Patch Notes: v129 Gold: Difference between revisions
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* Reordered nodes in the story map. Shops now always unlock after completing a story chapter. | * Reordered nodes in the story map. Shops now always unlock after completing a story chapter. | ||
* Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges) | * Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges) | ||
* Added more checkpoints in the | * Added more checkpoints in the "motherboard" section. | ||
* Reduced bullet time effect from ticking grenades (dynamite, thermal bomb) | * Reduced bullet time effect from ticking grenades (dynamite, thermal bomb) | ||
Latest revision as of 10:58, 7 August 2025
v129 Gold
Released February 19th, 2016
Game-play:
- Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before)
- Reordered nodes in the story map. Shops now always unlock after completing a story chapter.
- Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)
- Added more checkpoints in the "motherboard" section.
- Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)
Bugs:
- Fixed bug where you could get stuck in "Brutus" map.
- Fixed glass tubes with actors in them flickering in story.
- Fixed stealth speed bug when clients try to stealth on host screen.
- Fixed cinematics not speeding up again after slow down.
- Fixed map names in online list not being sorted correctly at first
- Fixed double input when closing pause menu.
- Fixed getting stuck with a grenade that you cannot throw in online.