Patch Notes: v136 Gold: Difference between revisions
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fandomwiki>MeowJ Created page with "== v136 Gold == ''Released March 14th, 2016'' '''Game-play:''' * Summons are now correctly saved for the continue in survival during shopping phase, which means you can now..." |
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== v136 Gold == | == v136 Gold == | ||
(Sourced from [https://steamcommunity.com/games/357340/announcements/detail/857179976050714016 Steam Cobalt Community News] ) | |||
''Released March 14th, 2016'' | ''Released March 14th, 2016'' | ||
Latest revision as of 13:02, 21 December 2025
v136 Gold
(Sourced from Steam Cobalt Community News )
Released March 14th, 2016
Game-play:
- Summons are now correctly saved for the continue in survival during shopping phase, which means you can now spawn (1) summon while shopping, was (0).
- Dematerialized enemies are now removed from their wave. This means you can finish a wave with an enemy in your pocket.
- Moved "rounds" "rounds time limit" and "score limit" to be a global setting in each game mode instead of per map.
Bugs:
- "Air-Sentrys" now correctly sync their dynamic armor state to clients.
- Fixed items lying around on the floor in ship.
- Fixed shop upgrade de-sync when using different languages.