Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Patch Notes: v112 + v113 Alpha: Difference between revisions

From Cobalt Wiki
update for the version history
 
m 8 revisions imported: Try to import fandom pages (manual dump, 3)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== v112 + v113 Alpha ==
== v112 + v113 Alpha ==
''Released September 18, 2012.''
''Released September 18, 2012.''
Alterations:


    Notice: I have restructured the inventory system and the behaviour should be like the old one, but please be on the lookout for any changes or new bugs in it.
'''Alterations:'''
    Notice: I have also restructured the reload and emotion system, so be on the lookup for strange bugs there too!
*Notice: I have restructured the inventory system and the behaviour should be like the old one, but please be on the lookout for any changes or new bugs in it.
    Added a settings for debris duration. Debris will now only remain for that number. Default is 5 minutes.
*Notice: I have also restructured the reload and emotion system, so be on the lookup for strange bugs there too!
    Added more sounds to spikebird.
*Added a settings for debris duration. Debris will now only remain for that number. Default is 5 minutes.
    Lava balls have been modified so that they dont care about the lava until they exit it. This might cause some changed trajectories in certain maps. I have done a small default adjustment that worked well for dr reds hideout. Uncertain how it will work for other maps.
*Added more sounds to spikebird.
    Added a slight shadow behind pickupables when highlighted
*Lava balls have been modified so that they dont care about the lava until they exit it. This might cause some changed trajectories in certain maps. I have done a small default adjustment that worked well for dr reds hideout. Uncertain how it will work for other maps.
*Added a slight shadow behind pickupables when highlighted


Bug-Fixes:
'''Bug-Fixes:'''


    Interact is now also editable in presets.
*Interact is now also editable in presets.
    Strange rectangle in actors group in editor was rendered by the spawner booth and has been fixed. This also used to affect maps.
*Strange rectangle in actors group in editor was rendered by the spawner booth and has been fixed. This also used to affect maps.
    Fixed shops without any stock crashing
*Fixed shops without any stock crashing
    Fixed having to press the slot button 3 times after a pickup to change the weapon.
*Fixed having to press the slot button 3 times after a pickup to change the weapon.
    Fixed a crash that occured when using the phaser on active tiles.
*Fixed a crash that occured when using the phaser on active tiles.
    Fixed a bug where debris would not be destroyable by explosions
*Fixed a bug where debris would not be destroyable by explosions
    Fixed a crash bug where airbomb and perhaps birds would generate too many fx crashing the game when killed by certain plasma shots.
*Fixed a crash bug where airbomb and perhaps birds would generate too many fx crashing the game when killed by certain plasma shots.
    Fixed a bug where AI would consider teleporters that could only teleport objects a path.
*Fixed a bug where AI would consider teleporters that could only teleport objects a path.
    Fixed trails behind bullets not behaving correctly when teleported.
*Fixed trails behind bullets not behaving correctly when teleported.
    Map Editor: Fixed select target shortcut (3) when tapped multiple times would only switch between the first two.
*Map Editor: Fixed select target shortcut (3) when tapped multiple times would only switch between the first two.
    Fixed using two underscores in mapnames generating wrong default names
*Fixed using two underscores in mapnames generating wrong default names
    Fixed a bug where a divison by zero would cause a hang on converyour belts.
*Fixed a bug where a divison by zero would cause a hang on converyour belts.
    Fixed jump kick not working by tapping if you had “hold” in your double jump preferences.
*Fixed jump kick not working by tapping if you had “hold” in your double jump preferences.
    Fixed rendering of certain tiles, for example, shadows with alpha no longer create lines.
*Fixed rendering of certain tiles, for example, shadows with alpha no longer create lines.
    Sliding doors would render incorrectly on non-default resolutions
*Sliding doors would render incorrectly on non-default resolutions
    Lava now hurts actors while under the effect of klonk
*Lava now hurts actors while under the effect of klonk
    Fixed a number of strange bugs that appeared in v112, like infinite scale pupils on spikebirds, helmet crashes and infinite remove lists on scrappable objects, converters stopping if you leave and stand on it again.
*Fixed a number of strange bugs that appeared in v112, like infinite scale pupils on spikebirds, helmet crashes and infinite remove lists on scrappable objects, converters stopping if you leave and stand on it again.
 
[[Category:Patch notes]]

Latest revision as of 10:58, 7 August 2025

v112 + v113 Alpha

Released September 18, 2012.

Alterations:

  • Notice: I have restructured the inventory system and the behaviour should be like the old one, but please be on the lookout for any changes or new bugs in it.
  • Notice: I have also restructured the reload and emotion system, so be on the lookup for strange bugs there too!
  • Added a settings for debris duration. Debris will now only remain for that number. Default is 5 minutes.
  • Added more sounds to spikebird.
  • Lava balls have been modified so that they dont care about the lava until they exit it. This might cause some changed trajectories in certain maps. I have done a small default adjustment that worked well for dr reds hideout. Uncertain how it will work for other maps.
  • Added a slight shadow behind pickupables when highlighted

Bug-Fixes:

  • Interact is now also editable in presets.
  • Strange rectangle in actors group in editor was rendered by the spawner booth and has been fixed. This also used to affect maps.
  • Fixed shops without any stock crashing
  • Fixed having to press the slot button 3 times after a pickup to change the weapon.
  • Fixed a crash that occured when using the phaser on active tiles.
  • Fixed a bug where debris would not be destroyable by explosions
  • Fixed a crash bug where airbomb and perhaps birds would generate too many fx crashing the game when killed by certain plasma shots.
  • Fixed a bug where AI would consider teleporters that could only teleport objects a path.
  • Fixed trails behind bullets not behaving correctly when teleported.
  • Map Editor: Fixed select target shortcut (3) when tapped multiple times would only switch between the first two.
  • Fixed using two underscores in mapnames generating wrong default names
  • Fixed a bug where a divison by zero would cause a hang on converyour belts.
  • Fixed jump kick not working by tapping if you had “hold” in your double jump preferences.
  • Fixed rendering of certain tiles, for example, shadows with alpha no longer create lines.
  • Sliding doors would render incorrectly on non-default resolutions
  • Lava now hurts actors while under the effect of klonk
  • Fixed a number of strange bugs that appeared in v112, like infinite scale pupils on spikebirds, helmet crashes and infinite remove lists on scrappable objects, converters stopping if you leave and stand on it again.