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Patch Notes: v105 Alpha: Difference between revisions

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== v105 Alpha==
== v105 Alpha==
(Sourced from [http://www.oxeyegames.com/cobalt-v105-alpha-change-log/ The Oxeye Game Studio blog] )
''Released May 09, 2012.''
''Released May 09, 2012.''




Alterations:
'''Alterations:'''
 
* [[NPC|Bots]] will now randomly pick between the available actors.
* Teleport and entrance targets can now handle multiple matches. Picked one is random if many.
* Sped up [[Vending Machine|vendor]] purchase speed slightly.
* Improved/updated space/nightsky rendering.
* New map: [[Bird Temple]]!
* New map: [[Back]]!


    bots will now randomly pick between the available actors
'''Bug-Fixes:'''
    teleport and entrance targets can now handle multiple matches. Picked one is random if many.
    sped up vendor purchase speed slightly
    improved/updated space/nightsky rendering
    new map bird temple!


Bug-Fixes:
* Pressing T after having a gamepad connected in the editor no longer crashes.
* Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu.
* Fixed editor crashing when making new locales.
* Copying tiles from multiple layers would crash the editor.
* Tiles that are hidden as secrets now create their physics when discovered.
* Big gui in the editor now turns into multi column.
* Custom teams now work better.
* Some resolutions would have some overlap in the menu when selecting map.
* Tile browser could have too big a surface in higher resolutions.
* Editor failed to save and restore current selected layer.
* Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
* Ai would sometimes get stuck doing nothing.
* Some optimizations regarding actor updates and theme updates.
* Optimization for tile removal when using rain.
* Debris heads are now considered part of the max debris count and will be removed as such.
* Possible to select the same tile again in the tile browser now and have it close.
* Space door sound was stereo and always very loud.
* Rotation bug for fixed rotation tiles.
* Smoothened menu preview loading.


    Pressing T after having a gamepad connected in the editor no longer crashes.
[[Category:Patch notes]]
    going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu
    Fixed editor crashing when making new locales.
    copying tiles from multiple layers would crash the editor
    tiles that are hidden as secrets now create their physics when discovered
    big gui in the editor now turns into multi column
    custom teams now work better
    some resolutions would have some overlap in the menu when selecting map.
    tile browser could have too big a surface in higher resolutions.
    editor failed to save and restore current selected layer
    certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
    ai would sometimes get stuck doing nothing.
    some optimizations regarding actor updates and theme updates.
    optimization for tile removal when using rain.
    debris heads are now considered part of the max debris count and will be removed as such.
    possible to select the same tile again in the tile browser now and have it close.
    space door sound was stereo and always very loud.
    rotation bug for fixed rotation tiles.
    smoothened menu preview loading