Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Deathmatch: Difference between revisions

From Cobalt Wiki
fandomwiki>Key0808
m 37 revisions imported: Try to import fandom pages (manual dump, 3)
 
(20 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{stub}}
{{stub}}


[[Deathmatch]] is a game mode first introduced in [[Patch Notes: v100 Alpha|v100 Alpha]]. In [[Deathmatch]], teams fight against each other trying to kill the opposing team more times than they get killed. Up to 8 players can play. Deathmatch allows you to pick from 4 teams, green, red, blue, and yellow.
'''Deathmatch''' is a game mode first introduced in [[Patch Notes: v100 Alpha|v100 Alpha]]. As of [[Patch Notes: v123 Alpha|v123 Alpha]], there are no teams by default in Deathmatch (though, they can be set before starting the match).
==[[Map|Maps]]==
{{Deathmatch Maps List}}


==Custom Deathmatch==
Before the v123 Deathmatch revamp, deathmatch maps were played in teams and always 'using the map settings' (since there was no other option back then). The objective was still the same.
No official map uses the dm_ gamemode anymore, as they have all been updated to d_.
You can still install user maps that use this gamemode (their prefix is dm_ instead of d_) and the maps will still work as they did.


==Maps==
Custom deathmatch worked as if each character got it's own team that it was championing for points. You can still apply teams to regular deathmatch, however deathmatch will work at default as if there are no teams, and each player/character is earning their own points, for themselves only.  
*[[Back]]
*[[Blaster Ballet]]
*[[Cannon Arena]]
*[[Secret Hideout]]
*[[Smooth Jazz]]
*[[Space Zone]]
*[[Tomb]]
*[[Voodoo]]
*[[Gladiator]]
 
== Trivia ==
In the "maps_dev" folder you can find a map called [[Stormynight]]. It was most likely made by Frall.


[[Category:Game modes]]
[[Category:Game modes]]

Latest revision as of 10:57, 7 August 2025



Deathmatch is a game mode first introduced in v100 Alpha. As of v123 Alpha, there are no teams by default in Deathmatch (though, they can be set before starting the match).

Secret Hideout
Deathmatch
Gladiator
Deathmatch
Meteor
Deathmatch
Smooth Jazz
Deathmatch
Dojo
Deathmatch
Temple Ruins
Deathmatch
Abandon Hold
Deathmatch
Little House
Deathmatch
Entrance
Deathmatch
Becka Horse
Deathmatch
Cave 621
Deathmatch
Cannon Dungeon
Deathmatch
Blaster Ballet
Deathmatch
Rocket City
Deathmatch
Space Zone
Deathmatch
Night Temple
Deathmatch
Tequila
Deathmatch
Tomb
Deathmatch
Tower
Deathmatch
Desert
Deathmatch
Duel
Deathmatch
A View
Deathmatch
Ancient Chamber
Deathmatch
Dune Santuary
Deathmatch


Custom Deathmatch

Before the v123 Deathmatch revamp, deathmatch maps were played in teams and always 'using the map settings' (since there was no other option back then). The objective was still the same. No official map uses the dm_ gamemode anymore, as they have all been updated to d_. You can still install user maps that use this gamemode (their prefix is dm_ instead of d_) and the maps will still work as they did.

Custom deathmatch worked as if each character got it's own team that it was championing for points. You can still apply teams to regular deathmatch, however deathmatch will work at default as if there are no teams, and each player/character is earning their own points, for themselves only.