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Template:Weapon infobox: Difference between revisions

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! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; font-size:120%; padding:0.5em;" | {{{name|{{BASEPAGENAME}}}}}
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; font-size:120%; padding:0.5em;" | {{{name|{{BASEPAGENAME}}}}}
|- style="text-align:center"
|- style="text-align:center"
| colspan="2" style="padding:0.5em;" | {{{image|[[File:{{{name|{{BASEPAGENAME}}}}}.jpg]]}}}
| colspan="2" style="padding:0.5em;" | {{{image|[[File:{{{name|{{BASEPAGENAME}}}}}.png]]}}}
|-
|-
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Basic Stats
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Basic Stats
|-
|-
{{#if: {{{type|}}}|
{{!}} '''Type'''
{{!}} '''Type'''
{{!}} [[{{{type}}}]]
{{!}} [[{{{type}}}]] }}
|-
|-
{{#if: {{{ammo|}}}|
{{#if: {{{ammo|}}}|
{{!}} '''[[Ammunition]]'''
{{!}} '''Ammunition'''
{{!}} [[{{{ammo|}}}]] }}
{{!}} [[{{{ammo|}}}]] }}
|-
{{#if: {{{aim range|}}}|
{{!}} '''Aiming Range'''
{{!}} {{{aim range|}}} }}
|-
{{#if: {{{pushback|}}}|
{{!}} '''Pushback'''
{{!}} {{{aim range|}}} }}
|-
{{#if: {{{ammo cost|}}}|
{{!}} '''Ammo Cost'''
{{!}} {{{ammo cost|}}} }}
|-
{{#if: {{{mag|}}}|
{{!}} '''[[Magazine]] Size'''
{{!}} {{{mag|}}} }}
|-
{{#if: {{{damage|}}}|
{{!}} '''Standard Damage'''
{{!}} {{{damage|}}} }}
|-
{{#if: {{{heat|}}}|
{{!}} '''[[Heat]] Damage'''
{{!}} {{{heat|}}} }}
|-
{{#if: {{{pierce|}}}|
{{!}} '''[[Pierce]]'''
{{!}} {{{pierce|}}} }}
|-
{{#if: {{{radius|}}}|
{{!}} '''[[Radius]]'''
{{!}} {{{radius|}}} }}
|-
{{#if: {{{reload time|}}}|
{{!}} '''Reload Time'''
{{!}} {{{reload time|}}} }}
|-
{{#if: {{{antirad|}}}|
{{!}} '''Anti-Rad'''
{{!}} {{{antirad|}}} }}
|-
{{#if: {{{heal|}}}|
{{!}} '''Heal'''
{{!}} {{{heal|}}} }}
|-
{{#if: {{{sooth hc|}}}|
{{!}} '''Sooth Heat/Cold'''
{{!}} {{{sooth hc|}}} }}
|-
{{#if: {{{use delay|}}}|
{{!}} '''Use Delay'''
{{!}} {{{use delay|}}} }}
|-
{{#if: {{{muzzle|}}}|
{{!}} '''Muzzle Speed'''
{{!}} {{{muzzle|}}} }}
|-
{{#if: {{{projectile|}}}|
{{!}} '''Projectile'''
{{!}} {{{projectile|}}} }}
|-
{{#if: {{{threat|}}}|
{{!}} '''Threat Level'''
{{!}} {{{threat|}}} }}
|-
{{#if: {{{sound range|}}}|
{{!}} '''Sound Range'''
{{!}} {{{sound range|}}} }}
|-
{{#if: {{{special|}}}|
{{!}} '''Special'''
{{!}} [[{{{special|}}}]] }}
|-
|-
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Upgrades
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Upgrades
|-
{{#if: {{{magazine|}}}|
{{!}} '''[[Magazine]] sizes'''
{{!}} {{{magazine|}}} }}
|-
|-
{{#if: {{{pointer|}}}|
{{#if: {{{pointer|}}}|
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{{!}} {{{motor|}}} }}
{{!}} {{{motor|}}} }}
|-
|-
{{#if: {{{supressor|}}}|
{{#if: {{{suppressor|}}}|
{{!}} '''Can have [[Supressor|supressor]]'''
{{!}} '''Can have [[Suppressor|suppressor]]'''
{{!}} {{{supressor|}}} }}
{{!}} {{{suppressor|}}} }}
|-
|-
{{#if: {{{otherupgrades|}}}|
{{#if: {{{otherupgrades|}}}|
{{!}} '''Other [[Upgrades]]'''
{{!}} '''Other [[Upgrades]]'''
{{!}} {{{otherupgrades|}}} }}
{{!}} {{{otherupgrades|}}} }}
|-
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | WASD
|-
{{#if: {{{WASD Damage|}}} | {{!}} <div>Damage</div> {{!!}} {{{WASD Damage}}} }}
|-
{{#if: {{{WASD Mag|}}} | {{!}} <div>Magazine Size</div> {{!!}} {{{WASD Mag}}} }}
|-
{{#if: {{{WASD Team|}}} | {{!}} <div>Team(s)</div> {{!!}} {{{WASD Team}}} }}
|-
{{#if: {{{WASD Volts|}}} | {{!}} <div>Buy Cost</div> {{!!}}  [[File:Volt Orange.png|15x15px]]<span style="color:#fcba03">{{{WASD Volts}}}</span> }}
|-
{{#if: {{{WASD Explosion|}}} | {{!}} <div>Explosion Radius</div> {{!!}} {{{WASD Explosion}}} }}
|-
{{#if: {{{WASD Special|}}} | {{!}} <div>Special</div> {{!!}}{{{WASD Special}}} }}
|}<includeonly>
|}<includeonly>
[[Category:Weapons]][[Category:Weapons: {{{type}}}]][[Category:Ammunition: {{{ammo}}}]]</includeonly><noinclude>
[[Category:Weapons]][[Category:Weapons: {{{type}}}]][[Category:Ammunition: {{{ammo}}}]]</includeonly><noinclude>
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==Usage:==
==Usage:==
<pre>
<pre>
{{weapon infobox
| image = (Defaults to "Page Name.png" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]")
| type = (Melee/Ranged/Throwable/Upgrade)
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon)
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon)
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)
| radius = (x-x-x (base radius  + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| antirad =
| heal =
| sooth hc =
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon)
| silencer = (Yes/No/Delete this field if it's not a matter or slugger weapon)
| support = (Yes/No/Delete this field if it's not a matter weapon)
| booster = (Yes/No/Delete this field if it's not a plasma weapon)
| cooler = (Yes/No/Delete this field if it's not a plasma weapon)
| spinner = (Yes/No/Delete this field if it's not a plasma weapon)
| wheel = (Yes/No/Delete this field if it's not a plasma weapon)
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon)
| motor = (Yes/No/Delete this field if it's not a plasma weapon)
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
|WASD Damage = Damage of the weapon in WASD
|WASD Mag = How many bullets
|WASD Team = Which team (Metalfaces/Protobots/Both)
|WASD Volts = Buy price
|WASD Explosion = Radius of explosion
|WASD Special = Special attributes
}}
</pre>
{{weapon infobox
{{weapon infobox
| image = (Defaults to "Page Name.jpg" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]")
| image = (Defaults to "Page Name.jpg" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]")
| type = (Melee/Ranged/Throwable/Upgrade)
| type = (Melee/Ranged/Throwable/Upgrade)
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon)
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon)
| magazine = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Delete this field if it's not a ranged weapon)
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon)
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)
| radius = (x-x-x (base radius  + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| antirad =
| heal =
| sooth hc =
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
Line 93: Line 236:
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon)
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon)
| motor = (Yes/No/Delete this field if it's not a plasma weapon)
| motor = (Yes/No/Delete this field if it's not a plasma weapon)
| supressor = (Yes/No/Delete this field if it's not a slugger weapon)
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
| WASD Damage = Damage Dealt
| WASD Mag = Magazine Size
| WASD Team = Metalfaces/Protobots/Both
| WASD Volts = Price
| WASD Explosion = Radius
| WASD Special = Special attributes/abilities
}}
}}
</pre>
[[Category:Infobox templates]]</noinclude>
[[Category:Infobox templates]]</noinclude>

