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	<id>https://cobalt.oxeyewiki.o7.si/w/index.php?action=history&amp;feed=atom&amp;title=Patch_Notes%3A_v132_Gold</id>
	<title>Patch Notes: v132 Gold - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://cobalt.oxeyewiki.o7.si/w/index.php?action=history&amp;feed=atom&amp;title=Patch_Notes%3A_v132_Gold"/>
	<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v132_Gold&amp;action=history"/>
	<updated>2026-06-03T16:10:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v132_Gold&amp;diff=12573&amp;oldid=prev</id>
		<title>Koza1brada: Add link to steam patch notes</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v132_Gold&amp;diff=12573&amp;oldid=prev"/>
		<updated>2025-12-21T11:59:43Z</updated>

		<summary type="html">&lt;p&gt;Add link to steam patch notes&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:59, 21 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== v132 Gold ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== v132 Gold ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857179722560918968 Steam Cobalt Community News] )&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Released March 9th, 2016&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Released March 9th, 2016&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v132_Gold&amp;diff=8653&amp;oldid=prev</id>
		<title>Koza1brada: 1 revision imported: Try to import fandom pages (manual dump, 3)</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v132_Gold&amp;diff=8653&amp;oldid=prev"/>
		<updated>2025-08-07T09:58:21Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Try to import fandom pages (manual dump, 3)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:58, 7 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Koza1brada</name></author>
	</entry>
	<entry>
		<id>https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v132_Gold&amp;diff=8652&amp;oldid=prev</id>
		<title>fandomwiki&gt;MeowJ: Created page with &quot;== v132 Gold ==  &#039;&#039;Released March 9th, 2016&#039;&#039;  &#039;&#039;&#039;Features:&#039;&#039;&#039;  * You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any...&quot;</title>
		<link rel="alternate" type="text/html" href="https://cobalt.oxeyewiki.o7.si/w/index.php?title=Patch_Notes:_v132_Gold&amp;diff=8652&amp;oldid=prev"/>
		<updated>2016-03-09T04:30:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== v132 Gold ==  &amp;#039;&amp;#039;Released March 9th, 2016&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Features:&amp;#039;&amp;#039;&amp;#039;  * You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== v132 Gold ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Released March 9th, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Features:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any access to other story nodes by doing so. &lt;br /&gt;
* New Tutorial! You can consider this much more of an introduction to story too. &lt;br /&gt;
* Survival is now available Online. &lt;br /&gt;
* Added setting to disable Text-Chat. &lt;br /&gt;
* Disconnecting and re-joining an online game will now restore the player’s previous state, including stats, equipment and volts.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Controls:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Made jet-shoes movement more useful and with a higher degree of control! &lt;br /&gt;
* Made brain controls more racing friendly. Use &amp;quot;Roll&amp;quot; to enable the &amp;quot;Air-Brake&amp;quot;. Use arrow keys on keyboard to fly around or analog stick and &amp;quot;Jump&amp;quot; on gamepad. &lt;br /&gt;
* Moved default &amp;quot;Sneak&amp;quot; controls on keyboard to &amp;quot;Shift&amp;quot; in standard controls preset. Moved &amp;quot;Reload&amp;quot; one step over to &amp;quot;C&amp;quot;. Shift is a more natural key for movement modifier. &lt;br /&gt;
* Jump-Kick force is now twice as snappy (force is applied over less frames) but to compensate about 7.5% weaker. In practice, this is a net-increase of control since jump-kicks counter-act gravity and the spread out force application during an air roll. So it will feel slightly stronger, but mostly snappier. &lt;br /&gt;
