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Spike Bow: Difference between revisions

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{{stub}}
{{stub}}
{{weapon infobox
{{weapon infobox
| type = Crossbow
| image = [[File:Radioactive_crossbow.png]]
| type = Ranged
| ammo = Spike
| ammo = Spike
| mag = 1
| mag = 1 (4 in WASD)
| range = ●●
| range = ●●
| damage =
| damage = ●●
}}
}}
The [[Spike Bow]] is a crossbow that shoots spikes. Standard magazine (Spike) size is 1.
The [[Spike Bow]] is a crossbow that shoots spikes. Standard magazine (Spike) size is 1.


This weapon arguably requires the repeater to be of any use, but is quite good once upgraded.
This weapon arguably requires the repeater to be of any use, but is quite good once upgraded.
It cost 50 volts to buy this weapon, and the Repeater cost 70 volts.


== Upgrades ==
== Upgrades ==


* [[Repeater]]
* Repeater
** This makes the spike bow fully automatic and gives it a magazine of 11.
** Adds 10 ammo capacity
** Become a fully automatic gun
 
<br />
==Cobalt==
In ''[[Cobalt]],'' the Spike Bow can be found in [[The Trappers (Chapter)|Chapter 2]] in a small home, owned by a defensive Felishroom.
 
== WASD ==
In ''[[Cobalt WASD]],'' there is a Spike Bow counterpart, the Radioactive Crossbow. This is a Protobot exclusive secondary weapon that costs 25 volts to buy.
 
The Radioactive Crossbow does 17 damage on impact, 25 damage from behind, 25 damage on the head, and 50 on the eye.
 
 
Unlike Cobalt's normal Spike Bow however, this weapon has a 4 round 'magazine.' After the projectile comes into contact with anything, the spike will emit a single radioactive ball, similar to the ones from [[Radioactive Vials]]. Radiation damage is consistent at 7 damage per hit.
 
 
==Trivia==
<ul>The Radioactive Crossbow is the third way to die by radiation in WASD, the first being the Radioactive Vial's projectiles, and the second being the radiation pit in [[Boulevard]].</ul>