Patch Notes: v105 Alpha: Difference between revisions
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'''Alterations:''' | '''Alterations:''' | ||
* | * [[NPC|Bots]] will now randomly pick between the available actors. | ||
* | * Teleport and entrance targets can now handle multiple matches. Picked one is random if many. | ||
* | * Sped up [[Vending Machine|vendor]] purchase speed slightly. | ||
* | * Improved/updated space/nightsky rendering. | ||
* | * New map: [[Bird Temple]]! | ||
'''Bug-Fixes:''' | '''Bug-Fixes:''' | ||
* Pressing T after having a gamepad connected in the editor no longer crashes. | * Pressing T after having a gamepad connected in the editor no longer crashes. | ||
* | * Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu. | ||
* Fixed editor crashing when making new locales. | * Fixed editor crashing when making new locales. | ||
* | * Copying tiles from multiple layers would crash the editor. | ||
* | * Tiles that are hidden as secrets now create their physics when discovered. | ||
* | * Big gui in the editor now turns into multi column. | ||
* | * Custom teams now work better. | ||
* | * Some resolutions would have some overlap in the menu when selecting map. | ||
* | * Tile browser could have too big a surface in higher resolutions. | ||
* | * Editor failed to save and restore current selected layer. | ||
* | * Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug. | ||
* | * Ai would sometimes get stuck doing nothing. | ||
* | * Some optimizations regarding actor updates and theme updates. | ||
* | * Optimization for tile removal when using rain. | ||
* | * Debris heads are now considered part of the max debris count and will be removed as such. | ||
* | * Possible to select the same tile again in the tile browser now and have it close. | ||
* | * Space door sound was stereo and always very loud. | ||
* | * Rotation bug for fixed rotation tiles. | ||
* | * Smoothened menu preview loading. | ||