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Template:Weapon infobox: Difference between revisions

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| colspan="2" style="padding:0.5em;" | {{{image|[[File:{{{name|{{BASEPAGENAME}}}}}.png]]}}}
| colspan="2" style="padding:0.5em;" | {{{image|[[File:{{{name|{{BASEPAGENAME}}}}}.png]]}}}
|-
|-
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Statistics
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Basic Stats
|- style="text-align:left"
| colspan="2" | '''Type:'''
{{!}} {{{type}}}
'''Ammo kind:'''
{{!}} {{{projectile}}}
|-
|-
{{#if: {{{range|}}}|
{{#if: {{{type|}}}|
{{!}} '''Range/Accuracy'''
{{!}} '''Type'''
{{!}} {{{range|}}} }}
{{!}} [[{{{type}}}]] }}
|-
|-
{{#if: {{{impact|}}}|
{{#if: {{{ammo|}}}|
{{!}} '''Impact range'''
{{!}} '''Ammunition'''
{{!}} {{{impact|}}} }}
{{!}} [[{{{ammo|}}}]] }}
|-
|-
{{#if: {{{rate|}}}|
{{#if: {{{aim range|}}}|
{{!}} '''Rate of Fire'''
{{!}} '''Aiming Range'''
{{!}} {{{rate|}}} }}
{{!}} {{{aim range|}}} }}
|-
{{#if: {{{pushback|}}}|
{{!}} '''Pushback'''
{{!}} {{{aim range|}}} }}
|-
{{#if: {{{ammo cost|}}}|
{{!}} '''Ammo Cost'''
{{!}} {{{ammo cost|}}} }}
|-
|-
{{#if: {{{mag|}}}|
{{#if: {{{mag|}}}|
{{!}} '''Magazine size'''
{{!}} '''[[Magazine]] Size'''
{{!}} {{{mag|}}} }}
{{!}} {{{mag|}}} }}
|-
|-
{{#if: {{{damage|}}}|
{{#if: {{{damage|}}}|
{{!}} '''Damage'''
{{!}} '''Standard Damage'''
{{!}} {{{damage|}}} }}
{{!}} {{{damage|}}} }}
|-
|-
{{#if: {{{recoil|}}}|
{{#if: {{{heat|}}}|
{{!}} '''Recoil/Knockback'''
{{!}} '''[[Heat]] Damage'''
{{!}} {{{recoil|}}} }}
{{!}} {{{heat|}}} }}
|-
{{#if: {{{pierce|}}}|
{{!}} '''[[Pierce]]'''
{{!}} {{{pierce|}}} }}
|-
{{#if: {{{radius|}}}|
{{!}} '''[[Radius]]'''
{{!}} {{{radius|}}} }}
|-
{{#if: {{{reload time|}}}|
{{!}} '''Reload Time'''
{{!}} {{{reload time|}}} }}
|-
{{#if: {{{antirad|}}}|
{{!}} '''Anti-Rad'''
{{!}} {{{antirad|}}} }}
|-
{{#if: {{{heal|}}}|
{{!}} '''Heal'''
{{!}} {{{heal|}}} }}
|-
{{#if: {{{sooth hc|}}}|
{{!}} '''Sooth Heat/Cold'''
{{!}} {{{sooth hc|}}} }}
|-
{{#if: {{{use delay|}}}|
{{!}} '''Use Delay'''
{{!}} {{{use delay|}}} }}
|-
{{#if: {{{muzzle|}}}|
{{!}} '''Muzzle Speed'''
{{!}} {{{muzzle|}}} }}
|-
{{#if: {{{projectile|}}}|
{{!}} '''Projectile'''
{{!}} {{{projectile|}}} }}
|-
{{#if: {{{threat|}}}|
{{!}} '''Threat Level'''
{{!}} {{{threat|}}} }}
|-
{{#if: {{{sound range|}}}|
{{!}} '''Sound Range'''
{{!}} {{{sound range|}}} }}
|-
{{#if: {{{special|}}}|
{{!}} '''Special'''
{{!}} [[{{{special|}}}]] }}
|-
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Upgrades
|-
{{#if: {{{pointer|}}}|
{{!}} '''Can have [[Pointer|pointer]]'''
{{!}} {{{pointer|}}} }}
|-
{{#if: {{{scope|}}}|
{{!}} '''Can have [[Scope|scope]]'''
{{!}} {{{scope|}}} }}
|-
{{#if: {{{barrel|}}}|
{{!}} '''Maximum [[Barrel|barrel]] upgrades'''
{{!}} {{{barrel|}}} }}
|-
{{#if: {{{silencer|}}}|
{{!}} '''Can have [[Silencer|silencer]]'''
{{!}} {{{silencer|}}} }}
|-
{{#if: {{{support|}}}|
{{!}} '''Can have [[Support|support]]'''
{{!}} {{{support|}}} }}
|-
{{#if: {{{booster|}}}|
{{!}} '''Can have [[Booster|booster]]'''
{{!}} {{{booster|}}} }}
|-
{{#if: {{{cooler|}}}|
{{!}} '''Can have [[Cooler|cooler]]'''
{{!}} {{{cooler|}}} }}
|-
{{#if: {{{spinner|}}}|
{{!}} '''Can have [[Spinner|spinner]]'''
{{!}} {{{spinner|}}} }}
|-
{{#if: {{{wheel|}}}|
{{!}} '''Can have [[Wheel|wheel]]'''
{{!}} {{{wheel|}}} }}
|-
{{#if: {{{loadpin|}}}|
{{!}} '''Can have [[Load Pin|load pin]]'''
{{!}} {{{loadpin|}}} }}
|-
{{#if: {{{motor|}}}|
{{!}} '''Can have [[Motor|motor]]'''
{{!}} {{{motor|}}} }}
|-
{{#if: {{{suppressor|}}}|
{{!}} '''Can have [[Suppressor|suppressor]]'''
{{!}} {{{suppressor|}}} }}
|-
{{#if: {{{otherupgrades|}}}|
{{!}} '''Other [[Upgrades]]'''
{{!}} {{{otherupgrades|}}} }}
|-
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | WASD
|-
{{#if: {{{WASD Damage|}}} | {{!}} <div>Damage</div> {{!!}} {{{WASD Damage}}} }}
|-
{{#if: {{{WASD Mag|}}} | {{!}} <div>Magazine Size</div> {{!!}} {{{WASD Mag}}} }}
|-
{{#if: {{{WASD Team|}}} | {{!}} <div>Team(s)</div> {{!!}} {{{WASD Team}}} }}
|-
{{#if: {{{WASD Volts|}}} | {{!}} <div>Buy Cost</div> {{!!}}  [[File:Volt Orange.png|15x15px]]<span style="color:#fcba03">{{{WASD Volts}}}</span> }}
|-
{{#if: {{{WASD Explosion|}}} | {{!}} <div>Explosion Radius</div> {{!!}} {{{WASD Explosion}}} }}
|-
{{#if: {{{WASD Special|}}} | {{!}} <div>Special</div> {{!!}}{{{WASD Special}}} }}
|}<includeonly>
|}<includeonly>
[[Category:Items]][[Category:Pickups]]</includeonly><noinclude>
[[Category:Weapons]][[Category:Weapons: {{{type}}}]][[Category:Ammunition: {{{ammo}}}]]</includeonly><noinclude>
{{clear}}
{{clear}}


