;br /&gt;
* &amp;quot;Predator&amp;quot; Aiming speed increased by 100%. &lt;br /&gt;
* &amp;quot;Predator&amp;quot; AI improved to be more assertive. &lt;br /&gt;
* &amp;quot;Predator&amp;quot; Max aim arc increased by 30% &lt;br /&gt;
* Improved lower level beam gun &amp;quot;Predators&amp;quot; in survival, and added grenades to most “Predator” classes. &lt;br /&gt;
* &amp;quot;Jet Bike&amp;quot; Improved combat AI. &lt;br /&gt;
* &amp;quot;Homing Missile&amp;quot; improved physics and smoothness and homing logic. &lt;br /&gt;
* &amp;quot;Homing Missile&amp;quot; added trail and updated flame FX. &lt;br /&gt;
* &amp;quot;Brain&amp;quot; added more interesting death effects. &lt;br /&gt;
* &amp;quot;Brain&amp;quot; reduced power of death explosion &lt;br /&gt;
* &amp;quot;Brain&amp;quot; can now also use the &amp;quot;Reaction Enhancer&amp;quot; but only at an effective rate of 50%. &lt;br /&gt;
* &amp;quot;Slugger Assault&amp;quot; Reduced angle recoil by 40%. &lt;br /&gt;
* &amp;quot;Slugger Assault&amp;quot; Increased bullet speed by 15%. &lt;br /&gt;
* &amp;quot;Slugger Assault&amp;quot; Increased base price to (300), was (250). &lt;br /&gt;
* &amp;quot;Slugger&amp;quot; weapon in general, reduced crazy bullet flying after the bullet is no longer active. &lt;br /&gt;
* &amp;quot;Team-Strike&amp;quot; map &amp;quot;Rain&amp;quot; adjusted middle bottom girder to have a small gap to the wall. &lt;br /&gt;
* &amp;quot;Team-Strike&amp;quot; first round buy timer reduced to 45 s. &lt;br /&gt;
* Bosses now destroy remaining summons when they die. &lt;br /&gt;
* Made certain sections of the motherboard area less tight and a bit less punishing. &lt;br /&gt;
* Added two more checkpoints in motherboard area. &lt;br /&gt;
* (Beta) Improved “Brain” AI in respect to hover flying. &lt;br /&gt;
* Changed co-op respawn logic. You can now always respawn your friend by walking over a checkpoint. These are always free. Furthermore, you will now only use respawn-cells when all players are dead. &lt;br /&gt;
* Improved helper logic in co-op. Now pets will join whoever is left alive in story until their original owner can be respawned at a checkpoint. &lt;br /&gt;
* Explosive force on tiles (boxes and such) increased by 5 times! &lt;br /&gt;
* Equipped shield belts in the ship now come fully charged! No need to waste a battery each time. &lt;br /&gt;
* Targets that lost their head are no longer considered auto aim targets. &lt;br /&gt;
* Current combo level now visible to clarify confusion about how it works. &lt;br /&gt;
* Added more checkpoints to The Trappers outdoor maps. &lt;br /&gt;
* Made the first jump in “Trunkopolis Enclave” easier. &lt;br /&gt;
* Added ammo pickup feedback that shows what kind of ammo and how much you received. &lt;br /&gt;
* Change damage of melee attacks VS tiles. Punch and kick 50% more, melee weapons 300% more, digging weapons such as pick and shovel, 100% more. &lt;br /&gt;
* Lowered frequency and reduced speed of lava balls on Deathmatch map &amp;quot;Secret Hideout&amp;quot;. &lt;br /&gt;
* Lava balls have been reworked. They will bounce on the lava a couple of times until they die and explode. They are also targets now, and when shot will fly across the map, bouncing violently with explosions a couple of times until they explode. The hit damage has been reduced to (0.25) was (1), but they now have splash damage explosions up to (0.75). &lt;br /&gt;
* Dynamite heat wave halved speed. &lt;br /&gt;
* Dynamite halved amount of heat waves. &lt;br /&gt;
* Dynamite reduced heat-wave bounciness to (0.1) was (0.15) &lt;br /&gt;
* Thermal bomb now emits (5) instant heat in a radius too was (0). &lt;br /&gt;
* Thermal bomb increased speed of heat wave by 50% &lt;br /&gt;
* Thermal bomb increased heat of heat-wave to (10), was (1) &lt;br /&gt;
* Thermal bomb increased heat-wave bounciness to (0.3) was (0.15) &lt;br /&gt;
* Thermal bomb added explosive push against other grenades (like all other bombs) &lt;br /&gt;
* &amp;quot;Weaving Spikebacks&amp;quot; can now swim. &lt;br /&gt;
* Upgrade bench can now be used by more than 1 person at a time. &lt;br /&gt;
* Survival shops have more organized columns guaranteeing a more predictable offer of items. &lt;br /&gt;
* Survival shops now refill the shops as items are purchased. &lt;br /&gt;
* Survival shops no longer adapt the stacks to the amount of players, since they are now refilled instead. &lt;br /&gt;
* Survival shops reduced visual intensity of restocking &lt;br /&gt;
* Survival shops sell-UI now shows helpful slot names. &lt;br /&gt;
* Survival shops sell-UI now shows item icons of hovered item. &lt;br /&gt;
* Rotated melee weapons in shop to make them fit better. &lt;br /&gt;
* Added more ammo and shield belt shops to chapter 1. &lt;br /&gt;
* Controllers without profiles now default to more interesting colors. &lt;br /&gt;
* Player names for controllers without profiles now default to &amp;quot;P1&amp;quot;, &amp;quot;P2&amp;quot;, … &lt;br /&gt;
* Player names can be slightly larger if they are very short, and some more spacing in hud. &lt;br /&gt;
* &amp;quot;Sabrewings&amp;quot; now default to a different color than ai birds. &lt;br /&gt;
* Improved dance charming and made friendly character charmable as well as enemies. &lt;br /&gt;
* Charming a shop-keeper with dance will now issue a rebate for the goods on display. &lt;br /&gt;
* Added a shadow behind charm and taming icon to show at what size success will occur. &lt;br /&gt;
* When browsing market items, the responsible shopkeeper is now marked &lt;br /&gt;
* Secrets now automatically reserve the pickups for the player. &lt;br /&gt;
* Jetbikes are now considered vehicles which means they will always be allowed to fade to background if you want to pass by them. &lt;br /&gt;
* Improved jetbike landing gear deployment accuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs fixed:&#039;&#039;&#039;&lt;br /&gt;
* Fixed moving through push-doors really fast. &lt;br /&gt;
* Fixed &amp;quot;Homing Missile&amp;quot; sometimes getting insane speed when shot with a bullet. &lt;br /&gt;
* Fixed &amp;quot;Homing Missile&amp;quot; not blowing up when colliding certain other objects. &lt;br /&gt;
