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Patch Notes: v117 Alpha: Difference between revisions

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Created page with "== v117 Alpha == ''Released January 19th, 2013'' '''Alterations:''' *Survival House is updated *Brand new water movement *Desert Wind now gives x2 conversion for loot *Deser..."
 
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*Fixed misaligned map previews
*Fixed misaligned map previews
*Fixed rendering of lots and lots of combos not making the combo list super tiny
*Fixed rendering of lots and lots of combos not making the combo list super tiny
[[Category:Patch notes]]

Latest revision as of 10:58, 7 August 2025

v117 Alpha

Released January 19th, 2013

Alterations:

  • Survival House is updated
  • Brand new water movement
  • Desert Wind now gives x2 conversion for loot
  • Desert Wind: Added more harder tiers, and fixed some tiers that were reset and added weapons to some actors that had missing items.
  • Ai now understands that non-activated destructible tiles are potential paths.
  • Increased view edge cap buffer for ai-feedback

Bug-Fixes:

  • Fixed slugger bullets disabling rolls automatically
  • Fixed crash on sur safest gate
  • Fixed crash on sur desert wind related to relation behaviour
  • Fixed editor not working at all
  • Reduced stutter in preview generation
  • Thermal bomb is no longer upgradable
  • Fixed bug with placing tiles that were supposed to get a unique id on placement
  • Fixed some ai end of path jump bugs
  • Fixed radio not working
  • Added some opengl error handling so that we know what is wrong
  • Summoner booths have regained their old light glow that went missing for a while
  • A lot of shader related crashes fixed
  • Fixed certain effect doing a proposterous amount of canvas flipping
  • Water world is “working” again. There are likely a bunch of graphical horrifics, but its alive at least.
  • Fixed misaligned map previews
  • Fixed rendering of lots and lots of combos not making the combo list super tiny