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Bullet Time: Difference between revisions

From Cobalt Wiki
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Created page with "'''Bullet Time''' or '''Slowdown''' is one of the most remarkable mechanics of '''Cobalt''', as well as the '''Rolling''' feature.<br> If a player owns a Reaction Enhanc..."
 
fandomwiki>Pfm2001
m Grammar corrections and description of Chrono hull ability
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'''Bullet Time''' or '''Slowdown''' is one of the most remarkable mechanics of '''Cobalt''', as well as the '''[[Rolling]]''' feature.<br>
'''Bullet Time''' or '''Slowdown''' is one of the most remarkable mechanics of '''Cobalt''', as well as the '''[[Rolling]]''' feature.<br>
If a player owns a [[Reaction Enhancer]], his surroundings will switch to slow-mo whenever a bullet or other threat is nearby, allowing for complex acrobatics. However, if the player gets trapped into too many bullet time, that could make the player unable to resist all the incoming bullets or other threats at once, even if the player is rolling.<br><br>
If a player owns a [[Reaction Enhancer]] (which is available by default), their surroundings will switch to slow-mo whenever a bullet or other threat is nearby, allowing for complex acrobatics. However, if the player gets trapped in too much bullet time, that could make the player unable to resist all the incoming bullets or other threats at once, even if they are rolling.<br><br>
Additionally, the [[Chrono]] [[Equipment#Hull Sets|hull set]] has a special ability that modifies how this mechanic is applied to the player that's getting slowed down.
Additionally, the [[Chrono]] [[Equipment#Hull Sets|hull set]] has a special ability that modifies how this mechanic is applied to the player that's getting slowed down, by having the player move at a normal speed while enemies and threats are trapped in slow motion.
[[category:Mechanics]]
[[category:Mechanics]]