* Fixed &amp;quot;Gyrojet&amp;quot; incorrect glowing FX on clients &lt;br /&gt;
* Fixed &amp;quot;Self-Destruct&amp;quot; spamming explosions on clients. &lt;br /&gt;
* Fixed partially opening volt locks creating crazy decimals and not syncing correctly. &lt;br /&gt;
* Fixed buy timer running out in &amp;quot;Team-Strike&amp;quot; not resulting in correct behavior. &lt;br /&gt;
* Fixed bots balancing incorrectly in &amp;quot;Team-Strike&amp;quot; and other modes when players leave/join. &lt;br /&gt;
* Fixed &amp;quot;Team-Strike&amp;quot; rounds draw counting correctly towards ending the match. &lt;br /&gt;
* Fixed &amp;quot;Face&amp;quot; shooting missiles to the right. &lt;br /&gt;
* Fixed first phase in &amp;quot;Face&amp;quot; waiting too long to expose red spark. &lt;br /&gt;
* Fixed dangerous water in &amp;quot;Loading Bays&amp;quot; causing a possible progress blocker. &lt;br /&gt;
* Fixed fish spawners in &amp;quot;Loading Bays&amp;quot; not spawning the fish they are supposed to. &lt;br /&gt;
* Fixed &amp;quot;Flashbang&amp;quot; accidentally having too much visual glow &lt;br /&gt;
* Reduced visual explosion glow of &amp;quot;Thermal bombs&amp;quot;. &lt;br /&gt;
* Fixed &amp;quot;Jet Usage&amp;quot; tap/hold preference now working correctly. &lt;br /&gt;
* Fixed Left Shift and Right Shift working correctly. WASD+Mouse preset was using &amp;quot;Shift&amp;quot; for &amp;quot;Roll&amp;quot;, but that button did now work correctly. &lt;br /&gt;
* Fixed report tags being deleted when restarting story chapters. &lt;br /&gt;
* Fixed Clients not being able to push boxes as easily as the host! &lt;br /&gt;
* Fixed UTF-8 file paths not saving config files correctly! People with é and other such characters in their folder name should now have less issues! &lt;br /&gt;
* Leaving a pet or vehicle in water now works correctly &lt;br /&gt;
* Fixed Team-Strike map &amp;quot;Forest&amp;quot; not having any default music. &lt;br /&gt;
* Fixed ammo pickups not prioritizing the selected weapon. &lt;br /&gt;
* Fixed upgrade icons not showing up until you inspect them. &lt;br /&gt;
* Fixed crash related to rail burster with upgrade wheel in story &lt;br /&gt;
* Fixed &amp;quot;leftSafeZone&amp;quot; not working properly in classic survival &lt;br /&gt;
* Fixed out of ammo recoil applying flip state wrong &lt;br /&gt;
* Fixed ciphers not being saved as drops in story, making them disappear if you leave the map before picking it up. &lt;br /&gt;
* Fixed beam gun not using ammo on client causing client to not be able to issue reload. &lt;br /&gt;
* Improved &amp;quot;Sabrewing&amp;quot; ai for flying to head. Should be less jumping about trying to land. &lt;br /&gt;
* Improved &amp;quot;Sabrewing&amp;quot; landing on head logic for network clients. &lt;br /&gt;
* Only shots you shoot yourself are now counted towards accuracy, and it can no longer go above 100%. &lt;br /&gt;
* Re-added onDestroy behaviour to decoration loot tiles. Some user maps broke when removing them. If you have not re-saved the map this should automatically restore the functionality. &lt;br /&gt;
* Fixed bug in editor where tile’s center positions would not be recalculated when rotating and scaling. &lt;br /&gt;
* Fixed memory leak in editor that caused the memory to grow rather severely every time a map was tested. &lt;br /&gt;
* Adjusted the radioactive shots that the &amp;quot;Mutaflies&amp;quot; emit when they die to make them less likely to just disappear directly. &lt;br /&gt;
* Fixed deselecting a profile working. &lt;br /&gt;
* Fixed charming and taming icons sometimes not being visible with neutral characters. &lt;br /&gt;
* Fixed wing sync for fly and wasp &lt;br /&gt;
* Survival main score now says &amp;quot;Score&amp;quot; instead of &amp;quot;Players&amp;quot;... &lt;br /&gt;
* Fixed color issues with helper characters in online. &lt;br /&gt;
* Fixed taming not working as well for clients online. &lt;br /&gt;
* Improved &amp;quot;Predator&amp;quot; disabled animation to clip less with legs. &lt;br /&gt;
* Fixed riding hacked &amp;quot;Predators&amp;quot; and being thrown off when the hack wears off. &lt;br /&gt;
* Fixed survival leaderboards sorting. Unfortunately all the old score in survival will need to be reset. This will be done when we push the default build. &lt;br /&gt;
* Fixed achievement &amp;quot;Respectable in all Regards&amp;quot; not triggering if the last achievement you get is not inside story. &lt;br /&gt;
* Fixed &amp;quot;Survival&amp;quot; special objectives not being visible on clients. &lt;br /&gt;
* Fixed ammo stack sometimes becoming zero for clients. &lt;br /&gt;
* Fixed &amp;quot;Shield Batteries&amp;quot; stack sometimes becoming zero for clients. &lt;br /&gt;
* Fixed syncing of &amp;quot;Materializer&amp;quot;. &lt;br /&gt;
* Fixed syncing of &amp;quot;Hack Device&amp;quot;. &lt;br /&gt;
* Fixed hacked enemies aiming at themselves sometimes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v131_Gold&amp;diff=12572</id>
		<title>Patch Notes: v131 Gold</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v131_Gold&amp;diff=12572"/>
		<updated>2025-12-21T11:58:53Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to steam patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v131 Gold ==&lt;br /&gt;
(Sourced from [https://steamcommunity.com/ogg/357340/announcements/detail/857178084759401692 Steam Cobalt Community News] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released February 22nd, 2016&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game-play:&#039;&#039;&#039; &lt;br /&gt;
* Added outlines to loot-crates, urns and barrels. Added background variations in the editor for use as decor to reduce confusion about what is a real loot crate. Already placed tiles in maps will be converted based on if they are in a collision layer or not. &lt;br /&gt;
* Being blind now also uncloaks you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; &lt;br /&gt;
* Improved auto aim origin position calculation. Auto aim should be more reliable now. &lt;br /&gt;
* Fixed hacking multiple hack puzzles in one map &lt;br /&gt;
* Fixed maps without gamemode crashing in workshop &lt;br /&gt;