Latest revision as of 10:40, 10 August 2025

Weapon infobox
File:Weapon infobox.png
Basic Stats
Upgrades
WASD

Usage:

{{weapon infobox
| image = (Defaults to "Page Name.png" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]")
| type = (Melee/Ranged/Throwable/Upgrade)
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon)
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon)
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)
| radius = (x-x-x (base radius  + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| antirad = 
| heal =
| sooth hc =
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon)
| silencer = (Yes/No/Delete this field if it's not a matter or slugger weapon)
| support = (Yes/No/Delete this field if it's not a matter weapon)
| booster = (Yes/No/Delete this field if it's not a plasma weapon)
| cooler = (Yes/No/Delete this field if it's not a plasma weapon)
| spinner = (Yes/No/Delete this field if it's not a plasma weapon)
| wheel = (Yes/No/Delete this field if it's not a plasma weapon)
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon)
| motor = (Yes/No/Delete this field if it's not a plasma weapon)
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
|WASD Damage = Damage of the weapon in WASD
|WASD Mag = How many bullets
|WASD Team = Which team (Metalfaces/Protobots/Both)
|WASD Volts = Buy price
|WASD Explosion = Radius of explosion
|WASD Special = Special attributes
}}
Weapon infobox
File:Filename.extension")
Basic Stats
Type (Melee/Ranged/Throwable/Upgrade)
Ammunition (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon)
Aiming Range (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Pushback (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Ammo Cost (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Magazine Size (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon)
Standard Damage (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)
Heat Damage (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)
Pierce (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)
Radius (x-x-x (base radius + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)
Reload Time (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Use Delay (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Muzzle Speed (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Projectile (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Threat Level (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)
Sound Range (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
Special (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
Upgrades
Can have pointer (Yes/No/Delete this field if it's not a matter or rail weapon)
Can have scope (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
Maximum barrel upgrades (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon)
Can have silencer (Yes/No/Delete this field if it's not a matter or slugger weapon)
Can have support (Yes/No/Delete this field if it's not a matter weapon)
Can have booster (Yes/No/Delete this field if it's not a plasma weapon)
Can have cooler (Yes/No/Delete this field if it's not a plasma weapon)
Can have spinner (Yes/No/Delete this field if it's not a plasma weapon)
Can have wheel (Yes/No/Delete this field if it's not a plasma weapon)
Can have load pin (Yes/No/Delete this field if it's not a plasma or slugger weapon)
Can have motor (Yes/No/Delete this field if it's not a plasma weapon)
Can have suppressor (Yes/No/Delete this field if it's not a slugger weapon)
Other Upgrades (Charge Cell, Fore-Grip, Power Crystal/Energy Dish/Proximity Fuse/Extended Barrel/Barrel Mod/Homing Device/Super Charger x#/Super Connector x#/Reinforced Barrel/Auto Trigger/Extra Barrel/Repeater/Delete if none of the listed)
WASD
Damage
Damage Dealt
Magazine Size
Magazine Size
Team(s)
Metalfaces/Protobots/Both
Buy Cost
Price
Explosion Radius
Radius
Special
Special attributes/abilities
Contents