Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Safest Gate: Difference between revisions

From Cobalt Wiki
fandomwiki>Pfm2001
m The map is no longer in the game by default.
m 31 revisions imported: Try to import fandom pages (manual dump, 10)
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{map infobox
{{map infobox
| type = Survival
| authorname = kinten
| image = [[file:sur_house3.png|400px]]
| gamemode = Classic Survival
| image = sur_house3.png
| teams = None
}}
}}


Originally named '''Survival House 3''', [[Safest Gate]] was a [[survival]] [[map]] added to the game with the release of [[Patch Notes: v101 Alpha|v101 Alpha]]. In [[Patch Notes: v102 Alpha|v102 Alpha]], it was extended. However, it was removed upon the release of the full game.
Originally named '''Survival House 3''', [[Safest Gate]] was a [[Classic Survival|classic survival]] [[map]] added to the game with the release of [[Patch Notes: v101 Alpha|v101 Alpha]]. In [[Patch Notes: v102 Alpha|v102 Alpha]], it was extended. However, it was removed upon the release of the full game.


== Map Description ==
== Map Description ==
Line 14: Line 16:


== Shops ==
== Shops ==
The shop at the spawn building sell the following things :
The shop at the spawn building sold the following things :
*[[Beam Gun]]
*[[Beam Gun]]
*[[Blaster Gun]]
*[[Blaster Gun]]
Line 34: Line 36:


== Secrets ==
== Secrets ==
There are secrets hidden around the map (when going near specific points, items gonna appear):
There are secrets hidden around the map (items spawned when the player got close):
* Jumping ontop of your house shows a door. Jumping ontop of that will give you a [[Massive Egg]].
* Jumping on top of the house showed a door. Jumping on top of that gave the player a [[Massive Egg]].
* To the right of your house is a high pillar. Jumping ontop of it gives you a [[Massive Egg]] and 2 [[Cool Egg|Cool Eggs]].
* To the right of spawn was a high pillar. Jumping on top of it gave the player a [[Massive Egg]] and 2 [[Cool Egg|Cool Eggs]].
* Jumping out of the right window and landing ontop of the right door gives you a [[Power Slice]].
* Jumping out of the right window and landing on top of the right door gave the player a [[Power Slice]].
* Jumping ontop of the spawner for the [[Sentry|Sentries]] will give you a [[Sparkling Gold]].
* Jumping on top of the spawner for the [[Sentry|Sentries]] gave the player a [[Striking Gold]].
* Going out of the right side of the "canal" on the bottom of the map and jumping ontop of the exit gives you another [[Power Slice]].
* Going out of the right side of the "canal" on the bottom of the map and jumping on top of the exit gave the player another [[Power Slice]].
* Jumping ontop of the "house" with the 3 burners gives you 2 [[Slender Egg|Slender Eggs]].
* Jumping on top of the "house" with the 3 burners gave the player 2 [[Slender Egg|Slender Eggs]].
* Jumping between the 2nd and 3rd burner in the same house gives you a [[Heavy Duty Fan]].
* Jumping between the 2nd and 3rd burner in the same house gave the player a [[Heavy Duty Fan]].
* Entering the right building and just the moment you enter it, if you punch or shoot the floor, you get into a secret room with 3 [[Circuit|Circuits]] inside.
* At the door of the building to the right, if the player punched or shot the floor, there was a secret room with 3 [[Circuit|Circuits]] inside.
* Jumping on the right building's entrance will give you a [[Royal Shell]] aswell as a button, which, when pressed, detonates rocks above the [[Sentry]] infront of the house, killing it.
* Jumping on the right building's entrance gave the player a [[Royal Shell]] as well as a button, which, when pressed, detonated rocks above the [[Sentry]] in front of the house, killing it.
* Jumping ontop of the point where the rocks get blown up (use [[Jet shoes|Jet Shoes]] or a fully upgraded [[Phaser]] for that) to get a [[Super Logic Chip]] and an [[Obelisk Inductor]]. There is also a Telebooth Cell for robots.
* Jumping on top of the point where the rocks get blown up (using [[Jet shoes|Jet Shoes]] or a fully upgraded [[Phaser]]) gave the player a [[Super Logic Chip]] and an [[Obelisk Inductor]]. There was also a Telebooth Cell for robots.
* Going under your house to the "canal", there is a spikebird nest. Just walk a bit left and jump to get an [[Ecstatic Mushroom]].
* Going under the house to the "canal", there is a [[Spikebird]] nest. Just walk a bit left and jump to get an [[Ecstatic Mushroom]].
* On the left is a house with a burner. Go under the burner and go right to get a [[Spiked Mine]] and an [[Advanced Memory Module]].
* On the left is a house with a burner. Go under the burner and go right to get a [[Spiked Mine]] and an [[Advanced Memory Module]].
* Jumping ontop of the left building with the shops will give you an [[Epic Circuit]].
* Jumping on top of the left building with the shops gave the player an [[Epic Circuit]].
* Going to the far left and climbing the wall up where the Telebooth Cell is will give you a [[Strange Artifact]].
* Going to the far left and climbing the wall up where the Telebooth Cell was gave the player a [[Strange Artifact]].
* In the right base, jumping up the left wall in the room with the laser in it will make you go into a room. Destroying the left wall inside it will give you a [[Thermal Bomb]].
* In the right base, jumping up the left wall in the room with the thruster in it revealed a secret room. Destroying the left wall inside it gave the player a [[Thermal Bomb]].
* In the right base on the left side, jumping up to the place where the robots spawn at will give you a Double Ammo Box, a [[Power Slice]] and a [[Massive Egg]].
* In the right base on the left side, jumping up to the place where the robots spawn at gave the player a Double [[Ammo box|Ammo Box]], a [[Power Slice]] and a [[Massive Egg]].


