Talk:CreatingMaps: Difference between revisions
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[[User:MegaMech|MegaMech]] 05:14, 15 April 2012 (UTC) | [[User:MegaMech|MegaMech]] 05:14, 15 April 2012 (UTC) | ||
How exactly do I open the Cobalt Level Editor? | |||
Revision as of 00:19, 6 February 2021
To create a CTP map start by opening the level editor and create a new map. Prefixed with ctp_lvlname Place two plugs and assign a team to each. Then place an actor (metalface is used in most games) assign this actor to the teams you have. (ex. if you have teams red and blue, assign the actor to red and blue) This will make it so when you start the game both teams will be able to spawn as this actor. It is not needed to assign it to all teams. Set custom AI to AI:PlayerControlled. Add a few spawners and assign a team to them Test the game (F5) It should spawn the AI. The AI probably won't move around much. To fix this place an AI circle in the middle of the map. (in the Invisible Physics Layer) [edit]Classes By adding multiple actors you can create your own classes, and enable spawning as different actors. Assign each actor it's own set of weaponry. When choosing your own actor AI seem to only choose the top one.
MegaMech 05:14, 15 April 2012 (UTC)
Removed the following: As it is outdated When choosing your own actor AI seem to only choose the top one.
MegaMech 05:14, 15 April 2012 (UTC)
How exactly do I open the Cobalt Level Editor?