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'''Confirmed Bugs''' | '''Confirmed Bugs''' | ||
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This is a list of every confirmed bug in the ''latest'' release of Cobalt (which is [[Version History| | This is a list of every confirmed bug in the ''latest'' release of Cobalt (which is [[Version History|v106 Alpha]] at the moment). | ||
Do only post bugs into here when you are absolutely sure that the bug you are encountering is not caused by mods and that you are using the latest release of Cobalt. If you're unsure of an issue, it's good practice to post about it on the [[Talk:Bugs|talk page]] to see whether others can reproduce it. | Do only post bugs into here when you are absolutely sure that the bug you are encountering is not caused by mods and that you are using the latest release of Cobalt. If you're unsure of an issue, it's good practice to post about it on the [[Talk:Bugs|talk page]] to see whether others can reproduce it. | ||
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This is an archive for the bugs who got fixed in the past. | This is an archive for the bugs who got fixed in the past. | ||
== Confirmed Bugs == | == Confirmed Bugs == | ||
'''Menu Bugs''' | '''Menu Bugs''' | ||
*Audio spam will sometimes occur for unknown reasons, game must be restarted to stop the sounds. (This tends to happen with older/obscure sound cards) | *Audio spam will sometimes occur for unknown reasons, game must be restarted to stop the sounds. (This tends to happen with older/obscure sound cards) | ||
*If you go to the menu mid-gameplay and open the controller menu, it'll produce this: [http://i.imgur.com/r44m1.jpg Image] | *If you go to the menu mid-gameplay and open the controller menu, it'll produce this: [http://i.imgur.com/r44m1.jpg Image] | ||
*Returning to the main menu from Testing Mode (F5) can cause the game to produce many bugs as follows: | *Returning to the main menu from Testing Mode (F5) can cause the game to produce many bugs as follows: | ||
**Wait for game to return you to main menu, then press F7 then F5. Produces this: [http://i.imgur.com/ZV1GX.png Image] | **Wait for game to return you to main menu, then press F7 then F5. Produces this: [http://i.imgur.com/ZV1GX.png Image] | ||
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'''Gameplay Bugs''' | '''Gameplay Bugs''' | ||
*If you throw any throwable on a booster pad (like in Space Zone), and you throw another one on the booster pad while the game is in bullet time, the second projectile will launch at an incredibly high speed and fly across the entire level. | |||
*Some of the bots twitch out if they are on an incline and you move above or below them ... they seem to get confused as to what direction they should move in and keep turning left / right / left / right (Pathfinding bug). | *Some of the bots twitch out if they are on an incline and you move above or below them ... they seem to get confused as to what direction they should move in and keep turning left / right / left / right (Pathfinding bug). | ||
*Overlapping graphics can cause a noticeable lensing effect. | *Overlapping graphics can cause a noticeable lensing effect. | ||
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*There is no case for a tie in CTP/deathmatch, showing the first team to score as the winner by default. [Images: 1/2] | *There is no case for a tie in CTP/deathmatch, showing the first team to score as the winner by default. [Images: 1/2] | ||
*Punching birds (uncharged) sometimes cause the bird to get pushed back at projectile speed. | *Punching birds (uncharged) sometimes cause the bird to get pushed back at projectile speed. | ||
* | *Rolling when a bird is touching you/on your head sometimes cause metalface to lose health regardless of any attack animation or delay. | ||
* | *If you aim at a stickgrenade's "spawn point" (with crouch or sneak) when a stick grenade is about to reappear, then it will aim at the stick grenade. [http://imgur.com/LRAoC Image 1][http://imgur.com/cjcuD Image 2] | ||
* | *Plugs can fall through the floor somehow . I'm not sure how it happened, but I was practicing grenade throws when it happened. The grenades might have rolled into to plug too fast to cause this or something. [http://imgur.com/eYg3q Image 1][http://imgur.com/dsR77 Image 2] | ||
**The usage of CCTV-like items (as displayed in Safest Gate) results in the picture not being correctly attached to the frame of the screen, and when changing resolution the size changes as well. | **The usage of CCTV-like items (as displayed in Safest Gate) results in the picture not being correctly attached to the frame of the screen, and when changing resolution the size changes as well. | ||
*Anything moving at high speed will fall through girders. ANYTHING. | |||
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== Unconfirmed Bugs == | == Unconfirmed Bugs == | ||
*In survival with x-box controller, I bought a matter pistol and for some reason I was shooting non-stop. | * Some of the maps (mostly user custom maps) will crash the game when press the restart button. | ||
* Throwing a [[Flashbang]] on Klonk cause [[Klonk]] to explode, Flashbang will not flash, I`m not sure this is bug or just apart of the game. | |||
* In survival with x-box controller, I bought a matter pistol and for some reason I was shooting non-stop. | |||
*AI has a hard time going from the bottom area to the top area(Not the small platform) and vice versa on Blaster Ballet. They just go left and right, left and right. | *AI has a hard time going from the bottom area to the top area(Not the small platform) and vice versa on Blaster Ballet. They just go left and right, left and right. | ||
* | *If you spam weapon selection buttons while holding a plug causes Metalface to go backwards slowly. It seems he is supposed to throw the plug, but keeps on catching it. (if you run while pressing the weapon selection buttons, then Metalface throws the plug). Doing this while jumping against a wall can cause Metalface to hover in air and move upwards. | ||
* | *In the Missile Punching tutorial room with bullet time disabled, the game usually crashes and closes after 5-10 min, without any error message. (there is a windows message, but no game message. It might be because of my computer, and not the game). | ||
*Ninja's are partially invisible while they are standing in the spawn booth, when you play with shaders on. | *Ninja's are partially invisible while they are standing in the spawn booth, when you play with shaders on. | ||
* | *In v102 the voodoo map causes a lua script error. | ||
* | *Opening the controller menu during bullet time causes the menu sound effects to become low pitched. (it will even continue being low pitched when leaving a match using the "Main menu" option in the controller menu.) | ||
* | *Rain sound effect continues in the main menu, when leaving a match using the "main menu" option in the controller menu. | ||
* | *Rain sound effect continues if the game window becomes inactive while the controller menu is up. | ||
* | *You can change Player health mid-game, by using the "Main menu" (in controller menu) and "return to game" option (in the main menu). (This can easily be used to cheat with highscores) | ||
* | *Bullet time will activate if the jet shoes' flames hits a bounce pad. | ||
* | *For some reason it is possible to pick up a weapon that then goes into your [[throwable]] slot. | ||
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