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Metalface MK-1: Difference between revisions

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[[File:High quality.png|right]]
[[File:High quality.png|right|363x363px]]
''"It's hard to be a metal face. Agent Cobalt has learned as much after finding the '''Space Exploration Foundation''''s lost colonization ship '''The Seed''' at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited." - '''Former slogan for the game; no longer reflective of the events in-game'''''
''"It's hard to be a metal face. Agent Cobalt has learned as much after finding the '''Space Exploration Foundation''''s lost colonization ship '''The Seed''' at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited." - '''Former slogan for the game; no longer reflective of the events in-game'''''


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== Appearance ==
== Appearance ==
===Survival NPC===
===Survival NPC===
Formerly, In the [[Survival]] gamemode, [[Metalface MK-1|Metalfaces]] could spawn. They used the default coloring, and acted like [[Deathmatch]] [[NPC|bots]].
Formerly, in the [[Survival]] gamemode, [[Metalface MK-1|Metalfaces]] could spawn. They used the default colours, and acted like [[Deathmatch]] [[NPC|bots]].


In [[Survival House]] (Legacy), they would spawn at waves 6, 7, and 9.
In [[Survival House]] (Legacy), they would spawn at waves 6, 7, and 9.
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==References==
==References==
{{reflist}}