Bugs: Difference between revisions
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'''Confirmed Bugs''' | '''Confirmed Bugs''' | ||
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This is a list of every confirmed bug in the ''latest'' release of Cobalt (which is [[Version History| | This is a list of every confirmed bug in the ''latest'' release of Cobalt (which is [[Version History|v106 Alpha]] at the moment). | ||
Do only post bugs into here when you are absolutely sure that the bug you are encountering is not caused by mods and that you are using the latest release of Cobalt. If you're unsure of an issue, it's good practice to post about it on the [[Talk:Bugs|talk page]] to see whether others can reproduce it. | Do only post bugs into here when you are absolutely sure that the bug you are encountering is not caused by mods and that you are using the latest release of Cobalt. If you're unsure of an issue, it's good practice to post about it on the [[Talk:Bugs|talk page]] to see whether others can reproduce it. | ||
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*There is no case for a tie in CTP/deathmatch, showing the first team to score as the winner by default. [Images: 1/2] | *There is no case for a tie in CTP/deathmatch, showing the first team to score as the winner by default. [Images: 1/2] | ||
*Punching birds (uncharged) sometimes cause the bird to get pushed back at projectile speed. | *Punching birds (uncharged) sometimes cause the bird to get pushed back at projectile speed. | ||
* | *Rolling when a bird is touching you/on your head sometimes cause metalface to lose health regardless of any attack animation or delay. | ||
* | *If you aim at a stickgrenade's "spawn point" (with crouch or sneak) when a stick grenade is about to reappear, then it will aim at the stick grenade. [http://imgur.com/LRAoC Image 1][http://imgur.com/cjcuD Image 2] | ||
* | *Plugs can fall through the floor somehow . I'm not sure how it happened, but I was practicing grenade throws when it happened. The grenades might have rolled into to plug too fast to cause this or something. [http://imgur.com/eYg3q Image 1][http://imgur.com/dsR77 Image 2] | ||
**The usage of CCTV-like items (as displayed in Safest Gate) results in the picture not being correctly attached to the frame of the screen, and when changing resolution the size changes as well. | **The usage of CCTV-like items (as displayed in Safest Gate) results in the picture not being correctly attached to the frame of the screen, and when changing resolution the size changes as well. | ||
*Anything moving at high speed will fall through girders. ANYTHING. | |||
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*In survival with x-box controller, I bought a matter pistol and for some reason I was shooting non-stop. | *In survival with x-box controller, I bought a matter pistol and for some reason I was shooting non-stop. | ||
*AI has a hard time going from the bottom area to the top area(Not the small platform) and vice versa on Blaster Ballet. They just go left and right, left and right. | *AI has a hard time going from the bottom area to the top area(Not the small platform) and vice versa on Blaster Ballet. They just go left and right, left and right. | ||
* | *If you spam weapon selection buttons while holding a plug causes Metalface to go backwards slowly. It seems he is supposed to throw the plug, but keeps on catching it. (if you run while pressing the weapon selection buttons, then Metalface throws the plug). Doing this while jumping against a wall can cause Metalface to hover in air and move upwards. | ||
* | *In the Missile Punching tutorial room with bullet time disabled, the game usually crashes and closes after 5-10 min, without any error message. (there is a windows message, but no game message. It might be because of my computer, and not the game). | ||
*Ninja's are partially invisible while they are standing in the spawn booth, when you play with shaders on. | *Ninja's are partially invisible while they are standing in the spawn booth, when you play with shaders on. | ||
* | *In v102 the voodoo map causes a lua script error. | ||
* | *Opening the controller menu during bullet time causes the menu sound effects to become low pitched. (it will even continue being low pitched when leaving a match using the "Main menu" option in the controller menu.) | ||
* | *Rain sound effect continues in the main menu, when leaving a match using the "main menu" option in the controller menu. | ||
* | *Rain sound effect continues if the game window becomes inactive while the controller menu is up. | ||
* | *You can change Player health mid-game, by using the "Main menu" (in controller menu) and "return to game" option (in the main menu). (This can easily be used to cheat with highscores) | ||
* | *Bullet time will activate if the jet shoes' flames hits a bounce pad. | ||
* | *For some reason it is possible to pick up a weapon that then goes into your [[throwable]] slot. | ||
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