* Fixed maps using some new lights crashing &lt;br /&gt;
* Removed filter for number of player searching. Now you should see full lobbies too.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v130_Gold&amp;diff=12571</id>
		<title>Patch Notes: v130 Gold</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v130_Gold&amp;diff=12571"/>
		<updated>2025-12-21T11:58:21Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to steam patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v130 Gold ==&lt;br /&gt;
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857178084749390722 Steam Cobalt Community News] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released February 20th, 2016&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game-play:&#039;&#039;&#039; &lt;br /&gt;
* Added small loot fountains to ETAC relays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; &lt;br /&gt;
* Fixed &amp;quot;Any Map&amp;quot; being sorted together with other map names &lt;br /&gt;
* Fixed crash related to trying to kick a local player in the lobby list. &lt;br /&gt;
* Fixed music volume not being in the same scale as the sfx volume. They are now both exponential. &lt;br /&gt;
* Fixed input glitch when hacking &lt;br /&gt;
* Fixed light cords glitch again...&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v129_Gold&amp;diff=12570</id>
		<title>Patch Notes: v129 Gold</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v129_Gold&amp;diff=12570"/>
		<updated>2025-12-21T11:57:43Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to steam patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v129 Gold ==&lt;br /&gt;
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857178084746152064 Steam Cobalt Community News] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released February 19th, 2016&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game-play:&#039;&#039;&#039; &lt;br /&gt;
* Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before) &lt;br /&gt;
* Reordered nodes in the story map. Shops now always unlock after completing a story chapter. &lt;br /&gt;
* Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges) &lt;br /&gt;
* Added more checkpoints in the &amp;quot;motherboard&amp;quot; section. &lt;br /&gt;
* Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; &lt;br /&gt;
* Fixed bug where you could get stuck in &amp;quot;Brutus&amp;quot; map. &lt;br /&gt;
* Fixed glass tubes with actors in them flickering in story. &lt;br /&gt;
* Fixed stealth speed bug when clients try to stealth on host screen. &lt;br /&gt;
* Fixed cinematics not speeding up again after slow down. &lt;br /&gt;
* Fixed map names in online list not being sorted correctly at first &lt;br /&gt;
* Fixed double input when closing pause menu. &lt;br /&gt;
* Fixed getting stuck with a grenade that you cannot throw in online.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v128_Gold&amp;diff=12569</id>
		<title>Patch Notes: v128 Gold</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v128_Gold&amp;diff=12569"/>
		<updated>2025-12-21T11:57:02Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to steam patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v128 Gold ==&lt;br /&gt;
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857177987380187083 Steam Cobalt Community News] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released February 17th, 2016&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; &lt;br /&gt;
* A default profile is now created using your steam name if you have zero profiles. &lt;br /&gt;
* Tips now stay on screen for at least 4 seconds, even if loading is completed faster. Added option to disable tips in settings. &lt;br /&gt;
* Mouse-buttons and mouse wheel can now be bound when using keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game-play:&#039;&#039;&#039; &lt;br /&gt;
* Less stealth penalty for noise. Before the cap-change, stealth penalty was capped at &amp;quot;2&amp;quot;, many guns went above this and were unnecessarily penalized by the increased cap of &amp;quot;6&amp;quot;. Effect of this change: The most stealthy guns are a little bit more stealthy, the average ones before the cap raise are about the same, and the most noisy guns are little less than they were with the cap raised. &lt;br /&gt;
* Nano dispenser moved from War Sniper to Heavy defender. &lt;br /&gt;
* Sniper more expensive, (150/350/525) was (125,275,400) &lt;br /&gt;
* Heavy Defender level 2 and 3 has a melee weapon. &lt;br /&gt;
* Heavy Defender increased magazine size across all levels. &lt;br /&gt;
* Heavy Defender cheaper, (150, 300, 475) was (175, 325, 550) &lt;br /&gt;
* Heavy Defender and sniper changed place in shop gui. &lt;br /&gt;
* Sniper level 3 has a sabre wing egg. &lt;br /&gt;
* Team-Strike repair character cost increased by 50%. &lt;br /&gt;
* Team-Strike loss streak bonus increased to (100) was (50). &lt;br /&gt;
* Team-Strike max loss streak reduced to (2), was (3). Max loss bonus now 100*2 (after two losses), instead of 50*3 (after three losses). &lt;br /&gt;
* Team-Strike, min spawn time at start is now (0.75s) to help locate your spawn before the game begins. &lt;br /&gt;
* Team-Strike, increased highlighting for local players in hud to easen finding your own hud.&lt;br /&gt;
* Team-Strike, take over actor ring and highlight effect now not visible for non-local players.&lt;br /&gt;
* Deathmatch respawn time now starts at (0.5s) was (0.75s) &lt;br /&gt;
* Deathmatch spawn protection now (1.5s) was (1s) &lt;br /&gt;
* When fading from invulnerable to vulnerable during spawn protection, your reaction enhancer now activates linearly instead of being fully enabled from the start. &lt;br /&gt;
* Spawning indicator now shows 1 ring before you spawn on your spawn point. &lt;br /&gt;
* Spawn protection now protects against flashbangs. &lt;br /&gt;
* Less spamming of flame in Space Zone. &lt;br /&gt;
* Deathmatch map &amp;quot;Tower&amp;quot; added a Phaser gun. &lt;br /&gt;
* Deathmatch map &amp;quot;Little House&amp;quot; added lights to doors. &lt;br /&gt;
* Team-Strike map &amp;quot;Forest&amp;quot; simplified collision on the left underground entrance. &lt;br /&gt;
