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Patch Notes: v101 Alpha: Difference between revisions

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== v101 Alpha ==
== v101 Alpha ==
(Sourced from [http://www.oxeyegames.com/cobalt-v101-alpha-change-log/ The Oxeye Game Studio blog] )
''Released January 3, 2012.''
''Released January 3, 2012.''
*Edit control presets in settings menu.
*Edit control presets in settings menu.
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*Sound and music will mute when window not in focus
*Sound and music will mute when window not in focus
*[[Ninja|Red robot (ninja)]] has a longer attack animation
*[[Ninja|Red robot (ninja)]] has a longer attack animation
*[[Phaser gun]] has slightly less bullet time associated with it.
*[[Phaser Gun]] has slightly less bullet time associated with it.
*Variable throwing power with [[throwables]] works now. Tap quickly to throw weak.
*Variable throwing power with [[throwables]] works now. Tap quickly to throw weak.
*Shield belt does not have warning sound if it has never been charged.
*Shield belt does not have warning sound if it has never been charged.
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*Guards no longer sometimes get stuck in a direction holding a throwable ready.
*Guards no longer sometimes get stuck in a direction holding a throwable ready.
*Bindable reload action.
*Bindable reload action.
*[[Gyrojet]] gun tweaked balance wise, now slightly less forceful and slighly more expensive.
*[[Gyrojet gun]] tweaked balance wise, now slightly less forceful and slighly more expensive.
*Added player health option to [[survival]]. Anything except normal will force practice mode.
*Added player health option to [[survival]]. Anything except normal will force practice mode.
*In survival, if a player leaves, no more players can join mid-game. The max number of players having been present in a survival game are displayed below the score if above 1.
*In survival, if a player leaves, no more players can join mid-game. The max number of players having been present in a survival game are displayed below the score if above 1.
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*Slugger bullets now modify damage slightly by speed. In practice, this means pipe, and upgraded revolver will do slighly more damage, while breacher will do slightly less.
*Slugger bullets now modify damage slightly by speed. In practice, this means pipe, and upgraded revolver will do slighly more damage, while breacher will do slightly less.
*[[Slugger Breacher]] has increased rate of fire.
*[[Slugger Breacher]] has increased rate of fire.
*Added strong recoil to [[railgun]], but also 33% longer reload and less bullet time effect.
*Added strong recoil to [[rail gun]], but also 33% longer reload and less bullet time effect.
*Modified [[Survival House]] difficulty curve.
*Modified [[Survival House]] difficulty curve.
*In Survival House, Ninjas no longer use the shield belt, have less guns in general, but now instead have the force device, which is an *area of effect attack but also pushes grenades and projectiles away.
*In Survival House, Ninjas no longer use the shield belt, have less guns in general, but now instead have the force device, which is an *area of effect attack but also pushes grenades and projectiles away.
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*Fixed the change log being double (repeated twice)
*Fixed the change log being double (repeated twice)


<noinclude>[[Category:Alpha game patches]]</noinclude>
<noinclude>[[Category:Patch notes]]</noinclude>