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Team Strike: Difference between revisions

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[[Category:Game modes]]
[[Category:Game modes]]


'''Team Strike''' is a game mode first introduced in [[Patch Notes: v123 Alpha|v123 Alpha]].
'''Team Strike''' is a [[Game modes|game mode]] first introduced in [[Patch Notes: v123 Alpha|v123 Alpha]].
In '''Team Strike''', two teams composed by 4 members fight eachother during various rounds. The one who wins most rounds is the winner.
In '''Team Strike''', two teams composed by 4 members fight each other during various rounds. The one who wins most rounds is the winner.
Several pre-built 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team.
Several pre-built 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team.




==Classes==
==Classes==
Placeholder
===Matter sets===
====<u>'''Pistol'''</u> ''"Cheap firepower"''====
*'''Tier 1'''
**Deflected damage: 75%
**[[Matter Prototype]]
*'''Tier 2'''
**Deflected damage: 100%
**[[Matter Army Issue]]
**[[Chemical Vial]] x2
*'''Tier 3'''
**Deflected damage: 100%
**[[Matter Army Issue]] (+ Suppressor, Clip size 30, Laser)
**[[Chrono Bomb]]
**[[Chemical Vial]] x4
====<u>'''Scouter'''</u> ''"Fast melee fighter"''====
*'''Tier 1'''
**Deflected damage: 82%
**[[Matter Prototype]]
**[[Grenade]]
*'''Tier 2'''
**Deflected damage: 100%
**[[Phaser]] (+ ?)
**[[Matter Army Issue]]
**[[Grenade]]
*'''Tier 3'''
**Deflected damage: 100%
**[[Phaser]] (+ ?)
**[[Matter Army Issue]] (+ Laser, Supressor)
**[[Grenade]] x2
**[[Klonk]]
====<u>'''Hunter'''</u> ''"Ranged versatile support"''====
*'''Tier 1'''
**Deflected damage: 80%
**[[Matter Police Issue]]
**[[Flashbang]]
*'''Tier 2'''
**Deflected damage: 99%
**[[Force Device]]
**[[Matter Assault]] (+ laser)
**[[Flashbang]]
**[[Stick Grenade]]
*'''Tier 3'''
**Deflected damage: 100%
**[[Force Device]]
**[[Matter Assault]] (+ Scope, Laser, Clip size 60)
**[[Flashbang]]
**[[Stick Grenade]] x2
====<u>'''Sniper'''</u> ''"Long ranged precision"''====
*'''Tier 1'''
**Deflected damage: 72%
**[[Matter War]] (+ Scope)
*'''Tier 2'''
**Deflected damage: 91%
**[[Matter War]] (+ Barrel+, Scope)
**[[Flashbang]]
**[[Nano Dispenser]]
*'''Tier 3'''
**Deflected damage: 100%
**[[Matter War]] (+ Scope, Recoil support, Barrel+, Clip size 3)
**[[Flashbang]] x2
**[[Nano Dispenser]]
====<u>'''Defender'''</u> ''"Heavy ranged support"''====
*'''Tier 1'''
**Deflected damage: 80%
**[[Matter Prototype]] (+ Barrel mod)
**[[Riot Shield]]
*'''Tier 2'''
**Deflected damage: 97%
**[[Matter Bolt]] (+ Clip size 3)
**[[Spiked Mine]]
**[[Riot Shield]]
*'''Tier 3'''
**Deflected damage: 96%
**[[Matter Bolt]] (+ Supressor, Clip size 5)
**[[Spiked Mine]] x2
**[[Riot Shield]]
====<u>'''Machine'''</u> ''"Heavy armor and firepower"''====
*'''Tier 1'''
**Deflected damage: 99%
**[[Matter Machine]] (+ Clip size 24)
*'''Tier 2'''
**Deflected damage: 98%
**[[Matter Machine]] (+ Scope, Clip size 36)
*'''Tier 3'''
**Deflected damage: 98%
**[[Matter Machine]] (+ Scope, Laser, Clip size 48)
<br>
 
===Plasma sets===
<br>
===Slugger sets===
<br>
<br>
<br>
<br>
==Maps==
 
==[[Map|Maps]]==
*[[Bunker]]
*[[Bunker]]
*[[Duels]]
*[[Duels]]

Latest revision as of 10:16, 10 August 2025


Team Strike is a game mode first introduced in v123 Alpha. In Team Strike, two teams composed by 4 members fight each other during various rounds. The one who wins most rounds is the winner. Several pre-built 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team.


Classes

Matter sets

Pistol "Cheap firepower"

Scouter "Fast melee fighter"

Hunter "Ranged versatile support"

Sniper "Long ranged precision"

Defender "Heavy ranged support"

Machine "Heavy armor and firepower"


Plasma sets


Slugger sets