Template:Weapon infobox: Difference between revisions
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| colspan="2" style="padding:0.5em;" | {{{image|[[File:{{{name|{{BASEPAGENAME}}}}}.png]]}}} | | colspan="2" style="padding:0.5em;" | {{{image|[[File:{{{name|{{BASEPAGENAME}}}}}.png]]}}} | ||
|- | |- | ||
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | | ! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Basic Stats | ||
|- | |- | ||
| | {{#if: {{{type|}}}| | ||
{{!}} '''Type''' | |||
{{!}} [[{{{type}}}]] }} | |||
|- | |- | ||
{{#if: {{{ | {{#if: {{{ammo|}}}| | ||
{{!}} ''' | {{!}} '''Ammunition''' | ||
{{!}} {{{ | {{!}} [[{{{ammo|}}}]] }} | ||
|- | |- | ||
{{#if: {{{ | {{#if: {{{aim range|}}}| | ||
{{!}} ''' | {{!}} '''Aiming Range''' | ||
{{!}} {{{ | {{!}} {{{aim range|}}} }} | ||
|- | |- | ||
{{#if: {{{ | {{#if: {{{pushback|}}}| | ||
{{!}} ''' | {{!}} '''Pushback''' | ||
{{!}} {{{ | {{!}} {{{aim range|}}} }} | ||
|- | |- | ||
{{#if: {{{ammo|}}}| | {{#if: {{{ammo cost|}}}| | ||
{{!}} ''' | {{!}} '''Ammo Cost''' | ||
{{!}} {{{ammo|}}} }} | {{!}} {{{ammo cost|}}} }} | ||
|- | |- | ||
{{#if: {{{mag|}}}| | {{#if: {{{mag|}}}| | ||
{{!}} '''Magazine | {{!}} '''[[Magazine]] Size''' | ||
{{!}} {{{mag|}}} }} | {{!}} {{{mag|}}} }} | ||
|- | |- | ||
{{#if: {{{damage|}}}| | {{#if: {{{damage|}}}| | ||
{{!}} '''Damage''' | {{!}} '''Standard Damage''' | ||
{{!}} {{{damage|}}} }} | {{!}} {{{damage|}}} }} | ||
|- | |- | ||
{{#if: {{{ | {{#if: {{{heat|}}}| | ||
{{!}} ''' | {{!}} '''[[Heat]] Damage''' | ||
{{!}} {{{ | {{!}} {{{heat|}}} }} | ||
|- | |||
{{#if: {{{pierce|}}}| | |||
{{!}} '''[[Pierce]]''' | |||
{{!}} {{{pierce|}}} }} | |||
|- | |||
{{#if: {{{radius|}}}| | |||
{{!}} '''[[Radius]]''' | |||
{{!}} {{{radius|}}} }} | |||
|- | |||
{{#if: {{{reload time|}}}| | |||
{{!}} '''Reload Time''' | |||
{{!}} {{{reload time|}}} }} | |||
|- | |||
{{#if: {{{antirad|}}}| | |||
{{!}} '''Anti-Rad''' | |||
{{!}} {{{antirad|}}} }} | |||
|- | |||
{{#if: {{{heal|}}}| | |||
{{!}} '''Heal''' | |||
{{!}} {{{heal|}}} }} | |||
|- | |||
{{#if: {{{sooth hc|}}}| | |||
{{!}} '''Sooth Heat/Cold''' | |||
{{!}} {{{sooth hc|}}} }} | |||
|- | |||
{{#if: {{{use delay|}}}| | |||
{{!}} '''Use Delay''' | |||
{{!}} {{{use delay|}}} }} | |||
|- | |||
{{#if: {{{muzzle|}}}| | |||
{{!}} '''Muzzle Speed''' | |||
{{!}} {{{muzzle|}}} }} | |||
|- | |||
{{#if: {{{projectile|}}}| | |||
{{!}} '''Projectile''' | |||
{{!}} {{{projectile|}}} }} | |||
|- | |||
{{#if: {{{threat|}}}| | |||
{{!}} '''Threat Level''' | |||
{{!}} {{{threat|}}} }} | |||
|- | |||
{{#if: {{{sound range|}}}| | |||
{{!}} '''Sound Range''' | |||
{{!}} {{{sound range|}}} }} | |||
|- | |||
{{#if: {{{special|}}}| | |||
{{!}} '''Special''' | |||
{{!}} [[{{{special|}}}]] }} | |||
|- | |||
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Upgrades | |||
|- | |||
{{#if: {{{pointer|}}}| | |||
{{!}} '''Can have [[Pointer|pointer]]''' | |||
{{!}} {{{pointer|}}} }} | |||
|- | |||
{{#if: {{{scope|}}}| | |||
{{!}} '''Can have [[Scope|scope]]''' | |||
{{!}} {{{scope|}}} }} | |||
|- | |||
{{#if: {{{barrel|}}}| | |||
{{!}} '''Maximum [[Barrel|barrel]] upgrades''' | |||
{{!}} {{{barrel|}}} }} | |||
|- | |||
{{#if: {{{silencer|}}}| | |||
{{!}} '''Can have [[Silencer|silencer]]''' | |||
{{!}} {{{silencer|}}} }} | |||
|- | |||
{{#if: {{{support|}}}| | |||
{{!}} '''Can have [[Support|support]]''' | |||
{{!}} {{{support|}}} }} | |||
|- | |||
{{#if: {{{booster|}}}| | |||
{{!}} '''Can have [[Booster|booster]]''' | |||
{{!}} {{{booster|}}} }} | |||
|- | |||
{{#if: {{{cooler|}}}| | |||
{{!}} '''Can have [[Cooler|cooler]]''' | |||
{{!}} {{{cooler|}}} }} | |||
|- | |||
{{#if: {{{spinner|}}}| | |||
{{!}} '''Can have [[Spinner|spinner]]''' | |||
{{!}} {{{spinner|}}} }} | |||
|- | |||
{{#if: {{{wheel|}}}| | |||
{{!}} '''Can have [[Wheel|wheel]]''' | |||
{{!}} {{{wheel|}}} }} | |||
|- | |||
{{#if: {{{loadpin|}}}| | |||
{{!}} '''Can have [[Load Pin|load pin]]''' | |||
{{!}} {{{loadpin|}}} }} | |||
|- | |||
{{#if: {{{motor|}}}| | |||
{{!}} '''Can have [[Motor|motor]]''' | |||
{{!}} {{{motor|}}} }} | |||
|- | |||
{{#if: {{{suppressor|}}}| | |||
{{!}} '''Can have [[Suppressor|suppressor]]''' | |||
{{!}} {{{suppressor|}}} }} | |||
|- | |||
{{#if: {{{otherupgrades|}}}| | |||
{{!}} '''Other [[Upgrades]]''' | |||
{{!}} {{{otherupgrades|}}} }} | |||
|- | |||
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | WASD | |||
|- | |||
{{#if: {{{WASD Damage|}}} | {{!}} <div>Damage</div> {{!!}} {{{WASD Damage}}} }} | |||
|- | |||
{{#if: {{{WASD Mag|}}} | {{!}} <div>Magazine Size</div> {{!!}} {{{WASD Mag}}} }} | |||
|- | |||
{{#if: {{{WASD Team|}}} | {{!}} <div>Team(s)</div> {{!!}} {{{WASD Team}}} }} | |||
|- | |||
{{#if: {{{WASD Volts|}}} | {{!}} <div>Buy Cost</div> {{!!}} [[File:Volt Orange.png|15x15px]]<span style="color:#fcba03">{{{WASD Volts}}}</span> }} | |||
