Cannon Dungeon: Difference between revisions
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| authorname = Oxeye | | authorname = Oxeye | ||
| teams = FFA | | teams = FFA | ||
| gamemode = Deathmatch | |||
| hulltheme = Stealth | | hulltheme = Stealth | ||
| shieldstheme = Hard | | shieldstheme = Hard | ||
Revision as of 02:12, 22 February 2020
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| Cannon Dungeon | |
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| No image yet | |
| Information | |
Author |
Oxeye |
Gamemode |
Deathmatch |
Teams |
FFA |
Starting Hull |
Stealth |
Shield type |
Hard |
Pickup spawns |
Fixed |
Spawned weapons |
Matter |
Spawned Throwables |
Police |
Spawned Equipment |
Random |
"A burnt condiment took refuge in this cave... But it was filled with invisible cannon robots. Who knew."
Cannon Dungeon (previously known as Cannon Arena) is a Deathmatch map introduced in v100 Alpha. It contains a lot of throwables, as well as some heavy weapons, making this a map full of dangers.
Featured fixed Pickups
- Matter Cannon
- Missile Launcher (Spawns after the match has started, on the top right platform)
- Matter Assault (Upgraded) (Spawns after the match has started, on the top middle platform)
- Plasma Accelerator (Spawns after the match has started, on the top left platform)
- Flashbang
- Chemical Vial
- Stick Grenade
- Klonk (spawns after the match has started, right in the middle of the bottom floor)
- Shield Belt Battery (Spawns after the match has started, on the platform at the middle of the map)