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Patch Notes: v120 Alpha: Difference between revisions

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Latest revision as of 10:58, 7 August 2025

v120 Alpha

Released January 25th, 2013

Alterations:

  • All slugger weapons have had their rate of fire halved, damage doubled, and bullet time generated doubled.
  • Slugger bullets now retain ability to hit after deflect.
  • Punch is now more adaptive to how far from max range the hit was, in regards to how fast the next is charged up and damage
  • You can now hold use to keep punching at max charge.
  • Added a bunch of minable tiles

Bug-Fixes:

  • Fixed incorrect speed calculation for tiles leading for crazy bobbing in fluids
  • Fixed incorrect door rendering
  • Added automatic adding of “simple” locks to io-connected to lock slots on old maps.