Template:Weapon infobox: Difference between revisions
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! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; font-size:120%; padding:0.5em;" | {{{name|{{BASEPAGENAME}}}}} | ! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; font-size:120%; padding:0.5em;" | {{{name|{{BASEPAGENAME}}}}} | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="2" style="padding:0.5em;" | {{{image|[[File:{{{name|{{BASEPAGENAME}}}}}. | | colspan="2" style="padding:0.5em;" | {{{image|[[File:{{{name|{{BASEPAGENAME}}}}}.png]]}}} | ||
|- | |- | ||
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Basic Stats | ! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Basic Stats | ||
|- | |- | ||
{{#if: {{{type|}}}| | |||
{{!}} '''Type''' | {{!}} '''Type''' | ||
{{!}} [[{{{type}}}]] | {{!}} [[{{{type}}}]] }} | ||
|- | |- | ||
{{#if: {{{ammo|}}}| | {{#if: {{{ammo|}}}| | ||
{{!}} ''' | {{!}} '''Ammunition''' | ||
{{!}} [[{{{ammo|}}}]] }} | {{!}} [[{{{ammo|}}}]] }} | ||
|- | |- | ||
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{{!}} '''Reload Time''' | {{!}} '''Reload Time''' | ||
{{!}} {{{reload time|}}} }} | {{!}} {{{reload time|}}} }} | ||
|- | |||
{{#if: {{{antirad|}}}| | |||
{{!}} '''Anti-Rad''' | |||
{{!}} {{{antirad|}}} }} | |||
|- | |||
{{#if: {{{heal|}}}| | |||
{{!}} '''Heal''' | |||
{{!}} {{{heal|}}} }} | |||
|- | |||
{{#if: {{{sooth hc|}}}| | |||
{{!}} '''Sooth Heat/Cold''' | |||
{{!}} {{{sooth hc|}}} }} | |||
|- | |- | ||
{{#if: {{{use delay|}}}| | {{#if: {{{use delay|}}}| | ||
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{{!}} {{{motor|}}} }} | {{!}} {{{motor|}}} }} | ||
|- | |- | ||
{{#if: {{{ | {{#if: {{{suppressor|}}}| | ||
{{!}} '''Can have [[ | {{!}} '''Can have [[Suppressor|suppressor]]''' | ||
{{!}} {{{ | {{!}} {{{suppressor|}}} }} | ||
|- | |- | ||
{{#if: {{{otherupgrades|}}}| | {{#if: {{{otherupgrades|}}}| | ||
{{!}} '''Other [[Upgrades]]''' | {{!}} '''Other [[Upgrades]]''' | ||
{{!}} {{{otherupgrades|}}} }} | {{!}} {{{otherupgrades|}}} }} | ||
|- | |||
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | WASD | |||
|- | |||
{{#if: {{{WASD Damage|}}} | {{!}} <div>Damage</div> {{!!}} {{{WASD Damage}}} }} | |||
|- | |||
{{#if: {{{WASD Mag|}}} | {{!}} <div>Magazine Size</div> {{!!}} {{{WASD Mag}}} }} | |||
|- | |||
{{#if: {{{WASD Team|}}} | {{!}} <div>Team(s)</div> {{!!}} {{{WASD Team}}} }} | |||
|- | |||
{{#if: {{{WASD Volts|}}} | {{!}} <div>Buy Cost</div> {{!!}} [[File:Volt Orange.png|15x15px]]<span style="color:#fcba03">{{{WASD Volts}}}</span> }} | |||
|- | |||
{{#if: {{{WASD Explosion|}}} | {{!}} <div>Explosion Radius</div> {{!!}} {{{WASD Explosion}}} }} | |||
|- | |||
{{#if: {{{WASD Special|}}} | {{!}} <div>Special</div> {{!!}}{{{WASD Special}}} }} | |||
|}<includeonly> | |}<includeonly> | ||
[[Category:Weapons]][[Category:Weapons: {{{type}}}]][[Category:Ammunition: {{{ammo}}}]]</includeonly><noinclude> | [[Category:Weapons]][[Category:Weapons: {{{type}}}]][[Category:Ammunition: {{{ammo}}}]]</includeonly><noinclude> | ||
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==Usage:== | ==Usage:== | ||
<pre> | <pre> | ||
{{weapon infobox | |||
| image = (Defaults to "Page Name.png" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]") | |||
| type = (Melee/Ranged/Throwable/Upgrade) | |||
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon) | |||
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back) | |||
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon) | |||
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage) | |||
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage) | |||
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage) | |||
| radius = (x-x-x (base radius + when each upgrade is applied)(Leave this field blank if the weapon does not have radius) | |||
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| antirad = | |||
| heal = | |||
| sooth hc = | |||
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level) | |||
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range) | |||
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range) | |||
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon) | |||
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon) | |||
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon) | |||
| silencer = (Yes/No/Delete this field if it's not a matter or slugger weapon) | |||
| support = (Yes/No/Delete this field if it's not a matter weapon) | |||
| booster = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| cooler = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| spinner = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| wheel = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon) | |||
| motor = (Yes/No/Delete this field if it's not a plasma weapon) | |||
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon) | |||
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed) | |||
|WASD Damage = Damage of the weapon in WASD | |||
|WASD Mag = How many bullets | |||
|WASD Team = Which team (Metalfaces/Protobots/Both) | |||
|WASD Volts = Buy price | |||
|WASD Explosion = Radius of explosion | |||
|WASD Special = Special attributes | |||
}} | |||
</pre> | |||
{{weapon infobox | {{weapon infobox | ||
| image = (Defaults to "Page Name.jpg" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]") | | image = (Defaults to "Page Name.jpg" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]") | ||
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| radius = (x-x-x (base radius + when each upgrade is applied)(Leave this field blank if the weapon does not have radius) | | radius = (x-x-x (base radius + when each upgrade is applied)(Leave this field blank if the weapon does not have radius) | ||
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | | reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | ||
| antirad = | |||
| heal = | |||
| sooth hc = | |||
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | | use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | ||
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | | muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | ||
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| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon) | | loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon) | ||
| motor = (Yes/No/Delete this field if it's not a plasma weapon) | | motor = (Yes/No/Delete this field if it's not a plasma weapon) | ||
| | | suppressor = (Yes/No/Delete this field if it's not a slugger weapon) | ||
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed) | | otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed) | ||
| WASD Damage = Damage Dealt | |||
| WASD Mag = Magazine Size | |||
| WASD Team = Metalfaces/Protobots/Both | |||
| WASD Volts = Price | |||
| WASD Explosion = Radius | |||
| WASD Special = Special attributes/abilities | |||
}} | }} | ||
[[Category:Infobox templates]]</noinclude> | [[Category:Infobox templates]]</noinclude> | ||