* Team-Strike map &amp;quot;Confront&amp;quot; removed collision on center furniture, added lamps to doors. &lt;br /&gt;
* &amp;quot;Hack Grenade&amp;quot; reduced fuse timer to (1.25) was (1.5) &lt;br /&gt;
* &amp;quot;Hack Grenade&amp;quot; sparks increased speed to (300) was (200) &lt;br /&gt;
* &amp;quot;Hack Grenade&amp;quot; reduced bullet time effect to (0.4) was (0.5) &lt;br /&gt;
* &amp;quot;Hack Grenade&amp;quot; reduced bullet time range to (0.9) was (1) &lt;br /&gt;
* &amp;quot;Hack Grenade&amp;quot; Added more effect feedback to a successful hit. &lt;br /&gt;
* &amp;quot;Chrono Bomb&amp;quot; reduced fuze timer to (1.25) was (1.5) &lt;br /&gt;
* &amp;quot;Chrono Bomb&amp;quot; increased chrono range to (500) was (400) &lt;br /&gt;
* &amp;quot;Chrono Bomb&amp;quot; increased time-factor on characters to (0.33) was (0.5). (makes them slightly slower) &lt;br /&gt;
* &amp;quot;Molotov&amp;quot; fire cores doubled damage over time to (0.1), was (0.05). &lt;br /&gt;
* &amp;quot;Molotov&amp;quot; now cause 1 heat on impact in a radius of 240 too. (about same size as grenades) &lt;br /&gt;
* Ice Queen no longer has instant shield recharge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; &lt;br /&gt;
* Fixed bug in survival where after a continue, you would not get your character back, but instead lose all things you lost during the wave &lt;br /&gt;
* Fixed ducking not affecting physical size on clients. (this would often cause heavy defender to get its head shot off way more often than it should behind the shield, among other things...) &lt;br /&gt;
* Fixed inaccurate angle when standing on ground and gripping walls for client actors. &lt;br /&gt;
* Fixed direct input controllers now working correctly in online. &lt;br /&gt;
* Fixed disappearing in survival mode when mounting bopo just as bopo disappears. &lt;br /&gt;
* Fixed bug where you could spam text-chat by pressing enter again. &lt;br /&gt;
* Fixed bug that didn&#039;t allow holding down backspace to erase many characters. &lt;br /&gt;
* Fixed bug in text-entry, now works with åäö and the like! &lt;br /&gt;
* Fixed bug where hack grenades would not work properly on client characters. &lt;br /&gt;
* Fixed bug where clients would not aim down on breakable tiles when ducking&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v124_Alpha&amp;diff=12568</id>
		<title>Patch Notes: v124 Alpha</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v124_Alpha&amp;diff=12568"/>
		<updated>2025-12-21T11:53:38Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to blog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v124 Alpha ==&lt;br /&gt;
(Sourced from [http://www.oxeyegames.com/cobalt-v124-alpha-change-log/ The Oxeye Game Studio blog] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released March 3rd, 2014&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(This changelog lists the changes resulting after v124i was released, along with the other v124* changes that stayed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v124a Alterations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Bullet Time logic has been changed. Instead of snapping directly to the incoming threats, the reaction enhancer, when detecting a threat, smoothly activates over time, faster for more dangerous items. The maxiumum potential slowdown for a threat has also been increased.&lt;br /&gt;
**This means that bullet time is more predictable and smoother and easier to time correctly  and adapt to.&lt;br /&gt;
**It also means that being cool and timing accurate shots against your opponents is more effective than before.&lt;br /&gt;
**It also means that keeping enemies at a distance is more important, because you want there to be space between you and your threat to give your reaction enhancer space to activate.&lt;br /&gt;
**It also means that when attacking, you might not want to attack right away, but hold off on the first shot until you get a little closer, as to not activate the enemy’s reaction enhancer too early.&lt;br /&gt;
**It also means that you don’t get trapped in bullet time as easy by single or few bullets.&lt;br /&gt;
**It also means that when bullet time actually starts to really kick in, it can go even slower and allow even more control than before allowing for a far greater range of gameplay.&lt;br /&gt;
*New Team-Strike Map: Trunkopolis&lt;br /&gt;
*New Deathmatch Map: Night Temple&lt;br /&gt;
*Lower classes in Team-Strike now also have reaction enhancers to keep things more consistent.&lt;br /&gt;
*All metalface full pieces add to the reaction enhancer potency, with the chrono suit adding the most. This means bare metalfaces have less reaction enhancing.&lt;br /&gt;
*Bullet time vs bullets now only activated if they are heading towards you, not away from you.&lt;br /&gt;
*Railguns have been made more expensive.&lt;br /&gt;
*Made bot colors more uniform&lt;br /&gt;
*Made team mask colors more aggressive.&lt;br /&gt;
*Slight tweak to throwing power and effect of fast tap.&lt;br /&gt;
*Flashbang eye blinding glow now takes color from eyes to easier identify team&lt;br /&gt;
*Team settings in actors spawners moved to an owner setting.&lt;br /&gt;
*Variate in editor when selecting 1 tile only randomizes between other variations&lt;br /&gt;
*Editing team ownership in editor moved to Owner Mode.&lt;br /&gt;
*Reaction enhancer/ bullet time stat added to bars in actor selection&lt;br /&gt;
*Increased bullet time effect of melee combat.&lt;br /&gt;
*Added a feedback and a bullet time effect to hitting a grenade (punching or shooting it). Also to deflecting a bullet more than 1 time.&lt;br /&gt;
*Debris and heads flying off now retain hull data and colors which makes it look better! Also, always fun to be able to identify your own head lying on the ground.&lt;br /&gt;
*Scoping crosshair and laser rays are now colored according to team&lt;br /&gt;
*Scoping crosshair and logic adjusted.&lt;br /&gt;
*Bullet time options have been simplified.&lt;br /&gt;
*Added hud icons to help locate plug&lt;br /&gt;
*Optimizations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v124a Bug-Fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a rather serious auto-aim targeting bug which caused aiming at incoming grenades not to work.&lt;br /&gt;
