Level Editor: Difference between revisions
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==Controls== | ==Controls== | ||
{| | {| | ||
| | |o | ||
| = Grid quick-select | | = Grid quick-select | ||
|} | |} | ||
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| = Scale quick select | | = Scale quick select | ||
|} | |} | ||
deeee | |||
{| | {| | ||
| | |E | ||
| = Angle quick-select | | = Angle quick-select | ||
|} | |} | ||
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{| | {| | ||
|{{key| A }} | |{{key| A }} | ||
| = | | = Rotate selected object. | ||
|- | |- | ||
|{{key| | {| | ||
| = | |{{key| SHIFT }} | ||
| + | |||
|{{key|S}} | |||
| + | |||
|{{key|Mouse Wheel}} | |||
| = Quick Scale | |||
|} | |} | ||
{| | {| | ||
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Things that cause errors: | Things that cause errors: | ||
Lots of stuff. Most settings do not like being set to "0". | Lots of stuff. Most settings do not like being set to "0". | ||
In the newest version, there is a bug where you can't move with G (goto). It will just make the camera go to the center of the map. | |||
==Changes== | ==Changes== | ||
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==Opening Default Levels== | ==Opening Default Levels== | ||
When you go to the Open Levels window, you can only select one map from the default maps (dm_stormynight.map) or any other map you saved yourself. If you want to open all other maps that are used ingame, go to the folder where you saved Cobalt (default C:\Games\Cobalt\) and go to the folder maps. There are all maps in the game. Copy them into maps_dev and you can access those maps by closing and reopening the Open Levels window. Using this technique you could rename one of your maps to the name of a default map (e.g. dm_jazz.map), copy it into maps and play your maps (of course make a backup then). But this isn't required to test your maps sence you can press F5 to test them. | When you go to the Open Levels window, you can only select one map from the default maps (dm_stormynight.map) or any other map you saved yourself. If you want to open all other maps that are used ingame, go to the folder where you saved Cobalt (default C:\Games\Cobalt\) and go to the folder maps. There are all maps in the game. Copy them into maps_dev and you can access those maps by closing and reopening the Open Levels window. Using this technique you could rename one of your maps to the name of a default map (e.g. dm_jazz.map), copy it into maps and play your maps (of course make a backup then). But this isn't required to test your maps sence you can press F5 to test them. | ||
==Creating maps== | |||
To see more on how to create maps goto | |||
[[CreatingMaps]] | |||
[[Category:Editors]] | [[Category:Editors]] | ||