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Patch Notes: v132 Gold: Difference between revisions

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Created page with "== v132 Gold == ''Released March 9th, 2016'' '''Features:''' * You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any..."
 
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== v132 Gold ==
== v132 Gold ==
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857179722560918968 Steam Cobalt Community News] )


''Released March 9th, 2016''
''Released March 9th, 2016''

Latest revision as of 12:59, 21 December 2025

v132 Gold

(Sourced from Steam Cobalt Community News )

Released March 9th, 2016

Features:

  • You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any access to other story nodes by doing so.
  • New Tutorial! You can consider this much more of an introduction to story too.
  • Survival is now available Online.
  • Added setting to disable Text-Chat.
  • Disconnecting and re-joining an online game will now restore the player’s previous state, including stats, equipment and volts.

Controls:

  • Made jet-shoes movement more useful and with a higher degree of control!
  • Made brain controls more racing friendly. Use "Roll" to enable the "Air-Brake". Use arrow keys on keyboard to fly around or analog stick and "Jump" on gamepad.
  • Moved default "Sneak" controls on keyboard to "Shift" in standard controls preset. Moved "Reload" one step over to "C". Shift is a more natural key for movement modifier.
  • Jump-Kick force is now twice as snappy (force is applied over less frames) but to compensate about 7.5% weaker. In practice, this is a net-increase of control since jump-kicks counter-act gravity and the spread out force application during an air roll. So it will feel slightly stronger, but mostly snappier.
  • Slightly improved wall-jumping abilities in general. For example, in a tight shaft, jump up on a wall, and hold jump to criss-cross upwards.
  • Rolling off a wall is now stronger.
  • Simply jumping while sitting on a wall has slightly more push out from wall and up force.
  • Sliding down a wall and hopping off retains more speed.
  • Improved camera in speed challenges. Camera now tracks ahead towards the next checkpoint.
  • Improved jet bike movement. Stabilized some crazy up-draft speeds when switching direction. Removed the sneak strafe flying since it didn't really help with anything.

Game-play:

  • "Jet Shoes" adjusted fuel curve to be more powerful at first, and less later.
  • "Jet Shoes" about 125% faster refuelling in air.
  • "Jet Shoes" have more fuel feedback with sounds and effects
  • "Jet Shoes" now glow to indicate the fuel level.
  • "Jet Shoes" have more fuel and charge up a fixed amount every time you land as well as over time charge.
  • Added "Jet Shoes" and "Sloth Grip" to story ship armory.
  • Slightly reduced volume of “Jet Shoes”.
  • "Predator" jump now more like “Sabretooth Hamster” jump.
  • "Predator" Aiming speed increased by 100%.
  • "Predator" AI improved to be more assertive.
  • "Predator" Max aim arc increased by 30%
  • Improved lower level beam gun "Predators" in survival, and added grenades to most “Predator” classes.
  • "Jet Bike" Improved combat AI.
  • "Homing Missile" improved physics and smoothness and homing logic.
  • "Homing Missile" added trail and updated flame FX.
  • "Brain" added more interesting death effects.
  • "Brain" reduced power of death explosion
  • "Brain" can now also use the "Reaction Enhancer" but only at an effective rate of 50%.
  • "Slugger Assault" Reduced angle recoil by 40%.
  • "Slugger Assault" Increased bullet speed by 15%.
  • "Slugger Assault" Increased base price to (300), was (250).
  • "Slugger" weapon in general, reduced crazy bullet flying after the bullet is no longer active.
  • "Team-Strike" map "Rain" adjusted middle bottom girder to have a small gap to the wall.
  • "Team-Strike" first round buy timer reduced to 45 s.
  • Bosses now destroy remaining summons when they die.
  • Made certain sections of the motherboard area less tight and a bit less punishing.
  • Added two more checkpoints in motherboard area.
  • (Beta) Improved “Brain” AI in respect to hover flying.
  • Changed co-op respawn logic. You can now always respawn your friend by walking over a checkpoint. These are always free. Furthermore, you will now only use respawn-cells when all players are dead.
  • Improved helper logic in co-op. Now pets will join whoever is left alive in story until their original owner can be respawned at a checkpoint.
  • Explosive force on tiles (boxes and such) increased by 5 times!
  • Equipped shield belts in the ship now come fully charged! No need to waste a battery each time.
  • Targets that lost their head are no longer considered auto aim targets.
  • Current combo level now visible to clarify confusion about how it works.
  • Added more checkpoints to The Trappers outdoor maps.
  • Made the first jump in “Trunkopolis Enclave” easier.
  • Added ammo pickup feedback that shows what kind of ammo and how much you received.
  • Change damage of melee attacks VS tiles. Punch and kick 50% more, melee weapons 300% more, digging weapons such as pick and shovel, 100% more.
  • Lowered frequency and reduced speed of lava balls on Deathmatch map "Secret Hideout".
  • Lava balls have been reworked. They will bounce on the lava a couple of times until they die and explode. They are also targets now, and when shot will fly across the map, bouncing violently with explosions a couple of times until they explode. The hit damage has been reduced to (0.25) was (1), but they now have splash damage explosions up to (0.75).
  • Dynamite heat wave halved speed.
  • Dynamite halved amount of heat waves.
  • Dynamite reduced heat-wave bounciness to (0.1) was (0.15)
  • Thermal bomb now emits (5) instant heat in a radius too was (0).
  • Thermal bomb increased speed of heat wave by 50%
  • Thermal bomb increased heat of heat-wave to (10), was (1)
  • Thermal bomb increased heat-wave bounciness to (0.3) was (0.15)
  • Thermal bomb added explosive push against other grenades (like all other bombs)
  • "Weaving Spikebacks" can now swim.
  • Upgrade bench can now be used by more than 1 person at a time.
  • Survival shops have more organized columns guaranteeing a more predictable offer of items.
  • Survival shops now refill the shops as items are purchased.
  • Survival shops no longer adapt the stacks to the amount of players, since they are now refilled instead.
  • Survival shops reduced visual intensity of restocking
  • Survival shops sell-UI now shows helpful slot names.
  • Survival shops sell-UI now shows item icons of hovered item.
  • Rotated melee weapons in shop to make them fit better.
  • Added more ammo and shield belt shops to chapter 1.
  • Controllers without profiles now default to more interesting colors.
  • Player names for controllers without profiles now default to "P1", "P2", …
  • Player names can be slightly larger if they are very short, and some more spacing in hud.
  • "Sabrewings" now default to a different color than ai birds.
  • Improved dance charming and made friendly character charmable as well as enemies.
  • Charming a shop-keeper with dance will now issue a rebate for the goods on display.
  • Added a shadow behind charm and taming icon to show at what size success will occur.
  • When browsing market items, the responsible shopkeeper is now marked
  • Secrets now automatically reserve the pickups for the player.
  • Jetbikes are now considered vehicles which means they will always be allowed to fade to background if you want to pass by them.
  • Improved jetbike landing gear deployment accuracy