*Hacking now works again.&lt;br /&gt;
*Fixed a crash related to hack device&lt;br /&gt;
*Fixed heat effect (and all other shaders) not working if a player aborts its invulnerability time by attacking or throwing an item.&lt;br /&gt;
*Auto aim setting now works again.&lt;br /&gt;
*Fixed being able to set custom score goals.&lt;br /&gt;
*Fixed some idle Ai-bots bugs&lt;br /&gt;
*Fixed bot team names in FFA being blank.&lt;br /&gt;
*Add and edit teams in stage now works.&lt;br /&gt;
*Corrected team colors and masking&lt;br /&gt;
*Fixed a crash where if you shot a lava ball and it hit an enemy.&lt;br /&gt;
*Map parameters are now correctly saved when starting a map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v124b Alterations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Tweaked the bullet time rebalance: Less max, faster to activate, faster to fall off.&lt;br /&gt;
*New grenade: [[Nitrogen Grenade]]&lt;br /&gt;
*Re-added old survival as “Classic Survival” new survival is now named “Waves Survival”. Re-added two old maps ([[Safest Gate]] &amp;amp; [[Desert Winds]]).&lt;br /&gt;
*Slower view heat effects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v124b Bug-Fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed not being able to change teams after going to menu from ingame&lt;br /&gt;
*Fixed crash related to scopes in actor hud.&lt;br /&gt;
*Fixed not being able to paste from clipboard.&lt;br /&gt;
*Had accidentally broken old survival, now working again. It never increased the tier and spawns were borked…&lt;br /&gt;
*Team selection input repeat error fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v124i Alterations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Another small Bullet Time tweak. It feels fantastic!&lt;br /&gt;
*Made the speed at which the reaction enhancers activate part of the bullet time setting and also tweaked all bullet time settings to be more useful.&lt;br /&gt;
*Moving tiles is now possible in the editor in a more controller and free system!&lt;br /&gt;
*Improved predator ai slightly.&lt;br /&gt;
*Improved Nitrogen grenades&lt;br /&gt;
*Facing away from flashbangs is even better&lt;br /&gt;
*OnScoreReached working and more options.&lt;br /&gt;
*Improved fires warming ability.&lt;br /&gt;
*Bopo now follows the player.&lt;br /&gt;
*Warning boxes now come in player colors!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v124i Bug-Fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed some eye and light animations on actors ai feedback&lt;br /&gt;
*Fixed offers can get stuck when teleporting&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v123_Alpha&amp;diff=12567</id>
		<title>Patch Notes: v123 Alpha</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v123_Alpha&amp;diff=12567"/>
		<updated>2025-12-21T11:53:14Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to blog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v123 Alpha ==&lt;br /&gt;
(Sourced from [http://www.oxeyegames.com/cobalt-v123-alpha-change-log/ The Oxeye Game Studio blog] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released February 7th, 2014&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Changed brain movement&lt;br /&gt;
*Altered horizon rendering to be more epic and less in  your face.&lt;br /&gt;
*Added a slight bonus to the jump that you do at the end of a roll to more nicely be able to climb 128 high ramps&lt;br /&gt;
*New actor: Boom!&lt;br /&gt;
*New actor. Wasp!&lt;br /&gt;
*New actor: Fly!&lt;br /&gt;
*New actor: Skullfish!&lt;br /&gt;
*Walking reduces speed less when above max and rolling up slopes should be less slippery and stopping while fast should be less sudden and more nice!&lt;br /&gt;
*Improved reflect so that it more nicely reflects bullets back&lt;br /&gt;
*Tweaked the punch origin position which made it feel better both in regards to roll punching and for hitting incoming grenades as well as bullets. It can now rather nicely punch plasma balls as well as slugger bullets if you time it correctly.&lt;br /&gt;
*Tweaked the predator AI to attack in bursts with pauses in between to make the combat with them more interesting and predictable.&lt;br /&gt;
*Added a skill variable to ai settings on spawners. It controls the general performance of the ai in regards to response times, shooting, rolldodging and much more.&lt;br /&gt;
*You can now carry max 3 different types of throwables, similar to ranged weapons.&lt;br /&gt;
*Small gameplay improvements to sandy challenge maps.&lt;br /&gt;
*Rolling amount is now directly connected to how much you spin which should make it more clear.&lt;br /&gt;
*Improved air roll landing behaviour to be more smooth.&lt;br /&gt;
*Jump can now be aborted/interrupted mid jump by releasing jump. Jump is also slightly higher. You can also always jump-kick/double jump, running first makes it stronger.&lt;br /&gt;
*New Game Mode: TEAM-STRIKE: Round-based team versus. Always 4 on 4, take over bots when you die, economy system and actor selection between each round with different classes and levels!&lt;br /&gt;
*Survival very much reworked! Gambling, dynamic shop, waves and an actual end!&lt;br /&gt;
*Bots now have a setting for their skill level, also an option to automatically adjust bot skills.&lt;br /&gt;
*Spiked mines only detonate on enemies and also blink more aggressively when you approach it.&lt;br /&gt;
*Removed reloading/switching weapon penalties.&lt;br /&gt;
*Completely reworked the combo/scoring system.&lt;br /&gt;
*Plasma is now deflectable, but still does damage and heat. More consistent!&lt;br /&gt;
*Missiles now get pushed around like grenades when shot. More consistent!&lt;br /&gt;
*Weaving nut and Fresh meat now spawns a temporary spikebird and hamster.&lt;br /&gt;
*Two new suit types: Chrono and Stealth.&lt;br /&gt;
*Slight rebalance among suits. Explorer suit has slightly buffed cold and heat resistance.&lt;br /&gt;
*Added small personal indicator for autoaiming.&lt;br /&gt;
*Felishroom has higher jump.&lt;br /&gt;
*Flashbang visuals tweaked, gameplay effect emphasized. Enhanced being blind feedback. Increased flashbang effect range. Facing back to flashbang now is better over longer ranges.&lt;br /&gt;