* Slightly improved wall-jumping abilities in general. For example, in a tight shaft, jump up on a wall, and hold jump to criss-cross upwards. &lt;br /&gt;
* Rolling off a wall is now stronger. &lt;br /&gt;
* Simply jumping while sitting on a wall has slightly more push out from wall and up force. &lt;br /&gt;
* Sliding down a wall and hopping off retains more speed. &lt;br /&gt;
* Improved camera in speed challenges. Camera now tracks ahead towards the next checkpoint. &lt;br /&gt;
* Improved jet bike movement. Stabilized some crazy up-draft speeds when switching direction. Removed the sneak strafe flying since it didn&amp;#039;t really help with anything.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game-play:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* &amp;quot;Jet Shoes&amp;quot; adjusted fuel curve to be more powerful at first, and less later. &lt;br /&gt;
* &amp;quot;Jet Shoes&amp;quot; about 125% faster refuelling in air. &lt;br /&gt;
* &amp;quot;Jet Shoes&amp;quot; have more fuel feedback with sounds and effects &lt;br /&gt;
* &amp;quot;Jet Shoes&amp;quot; now glow to indicate the fuel level. &lt;br /&gt;
* &amp;quot;Jet Shoes&amp;quot; have more fuel and charge up a fixed amount every time you land as well as over time charge. &lt;br /&gt;
* Added &amp;quot;Jet Shoes&amp;quot; and &amp;quot;Sloth Grip&amp;quot; to story ship armory. &lt;br /&gt;
* Slightly reduced volume of “Jet Shoes”. &lt;br /&gt;
* &amp;quot;Predator&amp;quot; jump now more like “Sabretooth Hamster” jump. &lt;br /&gt;
* &amp;quot;Predator&amp;quot; Aiming speed increased by 100%. &lt;br /&gt;
* &amp;quot;Predator&amp;quot; AI improved to be more assertive. &lt;br /&gt;
* &amp;quot;Predator&amp;quot; Max aim arc increased by 30% &lt;br /&gt;
* Improved lower level beam gun &amp;quot;Predators&amp;quot; in survival, and added grenades to most “Predator” classes. &lt;br /&gt;
* &amp;quot;Jet Bike&amp;quot; Improved combat AI. &lt;br /&gt;
* &amp;quot;Homing Missile&amp;quot; improved physics and smoothness and homing logic. &lt;br /&gt;
* &amp;quot;Homing Missile&amp;quot; added trail and updated flame FX. &lt;br /&gt;
* &amp;quot;Brain&amp;quot; added more interesting death effects. &lt;br /&gt;
* &amp;quot;Brain&amp;quot; reduced power of death explosion &lt;br /&gt;
* &amp;quot;Brain&amp;quot; can now also use the &amp;quot;Reaction Enhancer&amp;quot; but only at an effective rate of 50%. &lt;br /&gt;
* &amp;quot;Slugger Assault&amp;quot; Reduced angle recoil by 40%. &lt;br /&gt;
* &amp;quot;Slugger Assault&amp;quot; Increased bullet speed by 15%. &lt;br /&gt;
* &amp;quot;Slugger Assault&amp;quot; Increased base price to (300), was (250). &lt;br /&gt;
* &amp;quot;Slugger&amp;quot; weapon in general, reduced crazy bullet flying after the bullet is no longer active. &lt;br /&gt;
* &amp;quot;Team-Strike&amp;quot; map &amp;quot;Rain&amp;quot; adjusted middle bottom girder to have a small gap to the wall. &lt;br /&gt;
* &amp;quot;Team-Strike&amp;quot; first round buy timer reduced to 45 s. &lt;br /&gt;
* Bosses now destroy remaining summons when they die. &lt;br /&gt;
* Made certain sections of the motherboard area less tight and a bit less punishing. &lt;br /&gt;
* Added two more checkpoints in motherboard area. &lt;br /&gt;
* (Beta) Improved “Brain” AI in respect to hover flying. &lt;br /&gt;
* Changed co-op respawn logic. You can now always respawn your friend by walking over a checkpoint. These are always free. Furthermore, you will now only use respawn-cells when all players are dead. &lt;br /&gt;
* Improved helper logic in co-op. Now pets will join whoever is left alive in story until their original owner can be respawned at a checkpoint. &lt;br /&gt;
* Explosive force on tiles (boxes and such) increased by 5 times! &lt;br /&gt;
* Equipped shield belts in the ship now come fully charged! No need to waste a battery each time. &lt;br /&gt;
* Targets that lost their head are no longer considered auto aim targets. &lt;br /&gt;
* Current combo level now visible to clarify confusion about how it works. &lt;br /&gt;
* Added more checkpoints to The Trappers outdoor maps. &lt;br /&gt;
* Made the first jump in “Trunkopolis Enclave” easier. &lt;br /&gt;
* Added ammo pickup feedback that shows what kind of ammo and how much you received. &lt;br /&gt;
