Patch Notes: v108 Alpha: Difference between revisions
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== v108 Alpha == | == v108 Alpha == | ||
''Released August 16, 2012.'' | ''Released August 16, 2012.'' | ||
'''Alterations:''' | '''Alterations:''' | ||
| Line 23: | Line 24: | ||
* Fixed a crash bug related to alarm actors rig rendering. | * Fixed a crash bug related to alarm actors rig rendering. | ||
* added ai so that the metalfaces dont jump-kick while trying to roll-deflect | * added ai so that the metalfaces dont jump-kick while trying to roll-deflect | ||
[[Category:Patch notes]] | |||
Latest revision as of 10:58, 7 August 2025
v108 Alpha
Released August 16, 2012.
Alterations:
- Burners now do less damage on the tip
- Predator movement and ai has been improved
- You can now initiate an air roll while using jet shoes, and as long as you hold the rolling button you will keep spinning even with the jet shoes spraying around you.
- tweaked screen shake
- tweaked air roll anim
Bug-Fixes:
- Minimal mode and shaders turned off now works again.
- fixed tile browser camera being to low initially
- fixed respawning bug in tutorial
- fixed crash related to explosionSequence used in safest gate.
- optimized shader preparations for actor and objects
- optimized actor limb explosions which should generate less performance intensive debris.
- fixed second shop in safe house
- Forgot to up the shied damage factor on Plasma weapons when i reduced their damage, they are now good at shield as they are supposed to, but they still dont insta-remove yellow shields.
- Research facility now restocks shops.
- fixed pathfinder trying to path through locked doors
- Fixed a crash bug related to alarm actors rig rendering.
- added ai so that the metalfaces dont jump-kick while trying to roll-deflect