*Improved auto-aiming accuracy during bullet time effect and while using scopes.&lt;br /&gt;
*Rebalanced bullet time factors for plasma and gyrojet.&lt;br /&gt;
*Removed the big tile rose selector. Now it only works while hovering to replace tiles. It was getting out of hand loading wise and it was fairly unusable anyway. It was more commonly pressed accidentally which would hang the editor in a huge load.&lt;br /&gt;
*Improved explosion feedback, clearer range of effect.&lt;br /&gt;
*&amp;lt;strike&amp;gt;Explosives now also stun for a short while at a larger range than their damage&amp;lt;/strike&amp;gt;. Force/stun from explosions range increased.&lt;br /&gt;
*Explosives now has an exponential damage curve instead of binary damage.&lt;br /&gt;
*Plasma weapons have been reworked and rebalanced. Instead of overheating and cooling down, it now charges up so that the first shots are more powerful. Indicated by sound and visuals.&lt;br /&gt;
*Rebalanced slugger weapons to have a clearer role. High rate of fire, less max ammo, more punch in deflect countering, slightly slightly longer range, clearer visuals.&lt;br /&gt;
*User maps are now listed in a separate user maps menu.&lt;br /&gt;
*Increased rail slinger and defender ammo.&lt;br /&gt;
*Increased aiming speed of the lighter rail weapons and added semi-firing mechanics to rail slinger.&lt;br /&gt;
*Improved auto aim of weapons affected by gravity (crossbow, grenade launcher…),&lt;br /&gt;
*Matter gun silencer &amp;lt; slugger revolution &amp;lt; slugger semi stealthyness.&lt;br /&gt;
*Urns and borealis containers are no longer grippable.&lt;br /&gt;
*And probably a ton of smaller changes I forgot to type down! (Thewreck)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlisted Alterations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added many maps:&lt;br /&gt;
**d_tequilla&lt;br /&gt;
**su_desertBase&lt;br /&gt;
**su_villa&lt;br /&gt;
**ts_bunker&lt;br /&gt;
**ts_duels&lt;br /&gt;
**ts_dust&lt;br /&gt;
**ts_forest&lt;br /&gt;
**ts_forts&lt;br /&gt;
**ts_pit&lt;br /&gt;
**ts_snowstorm&lt;br /&gt;
**ts_space&lt;br /&gt;
*Modified many maps to fit the new reworked gamemodes (d_ and su_):&lt;br /&gt;
**dm_ballet&lt;br /&gt;
**dm_cannon&lt;br /&gt;
**dm_desert&lt;br /&gt;
**dm_drRed&lt;br /&gt;
**dm_gladiator&lt;br /&gt;
**dm_jazz&lt;br /&gt;
**dm_rocketcity&lt;br /&gt;
**dm_spaceZone&lt;br /&gt;
**dm_tomb&lt;br /&gt;
**dm_tower&lt;br /&gt;
**sur_house&lt;br /&gt;
**sur_research_facility&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug-Fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Optimized detector code which also should make it never accidentally miss a detection at fast speeds close to the detector.&lt;br /&gt;
*Fixed bug in region size manipulation&lt;br /&gt;
*Fixed bug drawing with the tile color brush on flipped files. Also affected tile affecting lights.&lt;br /&gt;
*Hopefully took care of a rare modulation &amp;lt; 0 crash. (seems at least one instance is still there somewhere.)&lt;br /&gt;
*Fixed certain secrets being visible.&lt;br /&gt;
*Moved negative sign in timers&lt;br /&gt;
*Fixed not getting a kill for things you caused after you die.&lt;br /&gt;
*Fixed annoying physics bug where you would fly away on rotating and activated tiles sometimes.&lt;br /&gt;
*And probably a ton of smaller bug fixes I forgot to type down! (Thewreck)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v122_Alpha&amp;diff=12566</id>
		<title>Patch Notes: v122 Alpha</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v122_Alpha&amp;diff=12566"/>
		<updated>2025-12-21T11:52:40Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to blog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v122 Alpha ==&lt;br /&gt;
(Sourced from [http://www.oxeyegames.com/cobalt-v122-alpha-change-log/ The Oxeye Game Studio blog] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released July 3rd, 2013&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Nano gas now heals when it reaches the target and not before.&lt;br /&gt;
*Nerfed pipe gun slightly&lt;br /&gt;
*Reduced revolver and cobra recoil slightly&lt;br /&gt;
*Simplified jetbike interface for now.&lt;br /&gt;
*Increased the no-effect temperature area. -10 to +30 does create any temperature effect,&lt;br /&gt;
*Air-bomb no longer has self destruct by default. Now shows weapons on actor when used.&lt;br /&gt;
*Made an actor with self destruct equipped flash red in intervals.&lt;br /&gt;
*Optimized sprite loading system. Less stuttering in certain conditions.&lt;br /&gt;
*Moved default holster key to shift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug-Fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Shield belts no longer eat up all the batteries&lt;br /&gt;
*Fixed crash related to ai trying to get an ai attack range that was nil&lt;br /&gt;
*Fixed crash related to certain actors trying to throw items when they had no custom throw settings&lt;br /&gt;
*Fixed generic object -&amp;gt; object collision position error which would especially affect plasma bullets making them behave erratically by flying away far down right.&lt;br /&gt;
*Fixed nano dispenser explosion being incorrect.&lt;br /&gt;
*Fixed upgrade prices being incorrect and insufficient volt red marking also being incorrect.&lt;br /&gt;
*Fixed end all offers crash&lt;br /&gt;
*Fixed converter delivery crash&lt;br /&gt;
*Fixed a rather broken Hero Laser&lt;br /&gt;
*Fixed itemspawner tile not working correctly.&lt;br /&gt;
*Fixed vendor price indicator being outside with high prices&lt;br /&gt;
*Fixed airbomb not maintaining hover height in non-combat modes&lt;br /&gt;
*Fixed demo crashing when not logged in&lt;br /&gt;
*Fixed missing map in demo list, added a bunch of others.&lt;br /&gt;
*Fixed nondefault vendor price displayed amount not matching actual price.&lt;br /&gt;
*Reduced the inherited speed loot get from actors&lt;br /&gt;
&lt;br /&gt;
==v122b Changes:==&lt;br /&gt;
&lt;br /&gt;
*Added option to allow emergency action from ai actors in cha dm and sur.  Default false.&lt;br /&gt;
*Fixed fog tiles being black by default, they should be white.&lt;br /&gt;
*Fixed profiles not working&lt;br /&gt;
