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Waves Survival: Difference between revisions

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As of [[Version history|v123 Alpha]], the survival and deathmatch modes were revamped. While the changes  
In [[Patch Notes: v123 Alpha|v123 Alpha]], the Survival and [[Deathmatch]] modes were revamped. While the changes on Deathmatch were minor ones, Survival was certainly revamped as a whole.
'''Survival''' is a game mode in which player(s) must survive through sets of enemy waves in order to complete the map. Every wave is harder than the previous, and some of the last waves might contain bosses. try to survive the increasingly stronger waves of enemies while trying to gain as many [[Volts]] as they can. This game mode is under heavy development, and as of Alpha v108, there are 5 playable levels. You can, however make your own survival levels using the ingame [[Level Editor]].
The new Survival maps use the su_ prefix, while the ones from the old gamemode (now called [[Classic Survival]]) still use the sur_ prefix.
The first playable survival level was the [[Survival House]].


'''[[Co-op Survival]]''' is where multiple players play at a time rather than one.
'''Waves Survival''' is a [[Game modes|gamemode]] in which player(s) must survive through sets of enemy waves in order to complete the map. Every wave is harder than the previous, and some of the waves might contain bosses.  


 
==Maps==
The game ends when all players have been eliminated. In Co-op, dead players will slowly re-spawn.
======''See also -> [[Map]]''======
*[[Desert Base]]
*[[Dust Canyon]]
*[[Hold The Fort|Hold the Fort]]
*[[Survival House]]
*[[Research Facility]]
*[[Rumble At The Grid|Rumble at the Grid]]
*[[Sniper Compound]]
*[[Villa]]
<br>


==Gameplay==
==Gameplay==
In survival mode the levels often have a protected spawn with lockable doors, but in certain levels the doors cannot be locked. Some levels (a la [[Desert]]) have no protected areas, thus leaving little time to buy and consider different weapons or items.  Part of the difficulty of survival is that if the player doesn't act fairly quickly and often the enemies can build up and become virtually impossible to kill without being overwhelmed. A good solution to this is to toss some form of grenade or other throwable into the cluster and/or use an fully automatic or area-of-effect damage weapon.
In Waves Survival, your goal is to kill all the enemies in the "attack" not to die in the meantime.
 
If you die as a Metalface, you become a Brain and are given about 30 seconds to kill the rest of the enemies in the attack. Failure to defeat all the enemies in time results in death, aside from dying from enemies. If you die as a Brain, you're given the chance to restart the latest wave (a wave is a set of attacks).
==Loot==
There are four kinds of attacks:
Killing enemies and accessing hard to reach locations i.e. the top of a tower, results in the player gaining loot. After acquiring it, players can convert all the loot collected from killing enemies to [[Volts]] at the [[Volt Converter]].
* A normal attack, with just "average" enemies.
 
* A [[Raid Caller]] attack, in which you'll have to kill a certain enemy target before a short timer runs out, or suffer the consequences of one out of various kinds of [[Raid|raids]].
This will also increase your score.
* A "bodyguard" attack, in which you'll have to prevent the little [[Bopo]] Brain from dying until the attack's end.
 
* A boss attack, in which you'll have to defeat a special enemy that is stronger or has more health than the average enemies.
==Buying Items==
You can buy items with the [[Volts]] you collect to help you survive the increasingly difficult waves. There are various upgrades for each weapon, such as extended magazines.


Additionally, a [[Nano shower]] can be used to repair the player at a cost of 5 [[Volts]].
In the beginning of every wave (while you're in the shop) you'll also be able to see what enemies will spawn during the attacks on that wave.


Some levels are based on going back to the main hub where you spawn to purchase items, while others are more based on getting to specific areas in the map to get more advanced weapons and items. Some of these areas can be guarded or difficult to access.
===Shop===
Formerly, when a wave was completed, the player was teleported out of the map (the same way players were teleported into the map every time a wave started) and the "virtual" shop appeared. This shop included three sections:
* The hull section, where you would be able to improve your character with better hull sets.
* The Gambling section, where you could buy one of the three items shown for each category (Weapons, Good Weapons, [[Throwables]], Equipment and Supplies) or gamble to make a random free item appear (Note: the item in the top row would then disappear).
* The Equipment section, where you would be able to sell the items you already owned.


