Patch Notes: v103 Alpha: Difference between revisions
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== v103 Alpha== | == v103 Alpha== | ||
(Sourced from [http://www.oxeyegames.com/cobalt-v103-alpha-change-log/ The Oxeye Game Studio blog] ) | |||
''Released April 09, 2012.'' | ''Released April 09, 2012.'' | ||
Latest revision as of 12:43, 21 December 2025
v103 Alpha
(Sourced from The Oxeye Game Studio blog )
Released April 09, 2012.
Alterations:
- Custom levels placed in maps with either ctp_ dm_ or sur_ will now be loaded into the menu.
- Removed all girders from cannon arena and tweaked design and weapons.
- Improved head flying off rendering, also made all body parts be colored by the original actor.
- Objects and items that are destroyed (by explosions and heat for example) now have better feedback.
- Tweaked object healths.
- Added new deathmatch map, Gladiator.
- Added new ctp map, Frozen.
- New preference in profile for always showing your player name under your actor.
- Plug now has health and will die from sustained explosions and lava, and will respawn when destroyed.
- Jet shoes now do less damage initially, but also do heat damage over time.
- Added a bounty map and extended the map filters for future use.
- Added bounty AI and better bounty hud.
- Added new game modes: Defence, Challenge and Cooperative which are yet not playable.
- Added the level editor to be active in the menu.
Bug-Fixes:
- Safest gate left door is now lockable again.
- Garbage Collection has been turned off by mistake. This has been a big since v101. This is likely the cause for many periodic performance drop issues.
- Score hud being incorrectly scaled in some resolutions.
- Extended magazined and other ammo increasing upgrades now also add ammo as they used to.
- Burners no longer generate bullet time warnings.
- Thermal bombs that were destroyed by lava and plasma for example would not explode.
- Spare ammo icon no longer shown for salvaged weapons.
- Fixed some clipping metal hit sounds.
- Smoothed out a glowing trail jaggedness bug.