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| '''Deathmatch''' is a game mode first introduced in [[Patch Notes: v100 Alpha|v100 Alpha]]. As of [[Patch Notes: v123 Alpha|v123 Alpha]], there are no teams by default in Deathmatch (though, they can be set before starting the match). | | '''Deathmatch''' is a game mode first introduced in [[Patch Notes: v100 Alpha|v100 Alpha]]. As of [[Patch Notes: v123 Alpha|v123 Alpha]], there are no teams by default in Deathmatch (though, they can be set before starting the match). |
| In the old Deathmatch mode, teams fought against each other trying to cooperatively get a certain number of kills.
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| ==v123 Deathmatch revamp==
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| As of v123, there now exist many options to choose while in the menu that will modify how you play. Said options can be accessed by switching the 'use map settings' option to 'customized', then enter the 'edit settings' menu.
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| *Dynamic/static pickups
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| *Starting [[Hulls|Suit]]
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| *Starting [[Shield Belt|Shield]]
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| *Spawned [[Raged|Weapons]]
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| *Spawned [[Throwables]]
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| *Spawned [[Equipment]]
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| As of v125, more options are being added to allow using the new types of weapons:
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| *Spawned [[Melee]]
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| <br>
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| ==[[Map|Maps]]== | | ==[[Map|Maps]]== |
| <center>
| | {{Deathmatch Maps List}} |
| {{Maps|Secret hideout thumbnail1.png|Secret Hideout|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}} | |
| {{Maps|Gladiator_thumbnail1.png|Gladiator|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
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| {{Maps|Meteor_thumbnail1.png|Meteor|Patch Notes: v125 Gold|v125 Gold|Deathmatch}}
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| {{Maps|Smooth_jazz_thumbnail1.png|Smooth Jazz|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
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| </center>
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| <center>
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| {{Maps|Dojo thumbnail1.png|Dojo|Unknown|Unknown|Deathmatch}}
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| {{Maps|Temple ruins thumbnail1.png|Temple Ruins|Unknown|Unknown|Deathmatch}}
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| {{Maps|Abandon hold thumbnail1.png|Abandon Hold|Unknown|Unknown|Deathmatch}}
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| {{Maps|Little house thumbnail1.png|Little House|Unknown|Unknown|Deathmatch}}
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| </center>
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| <center>
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| {{Maps|Entrance thumbnail1.png|Entrance|Unknown|Unknown|Deathmatch}}
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| {{Maps|Becka horse thumbnail1.png|Becka Horse|Unknown|Unknown|Deathmatch}}
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| {{Maps|Cave 621 thumbnail1.png|Cave 621|Unknown|Unknown|Deathmatch}}
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| {{Maps|Cannon dungeon thumbnail1.png|Cannon Dungeon|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
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| </center>
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| <center>
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| {{Maps|Blasterballetthumb1.png|Blaster Ballet|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
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| {{Maps|Rocket city thumbnail1.png|Rocket City|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
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| {{Maps|Space zone thumbnail1.png|Space Zone|Patch Notes: v100 Alpha|v100 Alpha|Deathmatch}}
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| {{Maps|Night temple thumbnail1.png|Night Temple|Patch Notes: v124 Alpha|v124 Alpha|Deathmatch}}
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| </center>
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| <center>
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| {{Maps|Tequila thumbnail1.png|Tequila|Patch Notes: v123 Alpha|v123 Alpha|Deathmatch}}
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| {{Maps|Tomb thumbnail1.png|Tomb|Patch Notes: v101 Alpha|v101 Alpha|Deathmatch}}
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| {{Maps|Tower thumbnail1.png|Tower|Patch Notes: v107 Alpha|v107 Alpha|Deathmatch}}
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| {{Maps|Desert thumbnail1.png|Desert|Patch Notes: v107 Alpha|v107 Alpha|Deathmatch}}
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| </center>
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| <center>
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| {{Maps|Duel thumbnail1.png|Duel|Unknown|Unknown|Deathmatch}}
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| {{Maps|A view thumbnail1.png|A View|Patch Notes: v125 Gold|v125 Gold|Deathmatch}}
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| {{Maps|Ancient chamber thumbnail1.png|Ancient Chamber|Unknown|Unknown|Deathmatch}}
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| {{Maps|Dune sanctuary thumbnail1.png|Dune Santuary|Unknown|Unknown|Deathmatch}}
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| </center>
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| <br>
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| As of this moment of time, this list is incomplete. There are 8 other maps to add, please bear with us while we add them.
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| {{Stub}}
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| ==Custom Deathmatch== | | ==Custom Deathmatch== |
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| No official map uses the dm_ gamemode anymore, as they have all been updated to d_. | | No official map uses the dm_ gamemode anymore, as they have all been updated to d_. |
| You can still install user maps that use this gamemode (their prefix is dm_ instead of d_) and the maps will still work as they did. | | You can still install user maps that use this gamemode (their prefix is dm_ instead of d_) and the maps will still work as they did. |
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| | Custom deathmatch worked as if each character got it's own team that it was championing for points. You can still apply teams to regular deathmatch, however deathmatch will work at default as if there are no teams, and each player/character is earning their own points, for themselves only. |
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| [[Category:Game modes]] | | [[Category:Game modes]] |
Deathmatch is a game mode first introduced in v100 Alpha. As of v123 Alpha, there are no teams by default in Deathmatch (though, they can be set before starting the match).
Secret Hideout
Deathmatch

Gladiator
Deathmatch

Meteor
Deathmatch

Smooth Jazz
Deathmatch

Dojo
Deathmatch

Temple Ruins
Deathmatch

Abandon Hold
Deathmatch

Little House
Deathmatch

Entrance
Deathmatch

Becka Horse
Deathmatch

Cave 621
Deathmatch

Cannon Dungeon
Deathmatch

Blaster Ballet
Deathmatch

Rocket City
Deathmatch

Space Zone
Deathmatch

Night Temple
Deathmatch

Tequila
Deathmatch

Tomb
Deathmatch

Tower
Deathmatch

Desert
Deathmatch

Duel
Deathmatch

A View
Deathmatch

Ancient Chamber
Deathmatch

Dune Santuary
Deathmatch

Custom Deathmatch
Before the v123 Deathmatch revamp, deathmatch maps were played in teams and always 'using the map settings' (since there was no other option back then). The objective was still the same.
No official map uses the dm_ gamemode anymore, as they have all been updated to d_.
You can still install user maps that use this gamemode (their prefix is dm_ instead of d_) and the maps will still work as they did.
Custom deathmatch worked as if each character got it's own team that it was championing for points. You can still apply teams to regular deathmatch, however deathmatch will work at default as if there are no teams, and each player/character is earning their own points, for themselves only.