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Patch Notes: v101 Alpha: Difference between revisions

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*Fixed offline indicator in corner not being accurate.
*Fixed offline indicator in corner not being accurate.
*Blaster splash heat effect goes through shield
*Blaster splash heat effect goes through shield
*Shield belt is now slightly visible when activated, and a lot more obvious when it is powering down.
*[[Shield belt]] is now slightly visible when activated, and a lot more obvious when it is powering down.
*Shield belt now works while animating activation.
*Shield belt now works while animating activation.
*Grenade gun has 14% longer reload time.
*[[Grenade gun]] has 14% longer reload time.
*Blaster Ballet and Secret Hideout should now have better pathing.
*[[Blaster Ballet]] and [[Secret Hideout]] should now have better pathing.
*Added some tutorial rooms and modified some.
*Added some tutorial rooms and modified some.
*Stores now restock even when items have been bought up completely.
*Stores now restock even when items have been bought up completely.
*All VS maps now have all 4 teams enabled.
*All VS maps now have all 4 teams enabled.
*Direct hits with Flashbang will now destroy a shield belt charge.
*Direct hits with [[Flashbang]] will now destroy a shield belt charge.
*Sound and music will mute when window not in focus
*Sound and music will mute when window not in focus
*Red robot (ninja) has a longer attack animation
*[[Ninja|Red robot (ninja)]] has a longer attack animation
*Phaser gun has slightly less bullet time associated with it.
*[[Phaser Gun]] has slightly less bullet time associated with it.
*Variable throwing power with throwables works now. Tap quickly to throw weak.
*Variable throwing power with [[throwables]] works now. Tap quickly to throw weak.
*Shield belt does not have warning sound if it has never been charged.
*Shield belt does not have warning sound if it has never been charged.
*Bullet time is tuned to adapt more fluently to more players, also bullet time secondary range effect is now dependant on the source range, which makes for much more fluent bullet time in general.
*Bullet time is tuned to adapt more fluently to more players, also bullet time secondary range effect is now dependant on the source range, which makes for much more fluent bullet time in general.
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*A successful maxiumm charged fist hit will now give a bonus to the speed of the next fist charge up.
*A successful maxiumm charged fist hit will now give a bonus to the speed of the next fist charge up.
*Fixed converting of valuables getting stuck if leaving and returning to converter while ending.
*Fixed converting of valuables getting stuck if leaving and returning to converter while ending.
*Predator jumping Ai improved.
*[[Predator]] jumping Ai improved.
*Guards no longer sometimes get stuck in a direction holding a throwable ready.
*Guards no longer sometimes get stuck in a direction holding a throwable ready.
*Bindable reload action.
*Bindable reload action.
*Gyrojet gun tweaked balance wise, now slightly less forceful and slighly more expensive.
*[[Gyrojet gun]] tweaked balance wise, now slightly less forceful and slighly more expensive.
*Added player health option to survival. Anything except normal will force practice mode.
*Added player health option to [[survival]]. Anything except normal will force practice mode.
*In survival, if a player leaves, no more players can join mid-game. The max number of players having been present in a survival game are displayed below the score if above 1.
*In survival, if a player leaves, no more players can join mid-game. The max number of players having been present in a survival game are displayed below the score if above 1.
*Slugger Cobra has slightly more recoil and spread over long firing duration
*[[Slugger Cobra]] has slightly more recoil and spread over long firing duration
*Upgrade bench crash bug when re-entering upgrade bench while upgrading fixed.
*Upgrade bench crash bug when re-entering upgrade bench while upgrading fixed.
*Some debug print messages did not render properly
*Some debug print messages did not render properly
*Can buy ammo and shower repeatedly by holding.
*Can buy ammo and shower repeatedly by holding.
*Nano shower effect more clear, also hud disappears when using.
*[[Nano shower]] effect more clear, also hud disappears when using.
*Metalface sparks randomly when damaged
*[[Metalface]] sparks randomly when damaged
*Fixed jumping straight up on slopes being bugged.