|- | |||
{{#if: {{{WASD Explosion|}}} | {{!}} <div>Explosion Radius</div> {{!!}} {{{WASD Explosion}}} }} | |||
|- | |||
{{#if: {{{WASD Special|}}} | {{!}} <div>Special</div> {{!!}}{{{WASD Special}}} }} | |||
|}<includeonly> | |}<includeonly> | ||
[[Category:Weapons]][[Category:Weapons: {{{type}}}]][[Category:Ammunition: {{{ammo}}}]]</includeonly><noinclude> | |||
{{ | |||
}} | |||
{{clear}} | {{clear}} | ||
==Usage:== | ==Usage:== | ||
<pre> | <pre> | ||
{{weapon infobox | {{weapon infobox | ||
| image = | | image = (Defaults to "Page Name.png" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]") | ||
| type = | | type = (Melee/Ranged/Throwable/Upgrade) | ||
| projectile = | | ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon) | ||
| range = | | aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | ||
| | | pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back) | ||
| | | ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | ||
| | | mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon) | ||
| | | damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage) | ||
| | | heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage) | ||
| | | pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage) | ||
| radius = (x-x-x (base radius + when each upgrade is applied)(Leave this field blank if the weapon does not have radius) | |||
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| antirad = | |||
| heal = | |||
| sooth hc = | |||
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level) | |||
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range) | |||
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range) | |||
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon) | |||
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon) | |||
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon) | |||
| silencer = (Yes/No/Delete this field if it's not a matter or slugger weapon) | |||
| support = (Yes/No/Delete this field if it's not a matter weapon) | |||
| booster = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| cooler = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| spinner = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| wheel = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon) | |||
| motor = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon) | |||
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed) | |||
|WASD Damage = Damage of the weapon in WASD | |||
|WASD Mag = How many bullets | |||
|WASD Team = Which team (Metalfaces/Protobots/Both) | |||
|WASD Volts = Buy price | |||
|WASD Explosion = Radius of explosion | |||
|WASD Special = Special attributes | |||
}} | }} | ||
</pre> | </pre> | ||
{{weapon infobox | |||
| image = (Defaults to "Page Name.jpg" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]") | |||
| type = (Melee/Ranged/Throwable/Upgrade) | |||
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon) | |||
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back) | |||
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon) | |||
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage) | |||
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage) | |||
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage) | |||
| radius = (x-x-x (base radius + when each upgrade is applied)(Leave this field blank if the weapon does not have radius) | |||
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| antirad = | |||
| heal = | |||
| sooth hc = | |||
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level) | |||
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range) | |||
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range) | |||
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon) | |||
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon) | |||
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon) | |||
| silencer = (Yes/No/Delete this field if it's not a matter or slugger weapon) | |||
| support = (Yes/No/Delete this field if it's not a matter weapon) | |||
| booster = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| cooler = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| spinner = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| wheel = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon) | |||
| motor = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon) | |||
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed) | |||
| WASD Damage = Damage Dealt | |||
| WASD Mag = Magazine Size | |||
| WASD Team = Metalfaces/Protobots/Both | |||
| WASD Volts = Price | |||
| WASD Explosion = Radius | |||
| WASD Special = Special attributes/abilities | |||
}} | |||
[[Category:Infobox templates]]</noinclude> | [[Category:Infobox templates]]</noinclude> | ||