==Maps==
Now, players are not teleported out of the map, and there are now 6 Materializer shops: Guns, Advanced Guns, Throwables, Equipment, Advanced Equipment, and Hulls. (Some maps do not have Advanced shops, such as [[Survival House]] and [[Villa]] missing Advanced Equipment) Items in the top row have a discount, and they "shift" after each wave.<br>
*[[Bird Temple]]
*[[Survival House]]
*[[Safest Gate]]
*Research Facility
*Desert


==Video tutorial==
==Multiplayer==
The Waves Survival gamemode can be played with more than one player at the same time.
Only one of the players is needed to stay alive to complete an attack/wave.
The difficulty of the attacks also increase depending on the amount of players.


Formerly, each player had their own shop, but with the introduction of Materializer shops, shops are universal.<br>


<center>
==Gameplay Video==
{{#ev:youtube|hkTnhbO1fis}}
Contribute with a decent-looking video!
</center>
<br>


==Notes==
==Notes==
* Big revamp/new survival gamemode on [[Patch Notes: v123 Alpha|v123 Alpha]]
* Waves Suvival was created as a rework of the [[Classic Survival]] gamemode in [[Patch Notes: v123 Alpha|v123 Alpha]]
* Player health option added [[Patch Notes: v101 Alpha|v101 Alpha]]


[[Category:Game modes]]
[[Category:Game modes]]

Latest revision as of 10:17, 10 August 2025



In v123 Alpha, the Survival and Deathmatch modes were revamped. While the changes on Deathmatch were minor ones, Survival was certainly revamped as a whole. The new Survival maps use the su_ prefix, while the ones from the old gamemode (now called Classic Survival) still use the sur_ prefix.

Waves Survival is a gamemode in which player(s) must survive through sets of enemy waves in order to complete the map. Every wave is harder than the previous, and some of the waves might contain bosses.

Maps

See also -> Map


Gameplay

In Waves Survival, your goal is to kill all the enemies in the "attack" not to die in the meantime. If you die as a Metalface, you become a Brain and are given about 30 seconds to kill the rest of the enemies in the attack. Failure to defeat all the enemies in time results in death, aside from dying from enemies. If you die as a Brain, you're given the chance to restart the latest wave (a wave is a set of attacks). There are four kinds of attacks:

  • A normal attack, with just "average" enemies.
  • A Raid Caller attack, in which you'll have to kill a certain enemy target before a short timer runs out, or suffer the consequences of one out of various kinds of raids.
  • A "bodyguard" attack, in which you'll have to prevent the little Bopo Brain from dying until the attack's end.
  • A boss attack, in which you'll have to defeat a special enemy that is stronger or has more health than the average enemies.

In the beginning of every wave (while you're in the shop) you'll also be able to see what enemies will spawn during the attacks on that wave.

Shop

Formerly, when a wave was completed, the player was teleported out of the map (the same way players were teleported into the map every time a wave started) and the "virtual" shop appeared. This shop included three sections:

  • The hull section, where you would be able to improve your character with better hull sets.
  • The Gambling section, where you could buy one of the three items shown for each category (Weapons, Good Weapons, Throwables, Equipment and Supplies) or gamble to make a random free item appear (Note: the item in the top row would then disappear).
  • The Equipment section, where you would be able to sell the items you already owned.

Now, players are not teleported out of the map, and there are now 6 Materializer shops: Guns, Advanced Guns, Throwables, Equipment, Advanced Equipment, and Hulls. (Some maps do not have Advanced shops, such as Survival House and Villa missing Advanced Equipment) Items in the top row have a discount, and they "shift" after each wave.

Multiplayer

The Waves Survival gamemode can be played with more than one player at the same time. Only one of the players is needed to stay alive to complete an attack/wave. The difficulty of the attacks also increase depending on the amount of players.

Formerly, each player had their own shop, but with the introduction of Materializer shops, shops are universal.

Gameplay Video

Contribute with a decent-looking video!

Notes