==Usage:==
==Usage:==
*Everything  but "type", "projectile" and "image" is optional; ''however, i couldn't manage it to make "projectile" non-optional, but be sure to include it.''<br/> [[User:Janeator|Janeator]] 17:02, 21 October 2012 (UTC)
<pre>
<pre>
{{weapon infobox
{{weapon infobox
| image =  
| image = (Defaults to "Page Name.png" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]")
| type =  
| type = (Melee/Ranged/Throwable/Upgrade)
| projectile =  
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon)
| range =
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| impact =
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)
| rate =
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| mag =  
| mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon)
| damage =
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)
| recoil =
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)
| radius = (x-x-x (base radius  + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| antirad =
| heal =
| sooth hc =
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon)
| silencer = (Yes/No/Delete this field if it's not a matter or slugger weapon)
| support = (Yes/No/Delete this field if it's not a matter weapon)
| booster = (Yes/No/Delete this field if it's not a plasma weapon)
| cooler = (Yes/No/Delete this field if it's not a plasma weapon)
| spinner = (Yes/No/Delete this field if it's not a plasma weapon)
| wheel = (Yes/No/Delete this field if it's not a plasma weapon)
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon)
| motor = (Yes/No/Delete this field if it's not a plasma weapon)
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
|WASD Damage = Damage of the weapon in WASD
|WASD Mag = How many bullets
|WASD Team = Which team (Metalfaces/Protobots/Both)
|WASD Volts = Buy price
|WASD Explosion = Radius of explosion
|WASD Special = Special attributes
}}
}}
</pre>
</pre>
 
{{weapon infobox
| image = (Defaults to "Page Name.jpg" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]")
| type = (Melee/Ranged/Throwable/Upgrade)
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon)
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon)
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)
| radius = (x-x-x (base radius  + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| antirad =
| heal =
| sooth hc =
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon)
| silencer = (Yes/No/Delete this field if it's not a matter or slugger weapon)
| support = (Yes/No/Delete this field if it's not a matter weapon)
| booster = (Yes/No/Delete this field if it's not a plasma weapon)
| cooler = (Yes/No/Delete this field if it's not a plasma weapon)
| spinner = (Yes/No/Delete this field if it's not a plasma weapon)
| wheel = (Yes/No/Delete this field if it's not a plasma weapon)
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon)
| motor = (Yes/No/Delete this field if it's not a plasma weapon)
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
| WASD Damage = Damage Dealt
| WASD Mag = Magazine Size
| WASD Team = Metalfaces/Protobots/Both
| WASD Volts = Price
| WASD Explosion = Radius
| WASD Special = Special attributes/abilities
}}
[[Category:Infobox templates]]</noinclude>
[[Category:Infobox templates]]</noinclude>