&lt;br /&gt;
==v122c Changes:==&lt;br /&gt;
&lt;br /&gt;
*Actually fixed demo mode now.&lt;br /&gt;
*Small fixes and tweaks to maps. Tweaked enemy equipment in survival maps.&lt;br /&gt;
*RecreateTile tile action. used in space zone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v121_Alpha&amp;diff=12565</id>
		<title>Patch Notes: v121 Alpha</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v121_Alpha&amp;diff=12565"/>
		<updated>2025-12-21T11:52:07Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to blog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v121 Alpha ==&lt;br /&gt;
(Sourced from [http://www.oxeyegames.com/cobalt-v121-alpha-change-log/ The Oxeye Game Studio blog] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released June 27th, 2013&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Adjusted melee attack forces. If damage is done, less counter force is excerted on yourself.&lt;br /&gt;
*The first item in each slot are rendered on actors when not in hand.&lt;br /&gt;
*Added ninja animations&lt;br /&gt;
*Adjusted a bunch of maps.&lt;br /&gt;
*Talking to actors! (related to adventure)&lt;br /&gt;
*Peaceful actions (related to adventure)&lt;br /&gt;
*Relations (related to adventure)&lt;br /&gt;
*Compare item stats&lt;br /&gt;
*Compare upgrade stats&lt;br /&gt;
*If you time the roll to start just when the bullet hits, you will do a reflect instead of a deflect. Reflects are better in the way that they return the bullet to where it came from, and you dont get moved or affected or slowed by the hit.&lt;br /&gt;
*Slightly less aimspeed bonus in rolling&lt;br /&gt;
*Reworked and tweaked plasma&lt;br /&gt;
*Enhanced railgun sounds and effects&lt;br /&gt;
*Tweaked railgun bullet speeds closer to the higher ones.&lt;br /&gt;
*Improved and streamlined ai with regards to destination logic&lt;br /&gt;
*Tile color brush in editor. (press . and ,)&lt;br /&gt;
*Certain tiles (among them the light bulbs in editor) now give off tile-corner affecting light.&lt;br /&gt;
*Ctrl click a tile to flood fill.&lt;br /&gt;
*More placement options to respect already placed tiles, and also to respect the physical layer (press 1 in editor)&lt;br /&gt;
*Possible to set grid and angle snap to raycast mode which find the closest wall and sticks to that.&lt;br /&gt;
*Glass jar tiles&lt;br /&gt;
*New actor: Brain, spawned from metalfaces if the game mode allows it, can fly around with a small jetpack, carry small items&lt;br /&gt;
*Items now have a size parameter. Brains can only use items such as matter prototype and slugger cobra, while shrooms and birds and such small actors can use items up to grenade launchers and such but not the largest ones such as rail vanquishers and plasma cannon.&lt;br /&gt;
*Beam gun adapted to work with bullet time and slightly modified&lt;br /&gt;
*Heat/Cold mechanic changed. It used to work by making your heat restoration become delays on each hit. Now you have a “peak heat” and an “average heat”. Peak heat is what kills you and is what is affected by attacks and fires. Peak heat and average heat move towards each other, and average heat in turn moves towards the environment temperature (map weather). This means that being heated if not fatal will still raise your average temperature for a while, making the peak heat restore slower.&lt;br /&gt;
*Shield is now split into 3 different shield belts with lots of upgrades each.&lt;br /&gt;
*New Save&amp;amp;Compile, will pre-generate the map previews and save them inside the file. This is also done automatically if save© to menu is used.&lt;br /&gt;
*Maps have their previews pre-generated and saved into the file.&lt;br /&gt;
*Metalfaces can use the emergency action: Eject their brain upon death! Controllable from the game mode settings (default off for all except adventure) and actor spawn modifiers.&lt;br /&gt;
*Checkpoints now work slightly differently. If you have a respawn cell (now called emergency cell), your brain actor will be teleported back to the checkpoint and the metalface will be rebuilt. If you do not have that, you can still walk back and rebuilt yourself for a cost. If you have an ally you can have the ally “rescue” you by purchasing the rescue service at the checkpoint which will teleport and rebuilt your friend. If your brain actor dies, you are dead, except if you have an ally that can carry your brain to a checkpoint and revive it for a cost.&lt;br /&gt;
*Improved swimming&lt;br /&gt;
*Space theme can now specify a different gravity&lt;br /&gt;
*Tweaked slugger weapon fire rate and damage to be between the old and the new.&lt;br /&gt;
*If outside of weapon range in the air, and using aim (duck/sneak), you will tweak your aim slightly up and down depending on your movement.&lt;br /&gt;
*Added more radio stations, fixed so that radio channels don’t reset, added the radio jingles the current ones.&lt;br /&gt;
*Improved dance logic and added automatic starting of dance if game detects a bpm to your actions while listening to music from a radio.&lt;br /&gt;
*New Item: Sabre Egg.&lt;br /&gt;
*Game now has a rather slight falling damage. You can still fall 10 screens without dying, but you will get hurt. Falling 2 screens is fairly harmless.&lt;br /&gt;
*Stunning small enemies now only occurs while rolling onto them&lt;br /&gt;
*Predator can now bite.&lt;br /&gt;
*Buy/Sell Shops (adventure related)&lt;br /&gt;
*Buy/Sell information (adventure related)&lt;br /&gt;
*Bots pick colors too.&lt;br /&gt;
*Ninja has a strong melee attack.&lt;br /&gt;
*Space jellyfish now drop healing sparks when they die.&lt;br /&gt;
*Power station tiles and power system improved. Now there are two special power stations which each require a special plug. (CTP remains unchanged). Lights, shops, locks, batteries and wire-system sockets can be powered using either a battery, power station or simply by not picking anything. Things are powered by default! Power can also be changed with triggers.&lt;br /&gt;
*Doors have an on used action which is called when they are opened.&lt;br /&gt;
*All things lockable have an on unlocked action which is called when they are unlocked.&lt;br /&gt;
*Radiation! Currently caused by radioactive green blobs and radioactive fluids.&lt;br /&gt;
