Patch Notes: v120 Alpha: Difference between revisions
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== v120 Alpha == | == v120 Alpha == | ||
(Sourced from [http://www.oxeyegames.com/cobalt-v120-alpha-change-log/ The Oxeye Game Studio blog] ) | |||
''Released January 25th, 2013'' | ''Released January 25th, 2013'' | ||
Latest revision as of 12:51, 21 December 2025
v120 Alpha
(Sourced from The Oxeye Game Studio blog )
Released January 25th, 2013
Alterations:
- All slugger weapons have had their rate of fire halved, damage doubled, and bullet time generated doubled.
- Slugger bullets now retain ability to hit after deflect.
- Punch is now more adaptive to how far from max range the hit was, in regards to how fast the next is charged up and damage
- You can now hold use to keep punching at max charge.
- Added a bunch of minable tiles
Bug-Fixes:
- Fixed incorrect speed calculation for tiles leading for crazy bobbing in fluids
- Fixed incorrect door rendering
- Added automatic adding of “simple” locks to io-connected to lock slots on old maps.