* Change damage of melee attacks VS tiles. Punch and kick 50% more, melee weapons 300% more, digging weapons such as pick and shovel, 100% more. &lt;br /&gt;
* Lowered frequency and reduced speed of lava balls on Deathmatch map &amp;quot;Secret Hideout&amp;quot;. &lt;br /&gt;
* Lava balls have been reworked. They will bounce on the lava a couple of times until they die and explode. They are also targets now, and when shot will fly across the map, bouncing violently with explosions a couple of times until they explode. The hit damage has been reduced to (0.25) was (1), but they now have splash damage explosions up to (0.75). &lt;br /&gt;
* Dynamite heat wave halved speed. &lt;br /&gt;
* Dynamite halved amount of heat waves. &lt;br /&gt;
* Dynamite reduced heat-wave bounciness to (0.1) was (0.15) &lt;br /&gt;
* Thermal bomb now emits (5) instant heat in a radius too was (0). &lt;br /&gt;
* Thermal bomb increased speed of heat wave by 50% &lt;br /&gt;
* Thermal bomb increased heat of heat-wave to (10), was (1) &lt;br /&gt;
* Thermal bomb increased heat-wave bounciness to (0.3) was (0.15) &lt;br /&gt;
* Thermal bomb added explosive push against other grenades (like all other bombs) &lt;br /&gt;
* &amp;quot;Weaving Spikebacks&amp;quot; can now swim. &lt;br /&gt;
* Upgrade bench can now be used by more than 1 person at a time. &lt;br /&gt;
* Survival shops have more organized columns guaranteeing a more predictable offer of items. &lt;br /&gt;
* Survival shops now refill the shops as items are purchased. &lt;br /&gt;
* Survival shops no longer adapt the stacks to the amount of players, since they are now refilled instead. &lt;br /&gt;
* Survival shops reduced visual intensity of restocking &lt;br /&gt;
* Survival shops sell-UI now shows helpful slot names. &lt;br /&gt;
* Survival shops sell-UI now shows item icons of hovered item. &lt;br /&gt;
* Rotated melee weapons in shop to make them fit better. &lt;br /&gt;
* Added more ammo and shield belt shops to chapter 1. &lt;br /&gt;
* Controllers without profiles now default to more interesting colors. &lt;br /&gt;
* Player names for controllers without profiles now default to &amp;quot;P1&amp;quot;, &amp;quot;P2&amp;quot;, … &lt;br /&gt;
* Player names can be slightly larger if they are very short, and some more spacing in hud. &lt;br /&gt;
* &amp;quot;Sabrewings&amp;quot; now default to a different color than ai birds. &lt;br /&gt;
* Improved dance charming and made friendly character charmable as well as enemies. &lt;br /&gt;
* Charming a shop-keeper with dance will now issue a rebate for the goods on display. &lt;br /&gt;
* Added a shadow behind charm and taming icon to show at what size success will occur. &lt;br /&gt;
* When browsing market items, the responsible shopkeeper is now marked &lt;br /&gt;
* Secrets now automatically reserve the pickups for the player. &lt;br /&gt;
* Jetbikes are now considered vehicles which means they will always be allowed to fade to background if you want to pass by them. &lt;br /&gt;
* Improved jetbike landing gear deployment accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bugs fixed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed moving through push-doors really fast. &lt;br /&gt;
* Fixed &amp;quot;Homing Missile&amp;quot; sometimes getting insane speed when shot with a bullet. &lt;br /&gt;
* Fixed &amp;quot;Homing Missile&amp;quot; not blowing up when colliding certain other objects. &lt;br /&gt;
* Fixed &amp;quot;Gyrojet&amp;quot; incorrect glowing FX on clients &lt;br /&gt;
* Fixed &amp;quot;Self-Destruct&amp;quot; spamming explosions on clients. &lt;br /&gt;
* Fixed partially opening volt locks creating crazy decimals and not syncing correctly. &lt;br /&gt;
* Fixed buy timer running out in &amp;quot;Team-Strike&amp;quot; not resulting in correct behavior. &lt;br /&gt;
* Fixed bots balancing incorrectly in &amp;quot;Team-Strike&amp;quot; and other modes when players leave/join. &lt;br /&gt;
* Fixed &amp;quot;Team-Strike&amp;quot; rounds draw counting correctly towards ending the match. &lt;br /&gt;
* Fixed &amp;quot;Face&amp;quot; shooting missiles to the right. &lt;br /&gt;
* Fixed first phase in &amp;quot;Face&amp;quot; waiting too long to expose red spark. &lt;br /&gt;
