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[[Category:Game modes]] | [[Category:Game modes]] | ||
'''Team Strike''' is a game mode first introduced in [[Patch Notes: v123 Alpha|v123 Alpha]]. | '''Team Strike''' is a [[Game modes|game mode]] first introduced in [[Patch Notes: v123 Alpha|v123 Alpha]]. | ||
In '''Team Strike''', two teams composed by 4 members fight | In '''Team Strike''', two teams composed by 4 members fight each other during various rounds. The one who wins most rounds is the winner. | ||
Several pre-built 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team. | Several pre-built 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team. | ||
==Classes== | ==Classes== | ||
===Matter sets=== | |||
====<u>'''Pistol'''</u> ''"Cheap firepower"''==== | |||
*'''Tier 1''' | |||
**Deflected damage: 75% | |||
**[[Matter Prototype]] | |||
*'''Tier 2''' | |||
**Deflected damage: 100% | |||
**[[Matter Army Issue]] | |||
**[[Chemical Vial]] x2 | |||
*'''Tier 3''' | |||
**Deflected damage: 100% | |||
**[[Matter Army Issue]] (+ Suppressor, Clip size 30, Laser) | |||
**[[Chrono Bomb]] | |||
**[[Chemical Vial]] x4 | |||
====<u>'''Scouter'''</u> ''"Fast melee fighter"''==== | |||
*'''Tier 1''' | |||
**Deflected damage: 82% | |||
**[[Matter Prototype]] | |||
**[[Grenade]] | |||
*'''Tier 2''' | |||
**Deflected damage: 100% | |||
**[[Phaser]] (+ ?) | |||
**[[Matter Army Issue]] | |||
**[[Grenade]] | |||
*'''Tier 3''' | |||
**Deflected damage: 100% | |||
**[[Phaser]] (+ ?) | |||
**[[Matter Army Issue]] (+ Laser, Supressor) | |||
**[[Grenade]] x2 | |||
**[[Klonk]] | |||
====<u>'''Hunter'''</u> ''"Ranged versatile support"''==== | |||
*'''Tier 1''' | |||
**Deflected damage: 80% | |||
**[[Matter Police Issue]] | |||
**[[Flashbang]] | |||
*'''Tier 2''' | |||
**Deflected damage: 99% | |||
**[[Force Device]] | |||
**[[Matter Assault]] (+ laser) | |||
**[[Flashbang]] | |||
**[[Stick Grenade]] | |||
*'''Tier 3''' | |||
**Deflected damage: 100% | |||
**[[Force Device]] | |||
**[[Matter Assault]] (+ Scope, Laser, Clip size 60) | |||
**[[Flashbang]] | |||
**[[Stick Grenade]] x2 | |||
====<u>'''Sniper'''</u> ''"Long ranged precision"''==== | |||
*'''Tier 1''' | |||
**Deflected damage: 72% | |||
**[[Matter War]] (+ Scope) | |||
*'''Tier 2''' | |||
**Deflected damage: 91% | |||
**[[Matter War]] (+ Barrel+, Scope) | |||
**[[Flashbang]] | |||
**[[Nano Dispenser]] | |||
*'''Tier 3''' | |||
**Deflected damage: 100% | |||
**[[Matter War]] (+ Scope, Recoil support, Barrel+, Clip size 3) | |||
**[[Flashbang]] x2 | |||
**[[Nano Dispenser]] | |||
====<u>'''Defender'''</u> ''"Heavy ranged support"''==== | |||
*'''Tier 1''' | |||
**Deflected damage: 80% | |||
**[[Matter Prototype]] (+ Barrel mod) | |||
**[[Riot Shield]] | |||
*'''Tier 2''' | |||
**Deflected damage: 97% | |||
**[[Matter Bolt]] (+ Clip size 3) | |||
**[[Spiked Mine]] | |||
**[[Riot Shield]] | |||
*'''Tier 3''' | |||
**Deflected damage: 96% | |||
**[[Matter Bolt]] (+ Supressor, Clip size 5) | |||
**[[Spiked Mine]] x2 | |||
**[[Riot Shield]] | |||
====<u>'''Machine'''</u> ''"Heavy armor and firepower"''==== | |||
*'''Tier 1''' | |||
**Deflected damage: 99% | |||
**[[Matter Machine]] (+ Clip size 24) | |||
*'''Tier 2''' | |||
**Deflected damage: 98% | |||
**[[Matter Machine]] (+ Scope, Clip size 36) | |||
*'''Tier 3''' | |||
**Deflected damage: 98% | |||
**[[Matter Machine]] (+ Scope, Laser, Clip size 48) | |||
<br> | |||
===Plasma sets=== | |||
<br> | |||
===Slugger sets=== | |||
<br> | <br> | ||
<br> | <br> | ||
==Maps== | |||
==[[Map|Maps]]== | |||
*[[Bunker]] | *[[Bunker]] | ||
*[[Duels]] | *[[Duels]] | ||