*Fixed jumping straight up on slopes being bugged.
*Fixed Ai bug where Ai’s would actually run towards dangers instead of from them.
*Fixed Ai bug where Ai’s would actually run towards dangers instead of from them.
*Picking up multiple ammo boxes before pickup animation finishes will add the numbers together to show total pickup.
*Picking up multiple ammo boxes before pickup animation finishes will add the numbers together to show total pickup.
*Bots could not pickup plug because they were holding throwables charged
*Bots could not pickup plug because they were holding throwables charged
*Rocks have a different damage curve, exponentially less with low speeds..
*[[Rock]]s have a different damage curve, exponentially less with low speeds..
*Birds have a slower throw animation, which should trigger an earlier bullet time reaction.
*[[Bird]]s have a slower throw animation, which should trigger an earlier bullet time reaction.
*Added shield belt upgrades to be purchasable in the upgrade bench.
*Added shield belt upgrades to be purchasable in the upgrade bench.
*Salvaged items can no longer be reloaded. Was a bug.
*Salvaged items can no longer be reloaded. Was a bug.
*Gas plants now deflect railgun slugs too. Also, bounced bullets can hit the shooter.
*Gas plants now deflect railgun slugs too. Also, bounced bullets can hit the shooter.
*Debug keys are now disabled unless you set “enableDebugKeys” to “true” in debug.cfg
*Debug keys are now disabled unless you set “enableDebugKeys” to “true” in debug.cfg
*Increased slugger revolver fire rate a tiny bit, but slowed down reload speed a tiny bit.
*Increased [[slugger revolver]] fire rate a tiny bit, but slowed down reload speed a tiny bit.
*Slugger bullets now modify damage slightly by speed. In practice, this means pipe, and upgraded revolver will do slighly more damage, while breacher will do slightly less.
*Slugger bullets now modify damage slightly by speed. In practice, this means pipe, and upgraded revolver will do slighly more damage, while breacher will do slightly less.
*Slugger Breacher has increased rate of fire.
*[[Slugger Breacher]] has increased rate of fire.
*Added strong recoil to railgun, but also 33% longer reload and less bullet time effect.
*Added strong recoil to [[rail gun]], but also 33% longer reload and less bullet time effect.
*Modified Survival House difficulty curve.
*Modified [[Survival House]] difficulty curve.
*In Survival House, Ninjas no longer use the shield belt, have less guns in general, but now instead have the force device, which is an *area of effect attack but also pushes grenades and projectiles away.
*In Survival House, Ninjas no longer use the shield belt, have less guns in general, but now instead have the force device, which is an *area of effect attack but also pushes grenades and projectiles away.
*Capital letters in profile name editing if you tap up
*Capital letters in profile name editing if you tap up
*Esc/start now pauses the game for everyone.
*Esc/start now pauses the game for everyone.
*Windy Valley now has infinite ammo as it is supposed to be.
*[[Windy Valley]] now has infinite ammo as it is supposed to be.
*Fixed some input freeze bugs when going in and out of menues.
*Fixed some input freeze bugs when going in and out of menues.
*Maybee fixed sound looping in menues error,, please report if it happens.
*Maybe fixed sound looping in menues error,, please report if it happens.
*The most a map can zoom out is now a Camera Mode configurable number.
*The most a map can zoom out is now a Camera Mode configurable number.
*Added option in settings for following bots with the camera.
*Added option in settings for following bots with the camera.
*Added deathmatch map Tomb.
*Added deathmatch map [[Tomb]].
*Fixed a bug with the auto-updater that make it impossible to download big files.
*Fixed a bug with the auto-updater that make it impossible to download big files.
*Launcher isn’t frozen while it tries to log in
*Launcher isn’t frozen while it tries to log in
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*Fixed the change log being double (repeated twice)
*Fixed the change log being double (repeated twice)


<noinclude>[[Category:Alpha game patches]]</noinclude>
<noinclude>[[Category:Patch notes]]</noinclude>