Safest Gate: Difference between revisions
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{{map infobox | {{map infobox | ||
| | | authorname = kinten | ||
| image = | | gamemode = Classic Survival | ||
| image = sur_house3.png | |||
| teams = None | |||
}} | }} | ||
Originally named '''Survival House 3''', [[Safest Gate]] was a [[survival]] [[map]] added to the game with the release of [[Patch Notes: v101 Alpha|v101 Alpha]]. In [[Patch Notes: v102 Alpha|v102 Alpha]], it was extended. However, it was removed upon the release of the full game. | Originally named '''Survival House 3''', [[Safest Gate]] was a [[Classic Survival|classic survival]] [[map]] added to the game with the release of [[Patch Notes: v101 Alpha|v101 Alpha]]. In [[Patch Notes: v102 Alpha|v102 Alpha]], it was extended. However, it was removed upon the release of the full game. | ||
== Map Description == | == Map Description == | ||
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== Shops == | == Shops == | ||
The shop at the spawn building | The shop at the spawn building sold the following things : | ||
*[[Beam Gun]] | *[[Beam Gun]] | ||
*[[Blaster Gun]] | *[[Blaster Gun]] | ||
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== Secrets == | == Secrets == | ||
There are secrets hidden around the map (when | There are secrets hidden around the map (items spawned when the player got close): | ||
* Jumping | * Jumping on top of the house showed a door. Jumping on top of that gave the player a [[Massive Egg]]. | ||
* To the right of | * To the right of spawn was a high pillar. Jumping on top of it gave the player a [[Massive Egg]] and 2 [[Cool Egg|Cool Eggs]]. | ||
* Jumping out of the right window and landing | * Jumping out of the right window and landing on top of the right door gave the player a [[Power Slice]]. | ||
* Jumping | * Jumping on top of the spawner for the [[Sentry|Sentries]] gave the player a [[Striking Gold]]. | ||
* Going out of the right side of the "canal" on the bottom of the map and jumping | * Going out of the right side of the "canal" on the bottom of the map and jumping on top of the exit gave the player another [[Power Slice]]. | ||
* Jumping | * Jumping on top of the "house" with the 3 burners gave the player 2 [[Slender Egg|Slender Eggs]]. | ||
* Jumping between the 2nd and 3rd burner in the same house | * Jumping between the 2nd and 3rd burner in the same house gave the player a [[Heavy Duty Fan]]. | ||
* | * At the door of the building to the right, if the player punched or shot the floor, there was a secret room with 3 [[Circuit|Circuits]] inside. | ||
* Jumping on the right building's entrance | * Jumping on the right building's entrance gave the player a [[Royal Shell]] as well as a button, which, when pressed, detonated rocks above the [[Sentry]] in front of the house, killing it. | ||
* Jumping | * Jumping on top of the point where the rocks get blown up (using [[Jet shoes|Jet Shoes]] or a fully upgraded [[Phaser]]) gave the player a [[Super Logic Chip]] and an [[Obelisk Inductor]]. There was also a Telebooth Cell for robots. | ||
* Going under | * Going under the house to the "canal", there is a [[Spikebird]] nest. Just walk a bit left and jump to get an [[Ecstatic Mushroom]]. | ||
* On the left is a house with a burner. Go under the burner and go right to get a [[Spiked Mine]] and an [[Advanced Memory Module]]. | * On the left is a house with a burner. Go under the burner and go right to get a [[Spiked Mine]] and an [[Advanced Memory Module]]. | ||
* Jumping | * Jumping on top of the left building with the shops gave the player an [[Epic Circuit]]. | ||
* Going to the far left and climbing the wall up where the Telebooth Cell | * Going to the far left and climbing the wall up where the Telebooth Cell was gave the player a [[Strange Artifact]]. | ||
* In the right base, jumping up the left wall in the room with the | * In the right base, jumping up the left wall in the room with the thruster in it revealed a secret room. Destroying the left wall inside it gave the player a [[Thermal Bomb]]. | ||
* In the right base on the left side, jumping up to the place where the robots spawn at | * In the right base on the left side, jumping up to the place where the robots spawn at gave the player a Double [[Ammo box|Ammo Box]], a [[Power Slice]] and a [[Massive Egg]]. | ||
==Waves== | ==Waves== | ||
'' | ''NOTES : This will only show Guard's spawner waves, because they had "real" waves. These were taken from the editor. Waves increased when the player killed entities from the spawner (ex: Wave 1 required 0 kills, Wave 2 required 4 kills, Wave 3 required 8 '''more''' kills)'' | ||
Wave 1 (0 kills) : | |||
*[[Guard]] with [[Spike Bow]] | *[[Guard]] with [[Spike Bow]] | ||
*[[Guard]] with [[Slugger Pipegun]] with [[Scope]] upgrade | *[[Guard]] with [[Slugger Pipegun]] with [[Scope]] upgrade | ||
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== Trivia == | == Trivia == | ||
*[[Safest Gate]] was not included in the [[Patch Notes: v100 Alpha|v100 Alpha]] version of Cobalt. It originally was a custom map created by '''Kinten''' (an Oxeye Games developer) and uploaded to the <span class="plainlinks">[http://www.cobaltforum.net Cobalt Forum]</span>, due to the fact that "...the autoupdater is a bit bugged out at the moment [and] I'll (Kinten) have to post my maps [on the forum]." It was removed upon the full release of the game, but the original map can be downloaded from the Steam Workshop. | *[[Safest Gate]] was not included in the [[Patch Notes: v100 Alpha|v100 Alpha]] version of ''Cobalt''. It originally was a custom map created by '''[[Kinten]]''' (an Oxeye Games developer) and uploaded to the <span class="plainlinks">[http://www.cobaltforum.net Cobalt Forum]</span>, due to the fact that "...the autoupdater is a bit bugged out at the moment [and] I'll (Kinten) have to post my maps [on the forum]." It was removed upon the full release of the game, but the original map can be downloaded from the [https://steamcommunity.com/sharedfiles/filedetails/?id=612632139 Steam Workshop]. | ||
*As of [[Patch Notes: v102 Alpha|v102 Alpha]], the left door of the spawn-building is not lockable anymore. The lever is still existent, but it has no effect. | *As of [[Patch Notes: v102 Alpha|v102 Alpha]], the left door of the spawn-building is not lockable anymore. The lever is still existent, but it has no effect. | ||