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	<id>https://cobalt.oxeyewiki.o7.si/w/index.php?action=history&amp;feed=atom&amp;title=Bullet_Time</id>
	<title>Bullet Time - Revision history</title>
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	<updated>2026-06-03T18:11:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Bullet_Time&amp;diff=6638&amp;oldid=prev</id>
		<title>Koza1brada: 2 revisions imported: Try to import fandom pages (manual dump, 3)</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Bullet_Time&amp;diff=6638&amp;oldid=prev"/>
		<updated>2025-08-07T09:57:28Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported: Try to import fandom pages (manual dump, 3)&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:57, 7 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Bullet_Time&amp;diff=6637&amp;oldid=prev</id>
		<title>fandomwiki&gt;Pfm2001: Grammar corrections and description of Chrono hull ability</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Bullet_Time&amp;diff=6637&amp;oldid=prev"/>
		<updated>2020-07-30T10:17:01Z</updated>

		<summary type="html">&lt;p&gt;Grammar corrections and description of Chrono hull ability&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:17, 30 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bullet Time&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Slowdown&amp;#039;&amp;#039;&amp;#039; is one of the most remarkable mechanics of &amp;#039;&amp;#039;&amp;#039;Cobalt&amp;#039;&amp;#039;&amp;#039;, as well as the &amp;#039;&amp;#039;&amp;#039;[[Rolling]]&amp;#039;&amp;#039;&amp;#039; feature.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bullet Time&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Slowdown&amp;#039;&amp;#039;&amp;#039; is one of the most remarkable mechanics of &amp;#039;&amp;#039;&amp;#039;Cobalt&amp;#039;&amp;#039;&amp;#039;, as well as the &amp;#039;&amp;#039;&amp;#039;[[Rolling]]&amp;#039;&amp;#039;&amp;#039; feature.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player owns a [[Reaction Enhancer]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his &lt;/del&gt;surroundings will switch to slow-mo whenever a bullet or other threat is nearby, allowing for complex acrobatics. However, if the player gets trapped &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into &lt;/del&gt;too &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many &lt;/del&gt;bullet time, that could make the player unable to resist all the incoming bullets or other threats at once, even if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player is &lt;/del&gt;rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player owns a [[Reaction Enhancer]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(which is available by default)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;surroundings will switch to slow-mo whenever a bullet or other threat is nearby, allowing for complex acrobatics. However, if the player gets trapped &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;too &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much &lt;/ins&gt;bullet time, that could make the player unable to resist all the incoming bullets or other threats at once, even if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are &lt;/ins&gt;rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, the [[Chrono]] [[Equipment#Hull Sets|hull set]] has a special ability that modifies how this mechanic is applied to the player that&#039;s getting slowed down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, the [[Chrono]] [[Equipment#Hull Sets|hull set]] has a special ability that modifies how this mechanic is applied to the player that&#039;s getting slowed down&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, by having the player move at a normal speed while enemies and threats are trapped in slow motion&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>fandomwiki&gt;Pfm2001</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Bullet_Time&amp;diff=6636&amp;oldid=prev</id>
		<title>fandomwiki&gt;@DeletedUser40298187: Created page with &quot;&#039;&#039;&#039;Bullet Time&#039;&#039;&#039; or &#039;&#039;&#039;Slowdown&#039;&#039;&#039; is one of the most remarkable mechanics of &#039;&#039;&#039;Cobalt&#039;&#039;&#039;, as well as the &#039;&#039;&#039;Rolling&#039;&#039;&#039; feature.&lt;br&gt; If a player owns a Reaction Enhanc...&quot;</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Bullet_Time&amp;diff=6636&amp;oldid=prev"/>
		<updated>2014-07-25T00:56:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Bullet Time&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Slowdown&amp;#039;&amp;#039;&amp;#039; is one of the most remarkable mechanics of &amp;#039;&amp;#039;&amp;#039;Cobalt&amp;#039;&amp;#039;&amp;#039;, as well as the &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/w/index.php?title=Rolling&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Rolling (page does not exist)&quot;&gt;Rolling&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; feature.&amp;lt;br&amp;gt; If a player owns a Reaction Enhanc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bullet Time&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Slowdown&amp;#039;&amp;#039;&amp;#039; is one of the most remarkable mechanics of &amp;#039;&amp;#039;&amp;#039;Cobalt&amp;#039;&amp;#039;&amp;#039;, as well as the &amp;#039;&amp;#039;&amp;#039;[[Rolling]]&amp;#039;&amp;#039;&amp;#039; feature.&amp;lt;br&amp;gt;&lt;br /&gt;
If a player owns a [[Reaction Enhancer]], his surroundings will switch to slow-mo whenever a bullet or other threat is nearby, allowing for complex acrobatics. However, if the player gets trapped into too many bullet time, that could make the player unable to resist all the incoming bullets or other threats at once, even if the player is rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, the [[Chrono]] [[Equipment#Hull Sets|hull set]] has a special ability that modifies how this mechanic is applied to the player that&amp;#039;s getting slowed down.&lt;br /&gt;
[[category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>fandomwiki&gt;@DeletedUser40298187</name></author>
	</entry>
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