Patch Notes: v114 Alpha: Difference between revisions
From Cobalt Wiki
More actions
fandomwiki>Aconitin No edit summary |
fandomwiki>Ipodsoft |
||
| Line 28: | Line 28: | ||
*Fixed switching back to melee after throwing plug or big items | *Fixed switching back to melee after throwing plug or big items | ||
*Fixed being able to exit jet bike | *Fixed being able to exit jet bike | ||
'''Source(s):''' [http://www.downloadranking.com <font color="#FFFF00">v114 Alpha</font>] | |||
Revision as of 06:30, 13 January 2013
v114 Alpha
Released Oktober 29, 2012.
Alterations:
- Flashbangs now disable the actor hud.
- Rail weapon sway less severe and snappier.
- Hull and equipment slots for metalfaces as well as started work on hulls and their effects on your characters performance.
- Melee slot now only holds 1 item and will replace the fist when filled.
- Items that you spawn with in deathmatch and ctp are now considered special, and will not be droppable. This means that for example, in dm_desert, instead of having fist and phaser, you will have phaser, and when you pickup the force device, you will lose the phaser and only have force device.
- the shadow added to pickupables on highlight is now removed and replaced with a highlighting of the rendering color.
- improved bounty feedback and made the delivery color dependant on the actor.
- added option in profile preferences for switching to more powerful weapons on pickup.
- Punch is not “PRESS TO PUNCH” instead of release and now always charging while equipped, but the effect feedback is just temporary to indicate when it reached max.
- Adjusted ai move pathfinding and handling of the plug.
Bug-Fixes:
- Fixed sounds playing despite the game being out of focus.
- Fixed a bug related to shooting protection items.
- Fixed music not playing on first map
- Fixed a bug that caused the map theme outdoors to always update colors even when not needed.
- Fixed a number of bug that caused actors with all related tables and a lot of objects to never become garbage collected. This caused the memory to continually build up over time, eventually causing performance problems and stuttering.
- Fixed a bug that made custom tileset placers appear as black boxes
- Crazy physical bug post deflection fixed.
- Fixed a bug regarding jumping especially while walking up sloped and over peaks which would usually trigger a jump kick making the jump a rather pityful jump instead of what it should be.
- Fixed crash bug related to semi cooldown
- Fixed switching back to melee after throwing plug or big items
- Fixed being able to exit jet bike
Source(s): v114 Alpha