Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

CreatingMaps: Difference between revisions

From Cobalt Wiki
fandomwiki>MegaMech43
No edit summary
fandomwiki>Aconitin
Line 2: Line 2:


==Creating Maps==
==Creating Maps==
to start, enter the map editor and create a new map. Add some boxes, make sure there's enough room for a few items


==DeathMatch==
==DeathMatch==

Revision as of 16:35, 14 April 2012



Creating Maps

to start, enter the map editor and create a new map. Add some boxes, make sure there's enough room for a few items

DeathMatch

Capture The Plug

To create a CTP map start by opening the level editor and create a new map. Prefixed with ctp_lvlname Place two plugs and assign a team to each. Then place an actor (metalface is used in most games) assign this actor to the teams you have. (ex. if you have teams red and blue, assign the actor to red and blue) This will make it so when you start the game both teams will be able to spawn as this actor. It is not needed to assign it to all teams. Set custom AI to AI:PlayerControlled. Add a few spawners and assign a team to them Test the game (F5) It should spawn the AI. The AI probably won't move around much. To fix this place an AI circle in the middle of the map. (in the Invisible Physics Layer)

Classes

By adding multiple actors you can create your own classes, and enable spawning as different actors. Assign each actor it's own set of weaponry. When choosing your own actor AI seem to only choose the top one.