Patch Notes: v107 Alpha: Difference between revisions
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* The jet shoes have been simplified, they initial blast that they generated has been removed and the regular flame has been made stronger in and more predictable in relation. | * The jet shoes have been simplified, they initial blast that they generated has been removed and the regular flame has been made stronger in and more predictable in relation. | ||
* If you fly head-first into the ground or a wall while using jet, you will knock yourself out. | * If you fly head-first into the ground or a wall while using jet, you will knock yourself out. | ||
* During a jet shoe burn, you can no longer roll. | |||
* Changed close editor key to F1 | * Changed close editor key to F1 | ||
* Slugger and matter bullets are not also affected by forward speed. | * Slugger and matter bullets are not also affected by forward speed. | ||
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'''Bug-Fixes:''' | '''Bug-Fixes:''' | ||
* Split screen now plays sounds correctly for both views | |||
* localization files are now loaded from the my documents location too. | |||
* Jet shoes had acquired a strange bug in some version which made jumping with it sometimes jerky (is now smoother) | |||
* fixed the difference between placing snap and drag move snap. | |||
* Menu now howevers on where it was left after going to menu instead of being misaligned by the “return to game” | |||
* Hints for keyboard keys has been extended, now includes numpad keys and some other missing buttons. | |||
* teleporting 2 people no longers gets them stuck in perpetual teleportation | |||
* scoping long range weapons could make the aimer fall off the camera bounds, fixed! | |||
* Enemies would sometimes not be able to move up slops if far away from the view which resulted in some strange behaviour in some survival maps | |||
* Hack Device now works while it should not really be used since its behaviour might change. | |||
* Beheaded metalface heads now are correctly rotated | |||
* Beheaded heads where likely being rendered twice and are now correctly in the background. | |||
* Camera now makes sure to include the whole actors and then a little bit more around to keep at least most of the hud in the screen at all times. | |||
* Merged actor shaders so that different effects can fade between each other like heat and deflect. | |||
* auto aiming and klonk and flashbangs now works | |||
* low charged punches no longer create absurd speeds on shrooms and bird. Close combat attacks have been recoded and works better, also code has been consolidated into a better structure and should make it easier to add more. | |||
[[Category:Patch notes]] | |||