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Patch Notes: v114 Alpha: Difference between revisions

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== v114 Alpha ==
== v114 Alpha ==
''Released Oktober 29, 2012.''
''Released October 29, 2012.''


'''Alterations:'''
'''Alterations:'''
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*Fixed switching back to melee after throwing plug or big items
*Fixed switching back to melee after throwing plug or big items
*Fixed being able to exit jet bike
*Fixed being able to exit jet bike
[[Category:Patch notes]]

Latest revision as of 10:58, 7 August 2025

v114 Alpha

Released October 29, 2012.

Alterations:

  • Flashbangs now disable the actor hud.
  • Rail weapon sway less severe and snappier.
  • Hull and equipment slots for metalfaces as well as started work on hulls and their effects on your characters performance.
  • Melee slot now only holds 1 item and will replace the fist when filled.
  • Items that you spawn with in deathmatch and ctp are now considered special, and will not be droppable. This means that for example, in dm_desert, instead of having fist and phaser, you will have phaser, and when you pickup the force device, you will lose the phaser and only have force device.
  • the shadow added to pickupables on highlight is now removed and replaced with a highlighting of the rendering color.
  • improved bounty feedback and made the delivery color dependant on the actor.
  • added option in profile preferences for switching to more powerful weapons on pickup.
  • Punch is not “PRESS TO PUNCH” instead of release and now always charging while equipped, but the effect feedback is just temporary to indicate when it reached max.
  • Adjusted ai move pathfinding and handling of the plug.

Bug-Fixes:

  • Fixed sounds playing despite the game being out of focus.
  • Fixed a bug related to shooting protection items.
  • Fixed music not playing on first map
  • Fixed a bug that caused the map theme outdoors to always update colors even when not needed.
  • Fixed a number of bug that caused actors with all related tables and a lot of objects to never become garbage collected. This caused the memory to continually build up over time, eventually causing performance problems and stuttering.
  • Fixed a bug that made custom tileset placers appear as black boxes
  • Crazy physical bug post deflection fixed.
  • Fixed a bug regarding jumping especially while walking up sloped and over peaks which would usually trigger a jump kick making the jump a rather pityful jump instead of what it should be.
  • Fixed crash bug related to semi cooldown
  • Fixed switching back to melee after throwing plug or big items
  • Fixed being able to exit jet bike