Talk:Deathmatch: Difference between revisions
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I think this article should give a good and clear overview of the scoring system. For example, I noticed you don't get points if you kill someone by activating the torch op the bottom of [[Space Zone]], so environmental elements, even when activated by a player, don't count. You can also get points deducted from your score by friendly fire. How the points deduction works exactly I have not found out yet, because sometimes a point is deducted and sometimes not. It seems very random... and maybe it just simply is. [[User:RaizinMonk|RaizinMonk]] 01:10, 21 December 2011 (UTC) | I think this article should give a good and clear overview of the scoring system. For example, I noticed you don't get points if you kill someone by activating the torch op the bottom of [[Space Zone]], so environmental elements, even when activated by a player, don't count. You can also get points deducted from your score by friendly fire. How the points deduction works exactly I have not found out yet, because sometimes a point is deducted and sometimes not. It seems very random... and maybe it just simply is. [[User:RaizinMonk|RaizinMonk]] 01:10, 21 December 2011 (UTC) | ||
19:56, 1 January 2013 (UTC) I think it's 1 point deducted every 2 selfkills. | |||
== New In-Dev Map == | == New In-Dev Map == | ||
I was browsing the game files, and found a deathmatch map that is probably in-dev under c://Games/Cobalt/maps_dev titled "Stormy Night". I copied it into the /maps directory and played it. If anyone wants a screenshot, I'll post one. Thought that I would just put this out there for the community. --[[User:EthanCGamer|EthanCGamer]] 02:05, 4 January 2012 (UTC) | I was browsing the game files, and found a deathmatch map that is probably in-dev under c://Games/Cobalt/maps_dev titled "Stormy Night". I copied it into the /maps directory and played it. If anyone wants a screenshot, I'll post one. Thought that I would just put this out there for the community. --[[User:EthanCGamer|EthanCGamer]] 02:05, 4 January 2012 (UTC) | ||
== Stuff == | |||
Those two sentences are (in my opinion) not necessary, i removed them from the Page: | |||
-Deathmatch is one of the oldest game types in Cobalt (i put similar information into the first sentence on the Page)<br> | |||
-Deathmatch is a game mode available on all maps in Cobalt | |||
In addition, if i understand the second sentence correctly, it is also false information because the deathmatch-gamemode is limited to several maps, and not aviable to every single map in Cobalt. --<small> [[User:Aconitin|Aconitin]] [[Image:User aconitin sig icon2.png|19px ]] [[User talk:Aconitin|''talk'']]</small> 00:06, 15 January 2012 (UTC) | |||
== IdGJziyu == | |||
It's about time seomone wrote about this. | |||
Latest revision as of 11:00, 7 August 2025
I think this article should give a good and clear overview of the scoring system. For example, I noticed you don't get points if you kill someone by activating the torch op the bottom of Space Zone, so environmental elements, even when activated by a player, don't count. You can also get points deducted from your score by friendly fire. How the points deduction works exactly I have not found out yet, because sometimes a point is deducted and sometimes not. It seems very random... and maybe it just simply is. RaizinMonk 01:10, 21 December 2011 (UTC)
19:56, 1 January 2013 (UTC) I think it's 1 point deducted every 2 selfkills.
New In-Dev Map
I was browsing the game files, and found a deathmatch map that is probably in-dev under c://Games/Cobalt/maps_dev titled "Stormy Night". I copied it into the /maps directory and played it. If anyone wants a screenshot, I'll post one. Thought that I would just put this out there for the community. --EthanCGamer 02:05, 4 January 2012 (UTC)
Stuff
Those two sentences are (in my opinion) not necessary, i removed them from the Page:
-Deathmatch is one of the oldest game types in Cobalt (i put similar information into the first sentence on the Page)
-Deathmatch is a game mode available on all maps in Cobalt
In addition, if i understand the second sentence correctly, it is also false information because the deathmatch-gamemode is limited to several maps, and not aviable to every single map in Cobalt. -- Aconitin
talk 00:06, 15 January 2012 (UTC)
IdGJziyu
It's about time seomone wrote about this.