Spike Bow: Difference between revisions
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{{stub}} | {{stub}} | ||
{{weapon infobox | {{weapon infobox | ||
| type = | | image = [[File:Radioactive_crossbow.png]] | ||
| type = Ranged | |||
| ammo = Spike | | ammo = Spike | ||
| mag = 1 | | mag = 1 (4 in WASD) | ||
| range = ●● | | range = ●● | ||
| damage = | | damage = ●● | ||
}} | }} | ||
The [[Spike Bow]] is a crossbow that shoots spikes. Standard magazine (Spike) size is 1. | The [[Spike Bow]] is a crossbow that shoots spikes. Standard magazine (Spike) size is 1. | ||
This weapon arguably requires the repeater to be of any use, but is quite good once upgraded. | |||
It cost 50 volts to buy this weapon, and the Repeater cost 70 volts. | |||
== Upgrades == | == Upgrades == | ||
* Repeater | * Repeater | ||
** This | ** Adds 10 ammo capacity | ||
** Become a fully automatic gun | |||
<br /> | |||
==Cobalt== | |||
In ''[[Cobalt]],'' the Spike Bow can be found in [[The Trappers (Chapter)|Chapter 2]] in a small home, owned by a defensive Felishroom. | |||
== WASD == | |||
In ''[[Cobalt WASD]],'' there is a Spike Bow counterpart, the Radioactive Crossbow. This is a Protobot exclusive secondary weapon that costs 25 volts to buy. | |||
The Radioactive Crossbow does 17 damage on impact, 25 damage from behind, 25 damage on the head, and 50 on the eye. | |||
Unlike Cobalt's normal Spike Bow however, this weapon has a 4 round 'magazine.' After the projectile comes into contact with anything, the spike will emit a single radioactive ball, similar to the ones from [[Radioactive Vials]]. Radiation damage is consistent at 7 damage per hit. | |||
==Trivia== | |||
<ul>The Radioactive Crossbow is the third way to die by radiation in WASD, the first being the Radioactive Vial's projectiles, and the second being the radiation pit in [[Boulevard]].</ul> | |||