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Patch Notes: v123 Alpha: Difference between revisions

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Created page with "== v122 Alpha == ''Released February 7th, 2014'' '''Alterations:''' *Changed brain movement *Altered horizon rendering to be more epic and less in your face. *Added a sligh..."
 
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== v122 Alpha ==
== v123 Alpha ==
''Released February 7th, 2014''
''Released February 7th, 2014''


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*Removed the big tile rose selector. Now it only works while hovering to replace tiles. It was getting out of hand loading wise and it was fairly unusable anyway. It was more commonly pressed accidentally which would hang the editor in a huge load.
*Removed the big tile rose selector. Now it only works while hovering to replace tiles. It was getting out of hand loading wise and it was fairly unusable anyway. It was more commonly pressed accidentally which would hang the editor in a huge load.
*Improved explosion feedback, clearer range of effect.
*Improved explosion feedback, clearer range of effect.
*''''Explosives now also stun for a short while at a larger range than their damage''''. Force/stun from explosions range increased.
*<strike>Explosives now also stun for a short while at a larger range than their damage</strike>. Force/stun from explosions range increased.
*Explosives now has an exponential damage curve instead of binary damage.
*Explosives now has an exponential damage curve instead of binary damage.
*Plasma weapons have been reworked and rebalanced. Instead of overheating and cooling down, it now charges up so that the first shots are more powerful. Indicated by sound and visuals.
*Plasma weapons have been reworked and rebalanced. Instead of overheating and cooling down, it now charges up so that the first shots are more powerful. Indicated by sound and visuals.
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*Added many maps:
*Added many maps:
**d_tequilla
**d_tequilla
*Modified dm_ballet, dm_cannon, dm_desert, dm_drRed, dm_gladiator, dm_jazz dm_rocketcity, dm_spaceZone, dm_tomb, dm_tower, sur_house and sur_research_facility to fit the new versions of the gamemodes (d_ and su_)
**su_desertBase
*Removed many maps
**su_villa
**ts_bunker
**ts_duels
**ts_dust
**ts_forest
**ts_forts
**ts_pit
**ts_snowstorm
**ts_space
*Modified many maps to fit the new reworked gamemodes (d_ and su_):
**dm_ballet
**dm_cannon
**dm_desert
**dm_drRed
**dm_gladiator
**dm_jazz
**dm_rocketcity
**dm_spaceZone
**dm_tomb
**dm_tower
**sur_house
**sur_research_facility


'''Bug-Fixes:'''
'''Bug-Fixes:'''
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*Fixed annoying physics bug where you would fly away on rotating and activated tiles sometimes.
*Fixed annoying physics bug where you would fly away on rotating and activated tiles sometimes.
*And probably a ton of smaller bug fixes I forgot to type down! (Thewreck)
*And probably a ton of smaller bug fixes I forgot to type down! (Thewreck)
[[Category:Patch notes]]