Spiked Mine: Difference between revisions
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The '''Spiked Mine''' is a throwable weapon that, on impact with the ground, will get stuck and start emiting a team-coloured blink as well as a 'beep' sound, which will be reproduced faster if an enemy moves close to the mine. As of [[Patch Notes: v123 Alpha|v123 Alpha]], '''spiked mines''' will no longer be detonated when an ally/the player walks over a mine thrown by the team. | The '''Spiked Mine''' is a throwable weapon that, on impact with the ground, will get stuck and start emiting a team-coloured blink as well as a 'beep' sound, which will be reproduced faster if an enemy moves close to the mine. As of [[Patch Notes: v123 Alpha|v123 Alpha]], '''spiked mines''' will no longer be detonated when an ally/the player walks over a mine thrown by the team. On thing to bear in mind is that it kills Shrooms on contact, making it possible to disable Shroom spawners. | ||
Revision as of 02:45, 6 October 2015
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| Spiked Mine | |
|---|---|
| Basic Stats | |
| Type | Throwable |
| Upgrades | |
| WASD | |
[[Category:Ammunition: {{{ammo}}}]]
The Spiked Mine is a throwable weapon that, on impact with the ground, will get stuck and start emiting a team-coloured blink as well as a 'beep' sound, which will be reproduced faster if an enemy moves close to the mine. As of v123 Alpha, spiked mines will no longer be detonated when an ally/the player walks over a mine thrown by the team. On thing to bear in mind is that it kills Shrooms on contact, making it possible to disable Shroom spawners.