Game modes: Difference between revisions
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You can see a list of all official maps classified by gamemode [[Map|here]]. | You can see a list of all official maps classified by gamemode [[Map|here]]. | ||
==[[Challenge|Challenge modes]]== | |||
As of v123, 3 kinds of challenges exits, each considerated a 'different' gamemode. To install user-made challenge maps place them on documents\cobalt\maps (with the rest of user-made maps you have installed). Note that since they don't use a custom prefix, and neither are they on a 'special' folder, no gamemode icon/name will appear on the user maps menu list, but they will still be playable. | As of v123, 3 kinds of challenges exits, each considerated a 'different' gamemode. To install user-made challenge maps place them on documents\cobalt\maps (with the rest of user-made maps you have installed). Note that since they don't use a custom prefix, and neither are they on a 'special' folder, no gamemode icon/name will appear on the user maps menu list, but they will still be playable. | ||
===[[Challenge#Combat Challenges|Combat Challenges]]=== | ===[[Challenge#Combat Challenges|Combat Challenges]]=== | ||
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So far puzzle challenges are an unknown type of challenges. | So far puzzle challenges are an unknown type of challenges. | ||
===[[Challenge#Speed Challenges|Speed Challenges]]=== | ===[[Challenge#Speed Challenges|Speed Challenges]]=== | ||
On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible! | On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible! (Note: You must reach the end alive!) | ||
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==[[Deathmatch]]== | ==[[Deathmatch]]== | ||
In [[Deathmatch]], you win by scoring a certain number of kills before any of the enemies does so. | In [[Deathmatch]], you win by scoring a certain number of kills before any of the enemies does so. | ||
==[[Deathmatch#Custom Deathmatch|Custom Deathmatch]]== | |||
The old version of the deathmatch gamemode was played in teams only, and while it didn't have the new features that Deathmatch can offer, it allowed for a lot more customization in terms of spawning loadouts and loot drop. | |||
You can still install community-made maps that use this gamemode. | |||
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==[[Team Strike]]== | ==[[Team Strike]]== | ||
In [[Team Strike]], two teams composed by 4 members fight | In [[Team Strike]], two teams composed by 4 members fight each other during various rounds. The one who wins most rounds is the winner. Several pre-build 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team. | ||
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==[[Plug_Slam|Plug Slam]]== | |||
[[Plug Slam]] is the newer version of [[Capture the Plug]]. You need to gather the plug(usually at the center) and send it to enemy team's goal, then you can score a point. | |||
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==[[Survival]]== | ==[[Waves Survival]]== | ||
As of [[Version History|v123 Alpha]], Survival was | As of [[Version History|v123 Alpha]], [[Survival]] was completely revamped. Survival now counts with a dynamic shop, gambling, smaller but more intense maps, and enemies are fought in waves. Most maps also contain a boss that will spawn at a certain wave. | ||
==[[Classic Survival]]== | |||
The original [[Survival]] mode. More adventure-like, with all shops being physical, hidden secrets, (usually) bigger maps, and an endless duration. | |||
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==[[Bounty]]== | ==[[Bounty]]== | ||
In [[Bounty]], your goal is to be the first to reach a defined number of volts by collecting loot and bringing it to the converter. As of [[Version History|v123 Alpha]], bounty isn't included in the game, since, according to the devs, they are | In [[Bounty]], your goal is to be the first to reach a defined number of volts by collecting loot and bringing it to the converter. As of [[Version History|v123 Alpha]], bounty isn't included in the game, since, according to the devs, they are looking into how to revamp bounty too. | ||
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[[Category:Game modes]] | [[Category:Game modes]] | ||