Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Patch Notes: v105 Alpha: Difference between revisions

From Cobalt Wiki
fandomwiki>Aconitin
changelog basics...
 
Add link to blog
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Alterations:
== v105 Alpha==
(Sourced from [http://www.oxeyegames.com/cobalt-v105-alpha-change-log/ The Oxeye Game Studio blog] )


    bots will now randomly pick between the available actors
''Released May 09, 2012.''
    teleport and entrance targets can now handle multiple matches. Picked one is random if many.
    sped up vendor purchase speed slightly
    improved/updated space/nightsky rendering
    new map bird temple!


Bug-Fixes:


    Pressing T after having a gamepad connected in the editor no longer crashes.
'''Alterations:'''
    going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu
 
    Fixed editor crashing when making new locales.
* [[NPC|Bots]] will now randomly pick between the available actors.
    copying tiles from multiple layers would crash the editor
* Teleport and entrance targets can now handle multiple matches. Picked one is random if many.
    tiles that are hidden as secrets now create their physics when discovered
* Sped up [[Vending Machine|vendor]] purchase speed slightly.
    big gui in the editor now turns into multi column
* Improved/updated space/nightsky rendering.
    custom teams now work better
* New map: [[Bird Temple]]!
    some resolutions would have some overlap in the menu when selecting map.
* New map: [[Back]]!
    tile browser could have too big a surface in higher resolutions.
 
    editor failed to save and restore current selected layer
'''Bug-Fixes:'''
    certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
 
    ai would sometimes get stuck doing nothing.
* Pressing T after having a gamepad connected in the editor no longer crashes.
    some optimizations regarding actor updates and theme updates.
* Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu.
    optimization for tile removal when using rain.
* Fixed editor crashing when making new locales.
    debris heads are now considered part of the max debris count and will be removed as such.
* Copying tiles from multiple layers would crash the editor.
    possible to select the same tile again in the tile browser now and have it close.
* Tiles that are hidden as secrets now create their physics when discovered.
    space door sound was stereo and always very loud.
* Big gui in the editor now turns into multi column.
    rotation bug for fixed rotation tiles.
* Custom teams now work better.
    smoothened menu preview loading
* Some resolutions would have some overlap in the menu when selecting map.
* Tile browser could have too big a surface in higher resolutions.
* Editor failed to save and restore current selected layer.
* Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
* Ai would sometimes get stuck doing nothing.
* Some optimizations regarding actor updates and theme updates.
* Optimization for tile removal when using rain.
* Debris heads are now considered part of the max debris count and will be removed as such.
* Possible to select the same tile again in the tile browser now and have it close.
* Space door sound was stereo and always very loud.
* Rotation bug for fixed rotation tiles.
* Smoothened menu preview loading.
 
[[Category:Patch notes]]