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Patch Notes: v105 Alpha: Difference between revisions

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'''Alterations:'''
'''Alterations:'''


* bots will now randomly pick between the available actors
* [[NPC|Bots]] will now randomly pick between the available actors.
* teleport and entrance targets can now handle multiple matches. Picked one is random if many.
* Teleport and entrance targets can now handle multiple matches. Picked one is random if many.
* sped up vendor purchase speed slightly
* Sped up [[Vending Machine|vendor]] purchase speed slightly.
* improved/updated space/nightsky rendering
* Improved/updated space/nightsky rendering.
* new map bird temple!
* New map: [[Bird Temple]]!
* New map: [[Back]]!


'''Bug-Fixes:'''
'''Bug-Fixes:'''


* Pressing T after having a gamepad connected in the editor no longer crashes.
* Pressing T after having a gamepad connected in the editor no longer crashes.
* going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu
* Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu.
* Fixed editor crashing when making new locales.
* Fixed editor crashing when making new locales.
* copying tiles from multiple layers would crash the editor
* Copying tiles from multiple layers would crash the editor.
* tiles that are hidden as secrets now create their physics when discovered
* Tiles that are hidden as secrets now create their physics when discovered.
* big gui in the editor now turns into multi column
* Big gui in the editor now turns into multi column.
* custom teams now work better
* Custom teams now work better.
* some resolutions would have some overlap in the menu when selecting map.
* Some resolutions would have some overlap in the menu when selecting map.
* tile browser could have too big a surface in higher resolutions.
* Tile browser could have too big a surface in higher resolutions.
* editor failed to save and restore current selected layer
* Editor failed to save and restore current selected layer.
* certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
* Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
* ai would sometimes get stuck doing nothing.
* Ai would sometimes get stuck doing nothing.
* some optimizations regarding actor updates and theme updates.
* Some optimizations regarding actor updates and theme updates.
* optimization for tile removal when using rain.
* Optimization for tile removal when using rain.
* debris heads are now considered part of the max debris count and will be removed as such.
* Debris heads are now considered part of the max debris count and will be removed as such.
* possible to select the same tile again in the tile browser now and have it close.
* Possible to select the same tile again in the tile browser now and have it close.
* space door sound was stereo and always very loud.
* Space door sound was stereo and always very loud.
* rotation bug for fixed rotation tiles.
* Rotation bug for fixed rotation tiles.
* smoothened menu preview loading
* Smoothened menu preview loading.
 
[[Category:Patch notes]]

Latest revision as of 10:58, 7 August 2025

v105 Alpha

Released May 09, 2012.


Alterations:

  • Bots will now randomly pick between the available actors.
  • Teleport and entrance targets can now handle multiple matches. Picked one is random if many.
  • Sped up vendor purchase speed slightly.
  • Improved/updated space/nightsky rendering.
  • New map: Bird Temple!
  • New map: Back!

Bug-Fixes:

  • Pressing T after having a gamepad connected in the editor no longer crashes.
  • Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu.
  • Fixed editor crashing when making new locales.
  • Copying tiles from multiple layers would crash the editor.
  • Tiles that are hidden as secrets now create their physics when discovered.
  • Big gui in the editor now turns into multi column.
  • Custom teams now work better.
  • Some resolutions would have some overlap in the menu when selecting map.
  • Tile browser could have too big a surface in higher resolutions.
  • Editor failed to save and restore current selected layer.
  • Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
  • Ai would sometimes get stuck doing nothing.
  • Some optimizations regarding actor updates and theme updates.
  • Optimization for tile removal when using rain.
  • Debris heads are now considered part of the max debris count and will be removed as such.
  • Possible to select the same tile again in the tile browser now and have it close.
  • Space door sound was stereo and always very loud.
  • Rotation bug for fixed rotation tiles.
  • Smoothened menu preview loading.