==Waves==
==Waves==


''NOTE 1 : This will only show Guard's spawner waves, because they have "real" waves''
''NOTES : This will only show Guard's spawner waves, because they had "real" waves. These were taken from the editor. Waves increased when the player killed entities from the spawner (ex: Wave 1 required 0 kills, Wave 2 required 4 kills, Wave 3 required 8 '''more''' kills)''


''NOTE 2 : Taken from editor, so they are EXACTS!''
Wave 1 (0 kills) :


''NOTE 3 : Waves increases when you get kills from the following spawners (ex: Wave 1 require 0 kill, Wave 2 require 4 kills, Wave 3 require 8 '''more''' kills)''
Wave 1 (0 kill) :
*[[Guard]] with [[Spike Bow]]
*[[Guard]] with [[Spike Bow]]
*[[Guard]] with [[Slugger Pipegun]] with [[Scope]] upgrade
*[[Guard]] with [[Slugger Pipegun]] with [[Scope]] upgrade
Line 104: Line 103:


== Trivia ==
== Trivia ==
*[[Safest Gate]] was not included in the [[Patch Notes: v100 Alpha|v100 Alpha]] version of Cobalt. It originally was a custom map created by '''Kinten''' (an Oxeye Games developer) and uploaded to the <span class="plainlinks">[http://www.cobaltforum.net Cobalt Forum]</span>, due to the fact that "...the autoupdater is a bit bugged out at the moment [and] I'll (Kinten) have to post my maps [on the forum]." It was removed upon the full release of the game, but the original map can be downloaded from the Steam Workshop.
*[[Safest Gate]] was not included in the [[Patch Notes: v100 Alpha|v100 Alpha]] version of ''Cobalt''. It originally was a custom map created by '''[[Kinten]]''' (an Oxeye Games developer) and uploaded to the <span class="plainlinks">[http://www.cobaltforum.net Cobalt Forum]</span>, due to the fact that "...the autoupdater is a bit bugged out at the moment [and] I'll (Kinten) have to post my maps [on the forum]." It was removed upon the full release of the game, but the original map can be downloaded from the [https://steamcommunity.com/sharedfiles/filedetails/?id=612632139 Steam Workshop].
*As of [[Patch Notes: v102 Alpha|v102 Alpha]], the left door of the spawn-building is not lockable anymore. The lever is still existent, but it has no effect.
*As of [[Patch Notes: v102 Alpha|v102 Alpha]], the left door of the spawn-building is not lockable anymore. The lever is still existent, but it has no effect.