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Version History: Difference between revisions

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Added 101 Alpha
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==v101 Alpha==
{{:Patch Notes: v136b Gold}}
*Edit control presets in settings menu.
 
*Switching team resets spawn point
==Version History==
*Bots can now be manually moved around if autoBalanceBots is off.
*[[Patch Notes: v136b Gold]]
*“Bunny-jumping” to the left works as well as right
*[[Patch Notes: v136 Gold]]
*Pressing esc/start while in shop no longer hangs input.
*[[Patch Notes: v135 Gold]]
*Shop is no longer cut off out of camera when having moved around some.
*[[Patch Notes: v134 Gold]]
*Bots no longer get stuck when trying to punch each other in really close combat. Should also fix similar problems with grenades and similar.
*[[Patch Notes: v133 Gold]]
*Fixed offline indicator in corner not being accurate.
*[[Patch Notes: v132 Gold]]
*Blaster splash heat effect goes through shield
*[[Patch Notes: v131 Gold]]
*Shield belt is now slightly visible when activated, and a lot more obvious when it is powering down.
*[[Patch Notes: v130 Gold]]
*Shield belt now works while animating activation.
*[[Patch Notes: v129 Gold]]
*Grenade gun has 14% longer reload time.
*[[Patch Notes: v128 Gold]]
*Blaster Ballet and Secret Hideout should now have better pathing.
*[[Patch Notes: v124 Alpha]]
*Added some tutorial rooms and modified some.
*[[Patch Notes: v123 Alpha]]
*Stores now restock even when items have been bought up completely.
*[[Patch Notes: v122 Alpha]]
*All VS maps now have all 4 teams enabled.
*[[Patch Notes: v121 Alpha]]
*Direct hits with Flashbang will now destroy a shield belt charge.
*[[Patch Notes: v120 Alpha]]
*Sound and music will mute when window not in focus
*[[Patch Notes: v119 Alpha]]
*Red robot (ninja) has a longer attack animation
*[[Patch Notes: v118 Alpha]]
*Phaser gun has slightly less bullet time associated with it.
*[[Patch Notes: v117 Alpha]]
*Variable throwing power with throwables works now. Tap quickly to throw weak.
*[[Patch Notes: v116 Alpha]]
*Shield belt does not have warning sound if it has never been charged.
*[[Patch Notes: v115 Alpha]]
*Bullet time is tuned to adapt more fluently to more players, also bullet time secondary range effect is now dependant on the source range, which makes for much more fluent bullet time in general.
*[[Patch Notes: v114 Alpha]]
*Added bullet time and auto aim options enable/disable in settings.
*[[Patch Notes: v112 + v113 Alpha]]
*Increased objective limit caps
*[[Patch Notes: v111 Alpha]]
*Safes and revive stations no longer destroy input.
*[[Patch Notes: v110 Alpha]]
*Changing settings with held down button is now a lot faster.
*[[Patch Notes: v109 Alpha]]
*Improved rolling behaviour against walls, (hold against wall and roll to fall down smoothly)
*[[Patch Notes: v108 Alpha]]
*Cobalt used to loose air control in some odd situations. Hopefully some fixed.
*[[Patch Notes: v107 Alpha]]
*Grenades and pickups now explode in lava.
*[[Patch Notes: v106 Alpha]]
*Added slight gradient to flashbang B&W effect
*[[Patch Notes: v105 Alpha]]
*Fist has slighly shorter charge up time and slightly longer range.
*[[Patch Notes: v104 Alpha]]
*A successful maxiumm charged fist hit will now give a bonus to the speed of the next fist charge up.
*[[Patch Notes: v103 Alpha]]
*Fixed converting of valuables getting stuck if leaving and returning to converter while ending.
*[[Patch Notes: v102 Alpha]]
*Predator jumping Ai improved.
*[[Patch Notes: v101 Alpha]]
*Guards no longer sometimes get stuck in a direction holding a throwable ready.
*[[Patch Notes: v100 Alpha]]
*Bindable reload action.
 
*Gyrojet gun tweaked balance wise, now slightly less forceful and slighly more expensive.
[[Category:Patch notes|*]]
*Added player health option to survival. Anything except normal will force practice mode.
*In survival, if a player leaves, no more players can join mid-game. The max number of players having been present in a survival game are displayed below the score if above 1.
*Slugger Cobra has slightly more recoil and spread over long firing duration
*Upgrade bench crash bug when re-entering upgrade bench while upgrading fixed.
*Some debug print messages did not render properly
*Can buy ammo and shower repeatedly by holding.
*Nano shower effect more clear, also hud disappears when using.
*Metalface sparks randomly when damaged
*Fixed jumping straight up on slopes being bugged.
*Fixed Ai bug where Ai’s would actually run towards dangers instead of from them.
*Picking up multiple ammo boxes before pickup animation finishes will add the numbers together to show total pickup.
*Bots could not pickup plug because they were holding throwables charged
*Rocks have a different damage curve, exponentially less with low speeds..
*Birds have a slower throw animation, which should trigger an earlier bullet time reaction.
*Added shield belt upgrades to be purchasable in the upgrade bench.
*Salvaged items can no longer be reloaded. Was a bug.
*Gas plants now deflect railgun slugs too. Also, bounced bullets can hit the shooter.
*Debug keys are now disabled unless you set “enableDebugKeys” to “true” in debug.cfg
*Increased slugger revolver fire rate a tiny bit, but slowed down reload speed a tiny bit.
*Slugger bullets now modify damage slightly by speed. In practice, this means pipe, and upgraded revolver will do slighly more damage, while breacher will do slightly less.
*Slugger Breacher has increased rate of fire.
*Added strong recoil to railgun, but also 33% longer reload and less bullet time effect.
*Modified Survival House difficulty curve.
*In Survival House, Ninjas no longer use the shield belt, have less guns in general, but now instead have the force device, which is an *area of effect attack but also pushes grenades and projectiles away.
*Capital letters in profile name editing if you tap up
*Esc/start now pauses the game for everyone.
*Windy Valley now has infinite ammo as it is supposed to be.
*Fixed some input freeze bugs when going in and out of menues.
*Maybee fixed sound looping in menues error,, please report if it happens.
*The most a map can zoom out is now a Camera Mode configurable number.
*Added option in settings for following bots with the camera.
*Added deathmatch map Tomb.
*Fixed a bug with the auto-updater that make it impossible to download big files.
*Launcher isn’t frozen while it tries to log in
*Launcher now tries to set a valid screen resolution if 1280×800 isn’t supported
*Play offline, if valid, is available without logging in
*Fixed the change log being double (repeated twice)
==v100 Alpha==
*Three game modes
**Survival
**DeathMatch
**Capture The Plug
*Several Mobs Introduced
*Variety of Weapons Introduced
*Multiplayer within the same system.
*Customizable colors for Metalface
*Developer's Environment (F2)