Patch Notes: v105 Alpha: Difference between revisions
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Alterations: | '''Alterations:''' | ||
* [[NPC|Bots]] will now randomly pick between the available actors. | |||
* Teleport and entrance targets can now handle multiple matches. Picked one is random if many. | |||
* Sped up [[Vending Machine|vendor]] purchase speed slightly. | |||
* Improved/updated space/nightsky rendering. | |||
* New map: [[Bird Temple]]! | |||
* New map: [[Back]]! | |||
Bug-Fixes: | '''Bug-Fixes:''' | ||
* Pressing T after having a gamepad connected in the editor no longer crashes. | |||
* Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu. | |||
* Fixed editor crashing when making new locales. | |||
* Copying tiles from multiple layers would crash the editor. | |||
* Tiles that are hidden as secrets now create their physics when discovered. | |||
* Big gui in the editor now turns into multi column. | |||
* Custom teams now work better. | |||
* Some resolutions would have some overlap in the menu when selecting map. | |||
* Tile browser could have too big a surface in higher resolutions. | |||
* Editor failed to save and restore current selected layer. | |||
* Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug. | |||
* Ai would sometimes get stuck doing nothing. | |||
* Some optimizations regarding actor updates and theme updates. | |||
* Optimization for tile removal when using rain. | |||
* Debris heads are now considered part of the max debris count and will be removed as such. | |||
* Possible to select the same tile again in the tile browser now and have it close. | |||
* Space door sound was stereo and always very loud. | |||
* Rotation bug for fixed rotation tiles. | |||
* Smoothened menu preview loading. | |||
[[Category:Patch notes]] | |||