* Fixed dangerous water in &amp;quot;Loading Bays&amp;quot; causing a possible progress blocker. &lt;br /&gt;
* Fixed fish spawners in &amp;quot;Loading Bays&amp;quot; not spawning the fish they are supposed to. &lt;br /&gt;
* Fixed &amp;quot;Flashbang&amp;quot; accidentally having too much visual glow &lt;br /&gt;
* Reduced visual explosion glow of &amp;quot;Thermal bombs&amp;quot;. &lt;br /&gt;
* Fixed &amp;quot;Jet Usage&amp;quot; tap/hold preference now working correctly. &lt;br /&gt;
* Fixed Left Shift and Right Shift working correctly. WASD+Mouse preset was using &amp;quot;Shift&amp;quot; for &amp;quot;Roll&amp;quot;, but that button did now work correctly. &lt;br /&gt;
* Fixed report tags being deleted when restarting story chapters. &lt;br /&gt;
* Fixed Clients not being able to push boxes as easily as the host! &lt;br /&gt;
* Fixed UTF-8 file paths not saving config files correctly! People with é and other such characters in their folder name should now have less issues! &lt;br /&gt;
* Leaving a pet or vehicle in water now works correctly &lt;br /&gt;
* Fixed Team-Strike map &amp;quot;Forest&amp;quot; not having any default music. &lt;br /&gt;
* Fixed ammo pickups not prioritizing the selected weapon. &lt;br /&gt;
* Fixed upgrade icons not showing up until you inspect them. &lt;br /&gt;
* Fixed crash related to rail burster with upgrade wheel in story &lt;br /&gt;
* Fixed &amp;quot;leftSafeZone&amp;quot; not working properly in classic survival &lt;br /&gt;
* Fixed out of ammo recoil applying flip state wrong &lt;br /&gt;
* Fixed ciphers not being saved as drops in story, making them disappear if you leave the map before picking it up. &lt;br /&gt;
* Fixed beam gun not using ammo on client causing client to not be able to issue reload. &lt;br /&gt;
* Improved &amp;quot;Sabrewing&amp;quot; ai for flying to head. Should be less jumping about trying to land. &lt;br /&gt;
* Improved &amp;quot;Sabrewing&amp;quot; landing on head logic for network clients. &lt;br /&gt;
* Only shots you shoot yourself are now counted towards accuracy, and it can no longer go above 100%. &lt;br /&gt;
* Re-added onDestroy behaviour to decoration loot tiles. Some user maps broke when removing them. If you have not re-saved the map this should automatically restore the functionality. &lt;br /&gt;
* Fixed bug in editor where tile’s center positions would not be recalculated when rotating and scaling. &lt;br /&gt;
* Fixed memory leak in editor that caused the memory to grow rather severely every time a map was tested. &lt;br /&gt;
* Adjusted the radioactive shots that the &amp;quot;Mutaflies&amp;quot; emit when they die to make them less likely to just disappear directly. &lt;br /&gt;
* Fixed deselecting a profile working. &lt;br /&gt;
* Fixed charming and taming icons sometimes not being visible with neutral characters. &lt;br /&gt;
* Fixed wing sync for fly and wasp &lt;br /&gt;
* Survival main score now says &amp;quot;Score&amp;quot; instead of &amp;quot;Players&amp;quot;... &lt;br /&gt;
* Fixed color issues with helper characters in online. &lt;br /&gt;
* Fixed taming not working as well for clients online. &lt;br /&gt;
* Improved &amp;quot;Predator&amp;quot; disabled animation to clip less with legs. &lt;br /&gt;
* Fixed riding hacked &amp;quot;Predators&amp;quot; and being thrown off when the hack wears off. &lt;br /&gt;
* Fixed survival leaderboards sorting. Unfortunately all the old score in survival will need to be reset. This will be done when we push the default build. &lt;br /&gt;
* Fixed achievement &amp;quot;Respectable in all Regards&amp;quot; not triggering if the last achievement you get is not inside story. &lt;br /&gt;
* Fixed &amp;quot;Survival&amp;quot; special objectives not being visible on clients. &lt;br /&gt;
* Fixed ammo stack sometimes becoming zero for clients. &lt;br /&gt;
* Fixed &amp;quot;Shield Batteries&amp;quot; stack sometimes becoming zero for clients. &lt;br /&gt;
* Fixed syncing of &amp;quot;Materializer&amp;quot;. &lt;br /&gt;
* Fixed syncing of &amp;quot;Hack Device&amp;quot;. &lt;br /&gt;
* Fixed hacked enemies aiming at themselves sometimes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch notes]]&lt;/div&gt;</summary>
		<author><name>fandomwiki&gt;MeowJ</name></author>
	</entry>
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