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Patch Notes: v136 Gold: Difference between revisions

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Created page with "== v136 Gold == ''Released March 14th, 2016'' '''Game-play:''' * Summons are now correctly saved for the continue in survival during shopping phase, which means you can now..."
 
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== v136 Gold ==
== v136 Gold ==
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857179976050714016 Steam Cobalt Community News] )


''Released March 14th, 2016''
''Released March 14th, 2016''

Latest revision as of 13:02, 21 December 2025

v136 Gold

(Sourced from Steam Cobalt Community News )

Released March 14th, 2016

Game-play:

  • Summons are now correctly saved for the continue in survival during shopping phase, which means you can now spawn (1) summon while shopping, was (0).
  • Dematerialized enemies are now removed from their wave. This means you can finish a wave with an enemy in your pocket.
  • Moved "rounds" "rounds time limit" and "score limit" to be a global setting in each game mode instead of per map.

Bugs:

  • "Air-Sentrys" now correctly sync their dynamic armor state to clients.
  • Fixed items lying around on the floor in ship.
  • Fixed shop upgrade de-sync when using different languages.