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Talk:Deathmatch: Difference between revisions

Discussion page of Deathmatch
fandomwiki>EthanCGamer
New In-Dev Map: new section
m 9 revisions imported: Try to import fandom pages (manual dump, 4)
 
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I think this article should give a good and clear overview of the scoring system. For example, I noticed you don't get points if you kill someone by activating the torch op the bottom of [[Space Zone]], so environmental elements, even when activated by a player, don't count. You can also get points deducted from your score by friendly fire. How the points deduction works exactly I have not found out yet, because sometimes a point is deducted and sometimes not. It seems very random... and maybe it just simply is. [[User:RaizinMonk|RaizinMonk]] 01:10, 21 December 2011 (UTC)
I think this article should give a good and clear overview of the scoring system. For example, I noticed you don't get points if you kill someone by activating the torch op the bottom of [[Space Zone]], so environmental elements, even when activated by a player, don't count. You can also get points deducted from your score by friendly fire. How the points deduction works exactly I have not found out yet, because sometimes a point is deducted and sometimes not. It seems very random... and maybe it just simply is. [[User:RaizinMonk|RaizinMonk]] 01:10, 21 December 2011 (UTC)
19:56, 1 January 2013 (UTC) I think it's 1 point deducted every 2 selfkills.


== New In-Dev Map ==
== New In-Dev Map ==


I was browsing the game files, and found a map that is probably in-dev under c://Games/Cobalt/maps_dev  titled "Stormy Night". I copied it into the /maps directory and played it. If anyone wants a screenshot, I'll post one. Thought that I would just put this out there for the community.
I was browsing the game files, and found a deathmatch map that is probably in-dev under c://Games/Cobalt/maps_dev  titled "Stormy Night". I copied it into the /maps directory and played it. If anyone wants a screenshot, I'll post one. Thought that I would just put this out there for the community. --[[User:EthanCGamer|EthanCGamer]] 02:05, 4 January 2012 (UTC)
 
 
== Stuff ==
 
Those two sentences are (in my opinion) not necessary, i removed them from the Page:
 
-Deathmatch is one of the oldest game types in Cobalt (i put similar information into the first sentence on the Page)<br>
-Deathmatch is a game mode available on all maps in Cobalt
 
In addition, if i understand the second sentence correctly, it is also false information because the deathmatch-gamemode is limited to several maps, and not aviable to every single map in Cobalt. --<small> [[User:Aconitin|Aconitin]] [[Image:User aconitin sig icon2.png|19px ]] [[User talk:Aconitin|''talk'']]</small> 00:06, 15 January 2012 (UTC)
 
== IdGJziyu ==
 
It's about time seomone wrote about this.

Latest revision as of 11:00, 7 August 2025

I think this article should give a good and clear overview of the scoring system. For example, I noticed you don't get points if you kill someone by activating the torch op the bottom of Space Zone, so environmental elements, even when activated by a player, don't count. You can also get points deducted from your score by friendly fire. How the points deduction works exactly I have not found out yet, because sometimes a point is deducted and sometimes not. It seems very random... and maybe it just simply is. RaizinMonk 01:10, 21 December 2011 (UTC)

19:56, 1 January 2013 (UTC) I think it's 1 point deducted every 2 selfkills.

New In-Dev Map

I was browsing the game files, and found a deathmatch map that is probably in-dev under c://Games/Cobalt/maps_dev titled "Stormy Night". I copied it into the /maps directory and played it. If anyone wants a screenshot, I'll post one. Thought that I would just put this out there for the community. --EthanCGamer 02:05, 4 January 2012 (UTC)


Stuff

Those two sentences are (in my opinion) not necessary, i removed them from the Page:

-Deathmatch is one of the oldest game types in Cobalt (i put similar information into the first sentence on the Page)
-Deathmatch is a game mode available on all maps in Cobalt

In addition, if i understand the second sentence correctly, it is also false information because the deathmatch-gamemode is limited to several maps, and not aviable to every single map in Cobalt. -- Aconitin talk 00:06, 15 January 2012 (UTC)

IdGJziyu

It's about time seomone wrote about this.