Bugs fixed:

  • Fixed moving through push-doors really fast.
  • Fixed "Homing Missile" sometimes getting insane speed when shot with a bullet.
  • Fixed "Homing Missile" not blowing up when colliding certain other objects.
  • Fixed "Gyrojet" incorrect glowing FX on clients
  • Fixed "Self-Destruct" spamming explosions on clients.
  • Fixed partially opening volt locks creating crazy decimals and not syncing correctly.
  • Fixed buy timer running out in "Team-Strike" not resulting in correct behavior.
  • Fixed bots balancing incorrectly in "Team-Strike" and other modes when players leave/join.
  • Fixed "Team-Strike" rounds draw counting correctly towards ending the match.
  • Fixed "Face" shooting missiles to the right.
  • Fixed first phase in "Face" waiting too long to expose red spark.
  • Fixed dangerous water in "Loading Bays" causing a possible progress blocker.
  • Fixed fish spawners in "Loading Bays" not spawning the fish they are supposed to.
  • Fixed "Flashbang" accidentally having too much visual glow
  • Reduced visual explosion glow of "Thermal bombs".
  • Fixed "Jet Usage" tap/hold preference now working correctly.
  • Fixed Left Shift and Right Shift working correctly. WASD+Mouse preset was using "Shift" for "Roll", but that button did now work correctly.
  • Fixed report tags being deleted when restarting story chapters.
  • Fixed Clients not being able to push boxes as easily as the host!
  • Fixed UTF-8 file paths not saving config files correctly! People with é and other such characters in their folder name should now have less issues!
  • Leaving a pet or vehicle in water now works correctly
  • Fixed Team-Strike map "Forest" not having any default music.
  • Fixed ammo pickups not prioritizing the selected weapon.
  • Fixed upgrade icons not showing up until you inspect them.
  • Fixed crash related to rail burster with upgrade wheel in story
  • Fixed "leftSafeZone" not working properly in classic survival
  • Fixed out of ammo recoil applying flip state wrong
  • Fixed ciphers not being saved as drops in story, making them disappear if you leave the map before picking it up.
  • Fixed beam gun not using ammo on client causing client to not be able to issue reload.
  • Improved "Sabrewing" ai for flying to head. Should be less jumping about trying to land.
  • Improved "Sabrewing" landing on head logic for network clients.
  • Only shots you shoot yourself are now counted towards accuracy, and it can no longer go above 100%.
  • Re-added onDestroy behaviour to decoration loot tiles. Some user maps broke when removing them. If you have not re-saved the map this should automatically restore the functionality.
  • Fixed bug in editor where tile’s center positions would not be recalculated when rotating and scaling.
  • Fixed memory leak in editor that caused the memory to grow rather severely every time a map was tested.
  • Adjusted the radioactive shots that the "Mutaflies" emit when they die to make them less likely to just disappear directly.
  • Fixed deselecting a profile working.
  • Fixed charming and taming icons sometimes not being visible with neutral characters.
  • Fixed wing sync for fly and wasp
  • Survival main score now says "Score" instead of "Players"...
  • Fixed color issues with helper characters in online.
  • Fixed taming not working as well for clients online.
  • Improved "Predator" disabled animation to clip less with legs.
  • Fixed riding hacked "Predators" and being thrown off when the hack wears off.
  • Fixed survival leaderboards sorting. Unfortunately all the old score in survival will need to be reset. This will be done when we push the default build.
  • Fixed achievement "Respectable in all Regards" not triggering if the last achievement you get is not inside story.
  • Fixed "Survival" special objectives not being visible on clients.
  • Fixed ammo stack sometimes becoming zero for clients.
  • Fixed "Shield Batteries" stack sometimes becoming zero for clients.
  • Fixed syncing of "Materializer".
  • Fixed syncing of "Hack Device".
  • Fixed hacked enemies aiming at themselves sometimes.