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Patch Notes: v129 Gold: Difference between revisions

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* Reordered nodes in the story map. Shops now always unlock after completing a story chapter.  
* Reordered nodes in the story map. Shops now always unlock after completing a story chapter.  
* Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)  
* Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)  
* Added more checkpoints in the “motherboard” section.  
* Added more checkpoints in the "motherboard" section.  
* Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)
* Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)



Latest revision as of 10:58, 7 August 2025

v129 Gold

Released February 19th, 2016

Game-play:

  • Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before)
  • Reordered nodes in the story map. Shops now always unlock after completing a story chapter.
  • Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)
  • Added more checkpoints in the "motherboard" section.
  • Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)

Bugs:

  • Fixed bug where you could get stuck in "Brutus" map.
  • Fixed glass tubes with actors in them flickering in story.
  • Fixed stealth speed bug when clients try to stealth on host screen.
  • Fixed cinematics not speeding up again after slow down.
  • Fixed map names in online list not being sorted correctly at first
  • Fixed double input when closing pause menu.
  • Fixed getting stuck with a grenade that you cannot throw in online.