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Deathmatch: Difference between revisions

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'''Deathmatch''' is a game mode first introduced in [[Patch Notes: v100 Alpha|v100 Alpha]]. As of [[Patch Notes: v123 Alpha|v123 Alpha]], there are no teams by default in Deathmatch (though, they can be set before starting the match).
'''Deathmatch''' is a game mode first introduced in [[Patch Notes: v100 Alpha|v100 Alpha]]. As of [[Patch Notes: v123 Alpha|v123 Alpha]], there are no teams by default in Deathmatch (though, they can be set before starting the match).
In the old Deathmatch mode, teams fought against each other trying to cooperatively get a certain number of kills.
==v123 Deathmatch revamp==
As of v123, there now exist many options to choose while in the menu that will modify how you play. Said options can be accessed by switching the 'use map settings' option to 'customized', then enter the 'edit settings' menu.
*Dynamic/static pickups
*Starting [[Hulls|Suit]]
*Starting [[Shield Belt|Shield]]
*Spawned [[Raged|Weapons]]
*Spawned [[Throwables]]
*Spawned [[Equipment]]
As of v125, more options are being added to allow using the new types of weapons:
*Spawned [[Melee]]
<br>
==[[Map|Maps]]==
==[[Map|Maps]]==
<center>
{{Deathmatch Maps List}}
{{Maps|Secret hideout thumbnail1.png|Secret Hideout|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
{{Maps|Gladiator_thumbnail1.png|Gladiator|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
{{Maps|Meteor_thumbnail1.png|Meteor|Patch Notes: v125 Gold|v125 Gold|Deathmatch}}
{{Maps|Smooth_jazz_thumbnail1.png|Smooth Jazz|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
</center>
<center>
{{Maps|Dojo thumbnail1.png|Dojo|Unknown|Unknown|Deathmatch}}
{{Maps|Temple ruins thumbnail1.png|Temple Ruins|Unknown|Unknown|Deathmatch}}
{{Maps|Abandon hold thumbnail1.png|Abandon Hold|Unknown|Unknown|Deathmatch}}
{{Maps|Little house thumbnail1.png|Little House|Unknown|Unknown|Deathmatch}}
</center>
<center>
{{Maps|Entrance thumbnail1.png|Entrance|Unknown|Unknown|Deathmatch}}
{{Maps|Becka horse thumbnail1.png|Becka Horse|Unknown|Unknown|Deathmatch}}
{{Maps|Cave 621 thumbnail1.png|Cave 621|Unknown|Unknown|Deathmatch}}
{{Maps|Cannon dungeon thumbnail1.png|Cannon Dungeon|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
</center>
<center>
{{Maps|Blasterballetthumb1.png|Blaster Ballet|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
</center>
<br>
As of this moment of time, this list is incomplete. There are 8 other maps to add, please bear with us while we add them.
{{Stub}}


==Custom Deathmatch==
==Custom Deathmatch==
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No official map uses the dm_ gamemode anymore, as they have all been updated to d_.
No official map uses the dm_ gamemode anymore, as they have all been updated to d_.
You can still install user maps that use this gamemode (their prefix is dm_ instead of d_) and the maps will still work as they did.
You can still install user maps that use this gamemode (their prefix is dm_ instead of d_) and the maps will still work as they did.
Custom deathmatch worked as if each character got it's own team that it was championing for points. You can still apply teams to regular deathmatch, however deathmatch will work at default as if there are no teams, and each player/character is earning their own points, for themselves only.


[[Category:Game modes]]
[[Category:Game modes]]

Latest revision as of 10:57, 7 August 2025



Deathmatch is a game mode first introduced in v100 Alpha. As of v123 Alpha, there are no teams by default in Deathmatch (though, they can be set before starting the match).

Secret Hideout
Deathmatch
Gladiator
Deathmatch
Meteor
Deathmatch
Smooth Jazz
Deathmatch
Dojo
Deathmatch
Temple Ruins
Deathmatch
Abandon Hold
Deathmatch
Little House
Deathmatch
Entrance
Deathmatch
Becka Horse
Deathmatch
Cave 621
Deathmatch
Cannon Dungeon
Deathmatch
Blaster Ballet
Deathmatch
Rocket City
Deathmatch
Space Zone
Deathmatch
Night Temple
Deathmatch
Tequila
Deathmatch
Tomb
Deathmatch
Tower
Deathmatch
Desert
Deathmatch
Duel
Deathmatch
A View
Deathmatch
Ancient Chamber
Deathmatch
Dune Santuary
Deathmatch


Custom Deathmatch

Before the v123 Deathmatch revamp, deathmatch maps were played in teams and always 'using the map settings' (since there was no other option back then). The objective was still the same. No official map uses the dm_ gamemode anymore, as they have all been updated to d_. You can still install user maps that use this gamemode (their prefix is dm_ instead of d_) and the maps will still work as they did.

Custom deathmatch worked as if each character got it's own team that it was championing for points. You can still apply teams to regular deathmatch, however deathmatch will work at default as if there are no teams, and each player/character is earning their own points, for themselves only.