Game modes: Difference between revisions
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==[[Deathmatch]]== | ==[[Deathmatch]]== | ||
In [[Deathmatch]], you win by scoring a certain number of kills before any of the enemies does so. | In [[Deathmatch]], you win by scoring a certain number of kills before any of the enemies does so. | ||
==[[Custom Deathmatch]] | ==[[Custom Deathmatch]]== | ||
The old version of the deathmatch gamemode was played in teams only, and while it didn't have the new features that Deathmatch can offer, it allowed for a lot more customization in terms of spawning loadouts and loot drop. | The old version of the deathmatch gamemode was played in teams only, and while it didn't have the new features that Deathmatch can offer, it allowed for a lot more customization in terms of spawning loadouts and loot drop. | ||
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==[[Team Strike]]== | ==[[Team Strike]]== | ||
In [[Team Strike]], two teams composed by 4 members fight eachother during various rounds. The one who wins most rounds is the winner. Several pre-build 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team. | In [[Team Strike]], two teams composed by 4 members fight eachother during various rounds. The one who wins most rounds is the winner. Several pre-build 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team. | ||