Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Survival House: Difference between revisions

From Cobalt Wiki
fandomwiki>Key0808
Undo revision 2743 by Eugeniowhitaker (talk)
Line 19: Line 19:
*[[Matter Army Issue]]
*[[Matter Army Issue]]
*[[Plasma Pistol]]
*[[Plasma Pistol]]
*[[Rail Scout]]
*[[Shield Belt]]
*[[Shield Belt]]
*[[Shield Belt]] Battery
*[[Shield Belt]] Battery

Revision as of 16:56, 5 May 2013



Survival House
[[File:|400px]]
Information



Survival House is a Survival map.


Map Description

The player is started in a small house like structure complete with an item shop, an dispenser for ammo crates, a volt converter for loot and a workbench for upgrading equipment. From the moment they leave the house the player is attacked by progressively harder enemies. On top of the building in the middle, one can find a hidden shop that supplies explosives and ammunition. At the far end of the map is where most of the enemies spawn. A nano shower for repairing metalface is available in the center along with a lift for increased jump height.

Shops

The shop at the spawn house sell the following things :

The hidden shop at the top of the center building sell the following things :

Waves

NOTE 1 : This will only show Guard's spawner waves, because they have "real" waves

NOTE 2 : Taken from editor, so they are EXACTS!

NOTE 3 : Waves increases when you get kills from the following spawners (ex: Wave 1 require 0 kill, Wave 2 require 6 kills, Wave 3 require 8 more kills)

Wave 1 (0 kill) :

Wave 2 (6 kills) :

Wave 3 (8 more kills) :

Wave 4 (4 more kills) :

Wave 5 (10 more kills) :

Wave 6 (12 more kills) :

Wave 7 (8 more kills) :

Wave 8 (10 more kills) :

  • Hamster with higher chance of spawning
  • Guard with Matter Assault with Extended Magazine Level 1, Pointer and Scope upgrades, a Protection helmet, an Energy shield and a Protection shell
  • Guard with Plasma Striker with Booster upgrade, a Protection helmet, an Energy shield and a Protection shell

Wave 9 (7 more kills) :

Final wave (2 more kills) :

After 1 more kill, it will restart from Wave 7