*New Icon!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug-Fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed crash on safest gate…&lt;br /&gt;
*Solved a resolution bug that made the game crash at certain low resolutions&lt;br /&gt;
*Corrected map names&lt;br /&gt;
*Fixed shader related assignment bug&lt;br /&gt;
*Removed actor collisions on plug&lt;br /&gt;
*Cleaned up ai code&lt;br /&gt;
*optimized phys line render&lt;br /&gt;
*Fixed two way teleporting for actors and objects&lt;br /&gt;
*Fixed teleport shader not showing correctly while rolling&lt;br /&gt;
*Throw object and loot spawn optimizations&lt;br /&gt;
*Sound driver related crashes fixed by going back to openAl Creative on Windows.&lt;br /&gt;
*Fixed self destruct not destroying yourself.&lt;br /&gt;
*Fixed airbomb ai.&lt;br /&gt;
*Fixed slanting girder error.&lt;br /&gt;
*Fixed jetshoes bouncing on gas plants and teleporter problem.&lt;br /&gt;
*Fixed space theme coordnate bug&lt;br /&gt;
*Fixed entrance shader malaligned to actual event.&lt;br /&gt;
*Simplified and fixed some predator leg bugs&lt;br /&gt;
*Fixed some annoying stunning behaviours when shot from behind.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v120_Alpha&amp;diff=12564</id>
		<title>Patch Notes: v120 Alpha</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v120_Alpha&amp;diff=12564"/>
		<updated>2025-12-21T11:51:46Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to blog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v120 Alpha ==&lt;br /&gt;
(Sourced from [http://www.oxeyegames.com/cobalt-v120-alpha-change-log/ The Oxeye Game Studio blog] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released January 25th, 2013&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*All slugger weapons have had their rate of fire halved, damage doubled, and bullet time generated doubled.&lt;br /&gt;
*Slugger bullets now retain ability to hit after deflect.&lt;br /&gt;
*Punch is now more adaptive to how far from max range the hit was, in regards to how fast the next is charged up and damage&lt;br /&gt;
*You can now hold use to keep punching at max charge.&lt;br /&gt;
*Added a bunch of minable tiles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug-Fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed incorrect speed calculation for tiles leading for crazy bobbing in fluids&lt;br /&gt;
*Fixed incorrect door rendering&lt;br /&gt;
*Added automatic adding of “simple” locks to io-connected to lock slots on old maps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v119_Alpha&amp;diff=12563</id>
		<title>Patch Notes: v119 Alpha</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v119_Alpha&amp;diff=12563"/>
		<updated>2025-12-21T11:51:25Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to blog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v119 Alpha ==&lt;br /&gt;
(Sourced from [http://www.oxeyegames.com/cobalt-v119-alpha-change-log/ The Oxeye Game Studio blog] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released February 7th, 2013&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Locks are now modular and can be used both for doors and containers.&lt;br /&gt;
*Added 6 lock types.&lt;br /&gt;
*Added new deathmatch map Amanita!&lt;br /&gt;
*Added Amanita actor&lt;br /&gt;
*Added a bunch of mycelia tiles.&lt;br /&gt;
*Added a bunch of generic symol tiles.&lt;br /&gt;
*3d-ish boxes are now by default physical and destructible&lt;br /&gt;
*It is now possible to draw the color of the quad vertices for basic tiles. Check tiles menu in editor for more details.&lt;br /&gt;
*added credit value to pickups section in tile browser&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug-Fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Graphics and engine related crash fixes&lt;br /&gt;
*Fixed hackscreen related crash bugs.&lt;br /&gt;
*Various other undocumented bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v118_Alpha&amp;diff=12562</id>
		<title>Patch Notes: v118 Alpha</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v118_Alpha&amp;diff=12562"/>
		<updated>2025-12-21T11:51:00Z</updated>

		<summary type="html">&lt;p&gt;Koza1brada: Add link to blog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v118 Alpha ==&lt;br /&gt;
(Sourced from [http://www.oxeyegames.com/cobalt-v118-alpha-change-log/ The Oxeye Game Studio blog] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Released January 25th, 2013&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alterations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Desert Wind actually updated now…&lt;br /&gt;
*Game now uses Dirext X by default again. You can use Open GL by checking the Force Open GL checkbox in game options in the launcher.&lt;br /&gt;
*Added price changes to upgrade levels.&lt;br /&gt;
*Re-added dm_rooftops with increased performance and visual clarity adjustments&lt;br /&gt;
*More accurate explosion damage in respect to penetrating multiple small enemies.&lt;br /&gt;
*Added more tiles!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug-Fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Delivering the plug by touch now works properly&lt;br /&gt;
*fixed Safest Gate crash&lt;br /&gt;
*Fixed laser alarms incorrectly showing a disabled lightning icon&lt;br /&gt;
*Fixed phaser and jet shoe bullets being able to bounce on bouncepads.&lt;br /&gt;
*Fixed flickering mouse&lt;br /&gt;
*Fixed lua crash when pressing keys outside fields in launcher&lt;br /&gt;
*Fixed split screen hud and light error&lt;br /&gt;
*Fixed split screen sound missing&lt;br /&gt;
*Opening doors sneaking is now more accurate and takes duck-walking into consideration too&lt;br /&gt;
*Turned automatic controller timeout into a config option so that when you play many people in challenge, the controllers don’t get disabled while waiting.&lt;br /&gt;
*Multi-kill combo texts now spawn just 1 text for the whole multi kill&lt;br /&gt;
*Shield belt battery should now properly be listed&lt;br /&gt;
*Corrected some deflect speed impulses&lt;br /&gt;
*Improved logic for certain pickup weapon decisions&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
</feed>